最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

下面是关于Perl 5的更多内容,来自创建了大量Perl模块,特别是在Moose上工作过的人的观点。

The horrible brokenness that is overloading and tied variables. Both of these features are a failed attempt to allow transparent extension to the built-in types. They both fail in various ways, and require module authors like myself to either implement horrible hacks to support them, or to say "never pass an overloaded object to the foo() method". Neither alternative is really acceptable. Lack of proper hooks into the compilation process and the meta-model. Moose in general, and role usage in particular, could be made much safer if the Perl core allowed us to affect the compilation process via a sane API that allowed us to hook into the meta-model (packages, classes, etc.) Lack of named parameters built into the language. Instead, everyone reinvents this. It's annoying. Similarly, lack of optional types. I don't want a static language, but the ability to specify types and constraints, particularly on function/method parameters, would be great. Perl 6 gets this right. Types are optional, but very rich, and there's no fundamental difference between built-in and user-defined types. The backwards compatibility police. This is more of a cultural issue. A number of the above issues can never really be fixed, since Perl 5 has a very strong commitment to backwards compatibility. So even if something were to be added that effectively replaced the current ball of shit that is tie and overloading, those features will never be removed. Of course, backwards compatibility is also one of Perl 5's greatest strengths. Bonus hate: Perl's built-in exception mechanism is a joke. The fact that exceptions may be a string or object makes for an eternity of fiddly exception-catching code, and the lack of a catch in the language syntax is the wart on the wart.

其他回答

C

字符串处理 内存管理(决定谁应该分配内存,谁应该释放内存) 没有名称空间(最大的) 标准库中没有列表/数组和其他基本DS

JavaScript

使用不带var的变量会自动使其成为全局变量 分号不是强制性的 比较运算符“==”和“===”以及它们用法上的混淆 没有适当的支持来处理二进制数据 再一次. .没有命名空间 变量没有块作用域。(来自C世界的人很讨厌)

我觉得最喜欢的语言是不可能选择的。动态类型和静态类型不能进行比较,所以我只列出我使用的是哪一种类型

C++:

Template metaprogramming syntax is ugly. An implicit ::value would make it much more concise ->. Why can't the compiler figure out that I'm doing a ptr.thing and just do -> for me? I hate whitespace. So the whole vector<vector<int>> has to be vector<vector<int> > makes me get the jitters and then I can't focus whenever I see that line of code and I end up trying to figure out a way to use int[][] or something Macros. I personally love the concept of macros. But with C++, I that the system is a hack I'm a hater of ;

Python:

字符串是不可变的。这样我就不能用string[4]="b" 通过引用隐式复制列表。哪个泄漏到[[0]*width]*height问题 缺少尾递归(每当我输入错误递归函数时,我必须安装IDLE以避免吐出1000条错误消息) 字典键不接受列表/字典 缺乏深度范围。当我做一个列表推导时,我不希望其中的变量影响到外部作用域

Oracle SQL

DUAL表。 不能通过别名分组。 我永远记不住分析函数的语法,所以我忘记/懒得使用它们。 缺少组合的LIKE和IN条件运算符。(不过,在10g之后,有一个REGEX_LIKE操作符可以做到这一点。) 笨拙的连接语法。

SQL并不是我最喜欢的语言,但它是我每天使用的三大语言之一。可能还有更多的项目,但这些是我脑海中最重要的。

我有一大堆SQL*PLUS的问题。我写了一个Perl的替代品,从命令行做我想做的,我使用sql。Emacs中的el用于交互式SQL会话。这些工具可以帮助我解决SQL*PLUS问题。


说到这里:

Perl

"Only perl can parse Perl." (But this is mostly an issue in syntax highlighting, which I don't prefer to use much anymore for any language.) I'm sometimes surprised by "the simple (but occasionally surprising) rule...: It looks like a function, therefore it is function, and precedence doesn't matter." (From perlfunc(1)) Dereferencing complex data structures can be confusing at times. I can't decide if this is a true flaw in Perl or just a consequence of having really powerful data structure facilities. Either way, I can normally get it right by taking a few minutes to think about what I'm doing. No option to cause system calls to raise their errors like the DBI module. (Thanks to brian d foy, I now know the autodie module on CPAN does this, but I'd like it built-in.) Warnings and strictures not enabled by default in scripts. (The -e option would turn them off for command line use.)

同样,肯定还有更多的事情,但这些是我最近注意到的问题。我还要加上=over and =back和古怪的L<…>语法在POD中,但也许那应该是一个单独的列表。


现在来看看三连冠:

康壳牌

Sourcing a file with arguments replaces the values of the parent script's arguments. (Executing . file arg1 puts arg1 in $1.) ksh is not an ideal interactive shell and defaults to vi key-bindings, rather than emacs. (My solution is to use bash for interactive shells.) Common utilities (such as grep) are implemented differently across different platforms thereby preventing perfect portability. Some useful commands need to be installed on some platforms and are part of the OS core on others. The syntax for conditionals is overly heavy. (if [ ... ]; then ... fi) Although it is Turing Complete, you are eventually going to want to move up to a more expressive language like Perl.

第4个问题的一个解决方案是习惯短路评估:

[ ... ] && ...

ActionScript / AS3

没有抽象类 没有私有构造函数(所以单例是一种hack) FP10之前没有类型化数组 Flash IDE中的编译/发布时间慢得离谱 内置函数(例如Math)的性能较慢

除此之外,它实际上是一种很好的语言——与流行的观点相反,它比JavaScript好得多,比PHP之类的语言好一百万倍。

Groovy和Grails

动态类型 约定优于配置,假设您了解约定 你讨厌春天的一切 你讨厌Hibernate的一切 [Groovy]跨集合的常见操作不是(但最近的版本对此进行了改进)