最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Python

错误/异常在调试时是模糊的 我工作时不用 在类中使用__init__, __repr__, __str__等 不能简单地编译可执行文件(.exe或其他) 还有一件事我还没试过,但肯定会让我心烦

对于所有的c语言程序员来说,self对我来说更有意义,因为对象引用的是它的self

其他回答

我最喜欢的是c#,但是已经有很多关于c#的答案了,所以我将选择我的下一个“最喜欢的”:

t - sql

The GO statement, and the fact that you need it for all manner of DDL/DML scripting, and the fact that it also breaks transaction semantics, making it far more difficult than it needs to be to write an atomic script, which you really need to have in order to upgrade a production database. Inconsistent semicolon semantics. 99% of the syntax doesn't need it, MERGE statement has to end with it, WITH statement has to begin with it... make up your mind! WITH CHECK CHECK / WITH NOCHECK CHECK. Uuuu-gly. Optional parameters in UDFs aren't really optional. Caller must specify DEFAULT (and don't even try using NULL instead). Compare to SPs where they are truly optional. "...may cause cycles or multiple cascade paths." HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE

C#

1)缺乏为值类型编写泛型的实际能力。例如,任何白痴(好吧,大多数白痴)都可以编写一个例程,用c++计算int, float, double等列表的标准偏差,它写起来很简单,易于阅读,并作为快速的非泛型代码执行。我认为,如果你能用c#写一些东西,接近于达到这三个中的任何一个,而在其他两个上又不荒谬,你就是一个真正伟大的程序员。

2)协方差和反方差,尽管这被添加到4。

3)非常糟糕的LINQ文档(好吧,并不是语言的一部分)。

4)尝试使用foreach/迭代器,当我每次都想做同样的事情,除了上次略有不同(如连接一串字符串与逗号之间的单词和最后两个)。如果我用一个IEnumerable来写它,它很难写和读,而用一个for (int I =0 I <…)它并没有好到哪里去,而且效率更低。

5)我知道我会收到抱怨,但是缺少受控的例外。这并不需要像在java中那样实现(框架开发人员确实提出了一些很好的观点,为什么他们没有这样做),但我很乐意看到编译器警告不喜欢受控异常的用户可以关闭。

C#

Reference types are nullable by default; in-language null keyword is untyped. Lack of discriminated unions Exceptions as default, non-exceptional error handling method - there's not much of an alternative. archaic switch statement syntax and limitations Needless distinction between constructors + static methods Static methods can't be part of an interface Lack of by-shape interface implementation rather than explicit interface implementation - leading to numerous language design hacks such as the linq query syntax, foreach, collection & object initializers -- none of which can be flexibly reused. For example, the object initializer syntax may be nice, but plays poorly with immutable objects. Cannot inherit "interface" of a class independently of implementation - leading to code duplications and overarchitected code that provides interfaces, abstract base classes, a few common implementations, and no way to pick and choose the bits of each to use. Also; leads to too many code that's tightly coupled to a particular implementation since it's common to explicitly refer to the implementation type rather than an interface. Cannot multiply inherit via composition since a classes "interface" is tightly coupled to it's implementation; effectively lack of mixins. The above limitations of interfaces lead to a proliferation of virtually identical interfaces that don't overlap naturally in any kind of type hierarchy. IComparable vs. IEquatable vs. IComparable<T> vs object.Equals vs. operator == etc. etc. By extension, making a custom type that satisfies all these things is a lot more work than necessary (in particular for collection classes). Obviously, the language designers realize this, hence the various workarounds for things like linq, foreach and collection initializers which work by-shape rather than by-interface. Redundant use of parentheses and braces rather than layout-is-structure. Return values can be ignored, limiting the effectiveness of type inference. Enums aren't a normal type and can't have methods. Also, enum values aren't typesafe and may be initialized to 0 despite not having a 0 value. Mixing metaphors by lumping flag and non-flag enums together. Lack of proper value type support. Value types can't be inherited, have different constructor semantics, and perform poorly due to CLR limitations. Also, confusing semantics regarding value types: some values are really values (and can't be modified), and others are really non-aliased, non-null references (variables). This gets particularly confusing with regards to the next issue: Semantic distinction between fields and properties, particularly in conjunction with lack of mutability modifier (ala C++'s const) Can't specialize generics Cannot provide default generic type parameters (e.g. factory generics) lack of typedef makes generics a pain to use (using is a limited but good-to-know substitute!) Can't genericize over things other than types (e.g. functions, plain values, or names). This means you can't do something like make a generic implementation of a dependancy property leading to, well, nasty implementations of things like dependancy properties and the overuse of code-snippets and poorly readable code as a result. Limited capability to specify generic type requirements e.g. generic sum method that takes both int, double and a bigint (without tricky and often slow hacks). An interface method implementation or virtual method override cannot return a more specific type or accept a more general type; i.e. limited co/contravariance support even in C# 4.

再给c++投一票…仍然是我最喜欢的语言,有几个亲密的追随者——C和Python。以下是我目前最讨厌的名单,排名不分先后:

Plethora of integer types inherited from C - way too many problems caused by signed vs. unsigned mistakes Copy constructors and assignment operators - why can't the compiler create one from the other automatically? Variable argument madness - va_list just doesn't work with objects and I'm so sick of problems created with sprintf(), snprintf(), vsnprintf(), and all of their relatives. Template implementation is required to be fully visible at compile time - I'm thinking of the lack of "export" implementations or at least usable ones Lack of support for properties - I want to have a read-only member like "a.x" that can be read publicly and only assigned internally. I really hate the "val=obj.getX()" and "obj.setX(val)". I really want properties with access control and a consistent syntax.

Groovy和Grails

动态类型 约定优于配置,假设您了解约定 你讨厌春天的一切 你讨厌Hibernate的一切 [Groovy]跨集合的常见操作不是(但最近的版本对此进行了改进)