我想知道是否有一种方法来处理用户在输入EditText时按下Enter,就像onSubmit HTML事件。
还想知道是否有一种方法来操纵虚拟键盘,以这样的方式,“完成”按钮被标记为其他的东西(例如“Go”),并在单击时执行特定的动作(再次,像onSubmit)。
我想知道是否有一种方法来处理用户在输入EditText时按下Enter,就像onSubmit HTML事件。
还想知道是否有一种方法来操纵虚拟键盘,以这样的方式,“完成”按钮被标记为其他的东西(例如“Go”),并在单击时执行特定的动作(再次,像onSubmit)。
当前回答
作为Chad响应的补充(对我来说几乎完美),我发现我需要在KeyEvent操作类型上添加一个检查,以防止代码执行两次(一次在key-up事件上执行,一次在key-down事件上执行)。
if (actionId == EditorInfo.IME_NULL && event.getAction() == KeyEvent.ACTION_DOWN)
{
// your code here
}
有关重复动作事件(按住enter键)的信息,请参见http://developer.android.com/reference/android/view/KeyEvent.html。
其他回答
A dependable way to respond to an <enter> in an EditText is with a TextWatcher, a LocalBroadcastManager, and a BroadcastReceiver. You need to add the v4 support library to use the LocalBroadcastManager. I use the tutorial at vogella.com: 7.3 "Local broadcast events with LocalBroadcastManager" because of its complete concise code Example. In onTextChanged before is the index of the end of the change before the change>;minus start. When in the TextWatcher the UI thread is busy updating editText's editable, so we send an Intent to wake up the BroadcastReceiver when the UI thread is done updating editText.
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.text.Editable;
//in onCreate:
editText.addTextChangedListener(new TextWatcher() {
public void onTextChanged
(CharSequence s, int start, int before, int count) {
//check if exactly one char was added and it was an <enter>
if (before==0 && count==1 && s.charAt(start)=='\n') {
Intent intent=new Intent("enter")
Integer startInteger=new Integer(start);
intent.putExtra("Start", startInteger.toString()); // Add data
mySendBroadcast(intent);
//in the BroadcastReceiver's onReceive:
int start=Integer.parseInt(intent.getStringExtra("Start"));
editText.getText().replace(start, start+1,""); //remove the <enter>
//respond to the <enter> here
本页详细描述了如何做到这一点。
https://developer.android.com/training/keyboard-input/style.html
设置android:imeOptions,然后检查onEditorAction中的actionId。因此,如果你设置imeOptions为“actionDone”,那么你会检查“actionId == EditorInfo”。onEditorAction中的IME_ACTION_DONE `。另外,确保设置android:inputType。
如果使用材质设计,将代码放在TextInputEditText中。
下面是上面链接的例子中的EditText:
<EditText
android:id="@+id/search"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:hint="@string/search_hint"
android:inputType="text"
android:imeOptions="actionSend" />
您还可以使用setImeOptions(int)函数以编程方式设置此选项。下面是上面链接的例子中的OnEditorActionListener:
EditText editText = (EditText) findViewById(R.id.search);
editText.setOnEditorActionListener(new OnEditorActionListener() {
@Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
boolean handled = false;
if (actionId == EditorInfo.IME_ACTION_SEND) {
sendMessage();
handled = true;
}
return handled;
}
});
我使用Kotlin创建了一个函数,它可以处理EditText的所有“完成”动作,包括键盘,并且可以修改它,也可以处理其他按键:
private val DEFAULT_ACTIONS_TO_HANDLE_AS_DONE_FOR_EDIT_TEXT = arrayListOf(EditorInfo.IME_ACTION_SEND, EditorInfo.IME_ACTION_GO, EditorInfo.IME_ACTION_SEARCH, EditorInfo.IME_ACTION_DONE)
private val DEFAULT_KEYS_TO_HANDLE_AS_DONE_FOR_EDIT_TEXT = arrayListOf(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER)
fun EditText.setOnDoneListener(function: () -> Unit, onKeyListener: OnKeyListener? = null, onEditorActionListener: TextView.OnEditorActionListener? = null,
actionsToHandle: Collection<Int> = DEFAULT_ACTIONS_TO_HANDLE_AS_DONE_FOR_EDIT_TEXT,
keysToHandle: Collection<Int> = DEFAULT_KEYS_TO_HANDLE_AS_DONE_FOR_EDIT_TEXT) {
setOnEditorActionListener { v, actionId, event ->
if (onEditorActionListener?.onEditorAction(v, actionId, event) == true)
return@setOnEditorActionListener true
if (actionsToHandle.contains(actionId)) {
function.invoke()
return@setOnEditorActionListener true
}
return@setOnEditorActionListener false
}
setOnKeyListener { v, keyCode, event ->
if (onKeyListener?.onKey(v, keyCode, event) == true)
return@setOnKeyListener true
if (event.action == KeyEvent.ACTION_DOWN && keysToHandle.contains(keyCode)) {
function.invoke()
return@setOnKeyListener true
}
return@setOnKeyListener false
}
}
那么,示例用法:
editText.setOnDoneListener({
//do something
})
至于改变标签,我认为这取决于键盘应用,它通常只在横屏上改变,就像这里写的那样。总之,这个的用法示例:
editText.imeOptions = EditorInfo.IME_ACTION_DONE
editText.setImeActionLabel("ASD", editText.imeOptions)
或者,如果你想用XML:
<EditText
android:id="@+id/editText" android:layout_width="wrap_content" android:layout_height="wrap_content"
android:imeActionLabel="ZZZ" android:imeOptions="actionDone" />
结果(横屏显示):
我想知道是否有办法 处理用户按Enter键时 输入EditText之类的 onSubmit HTML事件。
是的。
也在想有没有办法 操作虚拟键盘 就像“完成”按钮一样 标记其他东西(例如 “Go”)并执行某个动作 当点击(再次,像onSubmit)。
也没错。
你会想看看android:imeActionId和android:imeOptions属性,加上setOnEditorActionListener()方法,所有的TextView。
要将“Done”按钮的文本更改为自定义字符串,请使用:
mEditText.setImeActionLabel("Custom text", KeyEvent.KEYCODE_ENTER);
下面是一个简单的静态函数,您可以将它扔到Utils或keyboard类中,当用户敲击硬件或软件键盘上的返回键时,它将执行代码。这是@earlcasper精彩回答的修改版
/**
* Return a TextView.OnEditorActionListener that will execute code when an enter is pressed on
* the keyboard.<br>
* <code>
* myTextView.setOnEditorActionListener(Keyboards.onEnterEditorActionListener(new Runnable()->{
* Toast.makeText(context,"Enter Pressed",Toast.LENGTH_SHORT).show();
* }));
* </code>
* @param doOnEnter A Runnable for what to do when the user hits enter
* @return the TextView.OnEditorActionListener
*/
public static TextView.OnEditorActionListener onEnterEditorActionListener(final Runnable doOnEnter){
return (__, actionId, event) -> {
if (event==null) {
if (actionId == EditorInfo.IME_ACTION_DONE) {
// Capture soft enters in a singleLine EditText that is the last EditText.
doOnEnter.run();
return true;
} else if (actionId==EditorInfo.IME_ACTION_NEXT) {
// Capture soft enters in other singleLine EditTexts
doOnEnter.run();
return true;
} else {
return false; // Let system handle all other null KeyEvents
}
} else if (actionId==EditorInfo.IME_NULL) {
// Capture most soft enters in multi-line EditTexts and all hard enters.
// They supply a zero actionId and a valid KeyEvent rather than
// a non-zero actionId and a null event like the previous cases.
if (event.getAction()==KeyEvent.ACTION_DOWN) {
// We capture the event when key is first pressed.
return true;
} else {
doOnEnter.run();
return true; // We consume the event when the key is released.
}
} else {
// We let the system handle it when the listener
// is triggered by something that wasn't an enter.
return false;
}
};
}