最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

c# / .net:

Classes should be sealed by default There should be no lock statement - instead, you should have specific locking objects, and there should be methods such as Acquire which return disposable lock tokens. Corollary: there shouldn't be a monitor for every object. GetHashCode() and Equals() shouldn't be in System.Object - not everything's suitable for hashing. Instead, have an IdentityComparer which does the same thing, and keep the IComparer<T>, IComparable<T>, IEqualityComparer<T> and IEquatable<T> interfaces for custom comparisons. Poor support for immutability Poor way of discovering extension methods - it should be a much more conscious decision than just the fact that I'm using a namespace.

这些都是我想出来的,明天问我,我会想出一个不同的5个:)

其他回答

JavaScript:

The Object prototype can be modified. Every single object in your program gets new properties, and something probably breaks. All objects are hash maps, but it's difficult to safely use them as such. In particular, if one of your keys happens to be __proto__, you're in trouble. No object closure at function reference time. In fact, no object closure at all -- instead, this is set whenever a function is called with object notation or the new operator. Results in much confusion, particularly when creating event callbacks, because this isn't set to what the programmer expects. Corollary: calling a function without object notation or the new operator results in this being set equal to the global object, resulting in much breakage. Addition operator overloaded to also perform string concatenation, despite the two operations being fundamentally different. Results in pain when a value you expect to be a number is in fact a string. == and != operators perform type coercion. Comparisons between different types involve a list of rules that no mortal can remember in full. This is mitigated by the existence of === and !== operators. Both null and undefined exist, with subtly different, yet redundant meanings. Why? Weird syntax for setting up prototype chains. parseInt(s) expects a C-style number, so treats values with leading zeroes as octal, etc. You can at least parseInt(s, 10) but the default behaviour is confusing. No block scope. Can declare the same variable more than once. Can use a variable without declaring it, in which case it's global and probably breaks your program. with { }. Really difficult to document with JavaDoc like tools.

objective - c

1)没有命名空间,只有手动命名约定——我不介意在类分离方面,但我确实怀念能够在一行命名空间中导入所有类定义(如import com.me.somelibrary.*)。

2)库在像RegEx支持这样的重要领域仍然存在一些漏洞。

3)属性语法有点笨拙,需要三行(在两个单独的文件中)来声明一个属性。

4)我喜欢保留/释放模式,但它比应该的更容易释放一个引用,然后意外地使用它。

5)虽然不是真正的语言特性,但Xcode与Objective-C的使用是如此交织在一起,我不禁想到这方面……基本上自动补全,是很可疑的。它更像是一个奖励你找到你想要的东西的系统,然后把它作为一个选择。但我想我从来都不喜欢自动补全引擎。

Haskell:

惰性计算导致空间泄漏。 数字层次结构不是根据数学抽象构造的。 严格的单元IO会使调试更加困难。 大型实现处理I/O的方式似乎与标准不太兼容。(特别是,输出字符只输出低8位——然后构建代码,使用这个假设来执行二进制I/O。我吐!) ($)运算符的结合性可以被改变以使某些表达式更漂亮。

大多数问题都不会上升到讨厌的程度,有些人试图解决或为每一个问题构建可靠的变通办法。

编辑:关于第5点有些困惑。特别是有些人似乎认为我指的是论证的顺序,但我不是。我不解释我的意思,我只想让人们去下面的链接http://hackage.haskell.org/trac/haskell-prime/wiki/ChangeDollarAssociativity,它很好地表达了我的意思。

c# / .net:

Classes should be sealed by default There should be no lock statement - instead, you should have specific locking objects, and there should be methods such as Acquire which return disposable lock tokens. Corollary: there shouldn't be a monitor for every object. GetHashCode() and Equals() shouldn't be in System.Object - not everything's suitable for hashing. Instead, have an IdentityComparer which does the same thing, and keep the IComparer<T>, IComparable<T>, IEqualityComparer<T> and IEquatable<T> interfaces for custom comparisons. Poor support for immutability Poor way of discovering extension methods - it should be a much more conscious decision than just the fact that I'm using a namespace.

这些都是我想出来的,明天问我,我会想出一个不同的5个:)

PHP

没有构造函数重载 不一致的函数命名(str_replace,但strtolower) define()不像c++那样逐字替换全局变量。 在与XHTML组合时,像if-语句这样的语句必须以不缩进开始,即使为了保持XHTML缩进一致,XHTML是缩进的。

Ex:

你必须输入:

<?php
if($x == NULL)
{
?>
                     <p><?= $x . ' is null' ?></p>
<?php
}
?>

错误捕获非常糟糕

(不知道为什么又把5号改成了1号,随便了)