最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

闲聊

我不想再用java、delphi、c#或ruby进行开发(这是不切实际的,因为我公司的主要开发语言是c#、delphi和java)。 从左到右的评估。 有类注释但没有方法注释(至少在Squeak中) 没有真正的标准库,在细节上有很多差异 缺少名称空间

其他回答

Python:

没有分隔符表示块的结束会导致歧义,这样自动缩进就不能处理格式不佳的代码。 没有宏(修饰符不算) 没有像haskell的cabal或perl的CPAN那样的库自动获取 不能声明变量const(是的,可以自己定义变量,但是…) 元编程被削弱 差点忘了全局解释器锁

我对特尔斐的5分:

Procedures and functions aren't necessarily distinguished from variables if not parameterized (eg, I can have statement such as x := GetPositionOnScreen; instead of x := GetPositionOnScreen();) Try/Finally and Try/Except needs to be nested (stated once before, but it's still one of mine as well). Not case sensitive. Can have a multiple objects (functions, global variables, local variables) named the same and Delphi will happily try to figure out what you mean. names should be unique. Odd if condition rules. a single conditional check doesn't require a () around it, but if I do multiple checks, I need a () around each one, and sometimes multiple nested sets for bigger checks. No inherited includes. If I need to reference functionality from the Windows unit in a base and an inherited form, I have to include Windows in both.

Lua

If you do foo.bar(1,2) then 'self' is nil inside the bar method. You must remember to do foo:bar(1,2) instead. I'd rather have that switched ('self' should be defined by default unless you use the ':' operator, or you call a function that isn't a method). Variables are global by default. I'd rather ditch the 'local' keyword and have a 'global' one instead. Undeclared variables are assigned the nil. I'd rather receive an error message. You can sidestep this by manipulating the global env's metatable, but I'd rather have it implemented by default and be able to deactivate it. Multiple returned values on parameters are not handled very nicely. Say you have a function foo() that returns 1,2,3 (three values) and bar() returns 4,5 (two values). If you do print(foo(),bar()) you will get "1,4,5" ... only the "last" tuple is expanded on calls. The # (table length) operator only works in tables indexed with continuous integers. If your table isn't like that and you want to know how many elements does it have, you need to either parse it with a loop, or update a counter each time you insert/remove an element from it.

Perl

Mixed use of sigils my @array = ( 1, 2, 3 ); my $array = [ 4, 5, 6 ]; my $one = $array[0]; # not @array[0], you would get the length instead my $four = $array->[0]; # definitely not $array[0] my( $two, $three ) = @array[1,2]; my( $five, $six ) = @$array[1,2]; # coerce to array first my $length_a = @array; my $length_s = @$array; my $ref_a = \@array; my $ref_s = $array; For example none of these are the same: $array[0] # First element of @array @array[0] # Slice of only the First element of @array %array[0] # Syntax error $array->[0] # First element of an array referenced by $array @array->[0] # Deprecated first element of @array %array->[0] # Invalid reference $array{0} # Element of %array referenced by string '0' @array{0} # Slice of only one element of %array referenced by string '0' %array{0} # Syntax error $array->{0} # Element of a hash referenced by $array @array->{0} # Invalid reference %array->{0} # Deprecated Element of %array referenced by string '0' In Perl6 it is written: my @array = ( 1, 2, 3 ); my $array = [ 4, 5, 6 ]; my $one = @array[0]; my $four = $array[0]; # $array.[0] my( $two, $three ) = @array[1,2]; my( $five, $six ) = $array[1,2]; my $length_a = @array.length; my $length_s = $array.length; my $ref_a = @array; my $ref_s = $array; Lack of true OO package my_object; # fake constructor sub new{ bless {}, $_[0] } # fake properties/attributes sub var_a{ my $self = shift @_; $self->{'var_a'} = $_[0] if @_; $self->{'var_a'} } In Perl6 it is written: class Dog is Mammal { has $.name = "fido"; has $.tail is rw; has @.legs; has $!brain; method doit ($a, $b, $c) { ... } ... } Poorly designed regex features /(?=regexp)/; # look ahead /(?<=fixed-regexp)/; # look behind /(?!regexp)/; # negative look ahead /(?<!fixed-regexp)/; # negative look behind /(?>regexp)/; # independent sub expression /(capture)/; # simple capture /(?:don't capture)/; # non-capturing group /(?<name>regexp)/; # named capture /[A-Z]/; # character class /[^A-Z]/; # inverted character class # '-' would have to be the first or last element in # the character class to include it in the match # without escaping it /(?(condition)yes-regexp)/; /(?(condition)yes-regexp|no-regexp)/; /\b\s*\b/; # almost matches Perl6's <ws> /(?{ print "hi\n" })/; # run perl code In Perl6 it is written: / <?before pattern> /; # lookahead / <?after pattern> /; # lookbehind / regexp :: pattern /; # backtracking control / ( capture ) /; # simple capture / $<name>=[ regexp ] /; # named capture / [ don't capture ] /; # non-capturing group / <[A..Z]> /; # character class / <-[A..Z]> /; # inverted character class # you don't generally use '.' in a character class anyway / <ws> /; # Smart whitespace match / { say 'hi' } /; # run perl code Lack of multiple dispatch sub f( int $i ){ ... } # err sub f( float $i ){ ... } # err sub f($){ ... } # occasionally useful In Perl6 it is written: multi sub f( int $i ){ ... } multi sub f( num $i ){ ... } multi sub f( $i where $i == 0 ){ ... } multi sub f( $i ){ ... } # everything else Poor Operator overloading package my_object; use overload '+' => \&add, ... ; In Perl6 it is written: multi sub infix:<+> (Us $us, Them $them) | (Them $them, Us $us) { ... }

C

字符串操作。

必须手动处理字符串缓冲区是一个容易出错的痛苦。由于如此多的计算实际上是移动和修改字符串(计算机并不像人们想象的那样用于大型数字运算),因此能够使用托管语言或c++的字符串对象来处理这些非常好。当我必须在直发C时,感觉就像在流沙中游泳。