在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

以下是我的解决方案:

<com.myproject.ui.RadiusCornerImageView
        android:id="@+id/imageViewPhoto"
        android:layout_width="160dp"
        android:layout_height="160dp"
        app:corner_radius_dp="5"
        app:corner_radius_position="top"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent"
        app:layout_constraintTop_toTopOf="parent" />

在java代码中:

public class RadiusCornerImageView extends android.support.v7.widget.AppCompatImageView {
    private int cornerRadiusDP = 0; // dp
    private int corner_radius_position;

    public RadiusCornerImageView(Context context) {
        super(context);
    }

    public RadiusCornerImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public RadiusCornerImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        TypedArray typeArray = context.getTheme().obtainStyledAttributes(attrs, R.styleable.RadiusCornerImageView, 0, 0);
        try {
            cornerRadiusDP = typeArray.getInt(R.styleable.RadiusCornerImageView_corner_radius_dp, 0);
            corner_radius_position = typeArray.getInteger(R.styleable.RadiusCornerImageView_corner_radius_position, 0);
        } finally {
            typeArray.recycle();
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        float radiusPx = AndroidUtil.dpToPx(getContext(), cornerRadiusDP);
        Path clipPath = new Path();
        RectF rect = null;
        if (corner_radius_position == 0) { // all
            // round corners on all 4 angles
            rect = new RectF(0, 0, this.getWidth(), this.getHeight());
        } else if (corner_radius_position == 1) {
            // round corners only on top left and top right
            rect = new RectF(0, 0, this.getWidth(), this.getHeight() + radiusPx);

    } else {
        throw new IllegalArgumentException("Unknown corner_radius_position = " + corner_radius_position);
    }
    clipPath.addRoundRect(rect, radiusPx, radiusPx, Path.Direction.CW);
    canvas.clipPath(clipPath);
    super.onDraw(canvas);
 }
}

其他回答

为了Glide 4.x.x

使用下面的简单代码

Glide
  .with(context)
  .load(uri)
  .apply(
      RequestOptions()
        .circleCrop())
  .into(imageView)

如果你的图片在互联网上,最好的方法是使用glide和RoundedBitmapDrawableFactory(来自API 21 -但在支持库中可用),如下所示:

 Glide.with(ctx).load(url).asBitmap().centerCrop().into(new BitmapImageViewTarget(imageView) {
    @Override
    protected void setResource(Bitmap res) {
        RoundedBitmapDrawable bitmapDrawable =
             RoundedBitmapDrawableFactory.create(ctx.getResources(), res);
        bitmapDrawable.setCircular(true);//comment this line and uncomment the next line if you dont want it fully cricular
        //circularBitmapDrawable.setCornerRadius(cornerRadius);
        imageView.setImageDrawable(bitmapDrawable);
    }
});

对我来说,下面的解决方案似乎是最优雅的:

ImageView roundedImageView = new ImageView (getContext());
roundedImageView.setClipToOutline(true);
Bitmap bitmap = AppUtil.decodeSampledBitmapFromResource(new File(valueListItemsView.getImagePath()), width, height);
roundedImageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
roundedImageView.setImageBitmap(bitmap);
roundedImageView.setBackgroundResource(R.drawable.rounded_corner);

而可绘制的rounded_corner.xml的代码是:

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
    <solid android:color="@color/colorAccent" />
    <corners android:radius="24dp" />
</shape>

这种纯xml解决方案对我来说已经足够好了。http://www.techrepublic.com/article/pro-tip-round-corners-on-an-android-imageview-with-this-hack/

EDIT

以下是简单的答案:

在/res/drawable文件夹中,创建一个frame.xml文件。在其中,我们定义了一个具有圆角和透明中心的简单矩形。

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
     <solid android:color="#00ffffff" />
     <padding android:left="6dp"
        android:top="6dp"
        android:right="6dp"
        android:bottom="6dp" />
     <corners android:radius="12dp" />
     <stroke android:width="6dp" android:color="#ffffffff" />
</shape>

在你的布局文件中,你添加了一个线性布局,它包含一个标准的ImageView,以及一个嵌套的framayout。FrameLayout使用填充和自定义drawable来提供圆角的错觉。

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:layout_gravity="center"
    android:gravity="center" 
    android:background="#ffffffff">

    <ImageView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:padding="6dp"
        android:src="@drawable/tr"/>

    <FrameLayout 
        android:layout_width="wrap_content"
        android:layout_height="wrap_content">

        <ImageView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:padding="6dp"
            android:src="@drawable/tr"/>

        <ImageView 
             android:src="@drawable/frame"
             android:layout_width="match_parent"
             android:layout_height="match_parent" />

    </FrameLayout>

</LinearLayout>

对于上面提到的乔治·沃尔特斯二世,我只是把他的答案扩展了一下,以支持不同的圆角。这可以进一步优化(一些目标矩形重叠),但不是很多。

我知道这个线程有点老了,但它是谷歌上关于如何在Android上圆角ImageViews的查询的顶级结果之一。

/**
 * Use this method to scale a bitmap and give it specific rounded corners.
 * @param context Context object used to ascertain display density.
 * @param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
 * @param upperLeft Corner radius for upper left.
 * @param upperRight Corner radius for upper right.
 * @param lowerRight Corner radius for lower right.
 * @param lowerLeft Corner radius for lower left.
 * @param endWidth Width to which to scale original bitmap.
 * @param endHeight Height to which to scale original bitmap.
 * @return Scaled bitmap with rounded corners.
 */
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
        float upperRight, float lowerRight, float lowerLeft, int endWidth,
        int endHeight) {
    float densityMultiplier = context.getResources().getDisplayMetrics().density;

    // scale incoming bitmap to appropriate px size given arguments and display dpi
    bitmap = Bitmap.createScaledBitmap(bitmap, 
            Math.round(endWidth * densityMultiplier),
            Math.round(endHeight * densityMultiplier), true);

    // create empty bitmap for drawing
    Bitmap output = Bitmap.createBitmap(
            Math.round(endWidth * densityMultiplier),
            Math.round(endHeight * densityMultiplier), Config.ARGB_8888);

    // get canvas for empty bitmap
    Canvas canvas = new Canvas(output);
    int width = canvas.getWidth();
    int height = canvas.getHeight();

    // scale the rounded corners appropriately given dpi
    upperLeft *= densityMultiplier;
    upperRight *= densityMultiplier;
    lowerRight *= densityMultiplier;
    lowerLeft *= densityMultiplier;

    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setColor(Color.WHITE);

    // fill the canvas with transparency
    canvas.drawARGB(0, 0, 0, 0);

    // draw the rounded corners around the image rect. clockwise, starting in upper left.
    canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
    canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
    canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
    canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);

    // fill in all the gaps between circles. clockwise, starting at top.
    RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
    RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
    RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
    RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);

    canvas.drawRect(rectT, paint);
    canvas.drawRect(rectR, paint);
    canvas.drawRect(rectB, paint);
    canvas.drawRect(rectL, paint);

    // set up the rect for the image
    Rect imageRect = new Rect(0, 0, width, height);

    // set up paint object such that it only paints on Color.WHITE
    paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));

    // draw resized bitmap onto imageRect in canvas, using paint as configured above
    canvas.drawBitmap(bitmap, imageRect, imageRect, paint);

    return output;
}