error: Multiple commands produce '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist': 1) Target 'OptimalLive' has copy command from '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Info.plist' to '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist' 2) Target 'OptimalLive' has copy command from '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Server/Masonry/Info.plist' to '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist' 3) Target 'OptimalLive' has process command with input '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Info.plist'

在Xcode 9中运行代码正常,但在Xcode 10中有一个错误。


当前回答

如果您手动创建实体的CoreDataClass和CoreDataProperties,请确保转到您的xcdatamodel并将检查器选项卡中的Codegen设置为“Manual/None”。如果设置为“类定义”,Xcode会自动为你创建一个重复的类。

其他回答

解决我的问题的一个选择是将构建系统更改为遗留构建系统。请在Xcode 10+中遵循以下步骤。

在这里,我写了一篇关于这个问题及其解决方案的详细文章。Xcode错误:生成多个命令

如果你的应用程序生成了与多个.app文件相关的错误,那么从“复制bundle资源”中删除。plist文件将不起作用。

如果该错误与.app文件有关,请执行以下步骤

Select the Target. Go to Build Phases tab. Remove the items listed in Output Files Compile the code if it compiles successfully then not follow the next steps. If code does not compile successfully and Xcode may give you an error related to "Library not found". Then add the missing library in General Tab in Linked Frameworks and Libraries that Xcode mentioned in the error. Keep adding these libraries (that Xcode ask through compile errors) in Linked Frameworks and Libraries until the code compiles successfully. Hope this helps.

如果你使用CocoaPods,你可能想要尝试分解pod并重新安装。这对我很管用。

赛事deintegrate

正在安装

这个答案已经弃用了——Xcode 12已经弃用了遗留构建系统,它将在进一步的版本中被移除

我找到了这个构建错误的解决方案,对于其他人有同样的问题与Xcode 10构建系统,遵循以下步骤来修复它:

在Xcode中,进入File->项目/工作区设置。 将构建系统更改为遗留构建系统。

它将解决新的Xcode 10的构建问题。

如果你想使用新的构建系统,那么你可以从这个apple Xcode帮助页找到故障排除帮助。

在开始之前,请注意我的项目使用Carthage作为依赖管理器。

这里没有一个现有的答案能解决我的问题。为我解决这个问题的方法如下。

First, I noticed that the build error pointed out one framework in particular. Next I filtered App Target > Build Phases for that framework. I noticed that that framework was present in both "Link Binary With Libraries" and "Embed Frameworks". Noting that none of the frameworks listed under "Embed Frameworks" were ones managed by Carthage I removed the framework in question from "Embed Frameworks". I then re-built my project and everything works fine including the functionality enabled by the framework in question.