当我试着在我的iPhone上检查网络连接时,我得到了一堆错误。有人能帮我解决这个问题吗?

代码:

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
    }

    var flags: SCNetworkReachabilityFlags = 0

    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
    }

    let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

    return (isReachable && !needsConnection) ? true : false
}

}

代码的错误:

如果它是不可读的,错误1说:

'Int'不能转换为'SCNetworkReachabilityFlags'

错误2和3:

找不到一个超载的'init'接受提供的参数


当前回答

这里是我的解决方案swift 2.3与库(reach .swift)

进入你的Podfile并添加:

pod 'ReachabilitySwift', '~> 2.4' // swift 2.3

然后进入您的终端:

pod install

然后创建一个新的文件ReachabilityManager并添加下面的代码:

import Foundation
import ReachabilitySwift

enum ReachabilityManagerType {
    case Wifi
    case Cellular
    case None
}

class ReachabilityManager {
    static let sharedInstance = ReachabilityManager()

    private var reachability: Reachability!
    private var reachabilityManagerType: ReachabilityManagerType = .None


    private init() {
        do {
            self.reachability = try Reachability.reachabilityForInternetConnection()
        } catch {
            print("Unable to create Reachability")
            return
        }

        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ReachabilityManager.reachabilityChanged(_:)),name: ReachabilityChangedNotification,object: self.reachability)
        do{
            try self.reachability.startNotifier()
        }catch{
            print("could not start reachability notifier")
        }
    }

    @objc private func reachabilityChanged(note: NSNotification) {

        let reachability = note.object as! Reachability

        if reachability.isReachable() {
            if reachability.isReachableViaWiFi() {
                self.reachabilityManagerType = .Wifi
            } else {
                self.reachabilityManagerType = .Cellular
            }
        } else {
            self.reachabilityManagerType = .None
        }
    }
}

extension ReachabilityManager {

    func isConnectedToNetwork() -> Bool {
        return reachabilityManagerType != .None
    }

}

如何使用:

进入你的AppDelegate.swift并添加下面的代码:

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
     ReachabilityManager.sharedInstance
}

然后,当你想检查设备是否连接到互联网时,请:

if ReachabilityManager.sharedInstance.isConnectedToNetwork() {
   // Connected
} else {
  // Not connected
}

其他回答

为了解决评论中提到的4G问题,我使用@AshleyMills的可达性实现作为参考,重写了Swift 3.1的可达性:

更新:Xcode 10.1•Swift 4或更高版本


Reachability.swift文件

import Foundation
import SystemConfiguration

class Reachability {
    var hostname: String?
    var isRunning = false
    var isReachableOnWWAN: Bool
    var reachability: SCNetworkReachability?
    var reachabilityFlags = SCNetworkReachabilityFlags()
    let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue")
    init(hostname: String) throws {
        guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else {
            throw Network.Error.failedToCreateWith(hostname)
        }
        self.reachability = reachability
        self.hostname = hostname
        isReachableOnWWAN = true
        try start()
    }
    init() throws {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let reachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else {
            throw Network.Error.failedToInitializeWith(zeroAddress)
        }
        self.reachability = reachability
        isReachableOnWWAN = true
        try start()
    }
    var status: Network.Status {
        return  !isConnectedToNetwork ? .unreachable :
                isReachableViaWiFi    ? .wifi :
                isRunningOnDevice     ? .wwan : .unreachable
    }
    var isRunningOnDevice: Bool = {
        #if targetEnvironment(simulator)
            return false
        #else
            return true
        #endif
    }()
    deinit { stop() }
}

extension Reachability {

    func start() throws {
        guard let reachability = reachability, !isRunning else { return }
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque()
        guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop()
            throw Network.Error.failedToSetCallout
        }
        guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop()
            throw Network.Error.failedToSetDispatchQueue
        }
        reachabilitySerialQueue.async { self.flagsChanged() }
        isRunning = true
    }

    func stop() {
        defer { isRunning = false }
        guard let reachability = reachability else { return }
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
        self.reachability = nil
    }

    var isConnectedToNetwork: Bool {
        return isReachable &&
               !isConnectionRequiredAndTransientConnection &&
               !(isRunningOnDevice && isWWAN && !isReachableOnWWAN)
    }

    var isReachableViaWiFi: Bool {
        return isReachable && isRunningOnDevice && !isWWAN
    }

    /// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection.
    var flags: SCNetworkReachabilityFlags? {
        guard let reachability = reachability else { return nil }
        var flags = SCNetworkReachabilityFlags()
        return withUnsafeMutablePointer(to: &flags) {
            SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0))
            } ? flags : nil
    }

    /// compares the current flags with the previous flags and if changed posts a flagsChanged notification
    func flagsChanged() {
        guard let flags = flags, flags != reachabilityFlags else { return }
        reachabilityFlags = flags
        NotificationCenter.default.post(name: .flagsChanged, object: self)
    }

    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var transientConnection: Bool { return flags?.contains(.transientConnection) == true }

    /// The specified node name or address can be reached using the current network configuration.
    var isReachable: Bool { return flags?.contains(.reachable) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set.
    var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection.
    var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established.
    var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection.
    var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true }

    /// The specified node name or address is one that is associated with a network interface on the current system.
    var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true }

    /// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system.
    var isDirect: Bool { return flags?.contains(.isDirect) == true }

    /// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS.
    var isWWAN: Bool { return flags?.contains(.isWWAN) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set
    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var isConnectionRequiredAndTransientConnection: Bool {
        return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true
    }
}

func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) {
    guard let info = info else { return }
    DispatchQueue.main.async {
        Unmanaged<Reachability>
            .fromOpaque(info)
            .takeUnretainedValue()
            .flagsChanged()
    }
}

extension Notification.Name {
    static let flagsChanged = Notification.Name("FlagsChanged")
}

struct Network {
    static var reachability: Reachability!
    enum Status: String {
        case unreachable, wifi, wwan
    }
    enum Error: Swift.Error {
        case failedToSetCallout
        case failedToSetDispatchQueue
        case failedToCreateWith(String)
        case failedToInitializeWith(sockaddr_in)
    }
}

使用

在你的AppDelegate.swift didFinishLaunchingWithOptions方法中初始化它,并处理任何可能发生的错误:

import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        do {
            try Network.reachability = Reachability(hostname: "www.google.com")
        }
        catch {
            switch error as? Network.Error {
            case let .failedToCreateWith(hostname)?:
                print("Network error:\nFailed to create reachability object With host named:", hostname)
            case let .failedToInitializeWith(address)?:
                print("Network error:\nFailed to initialize reachability object With address:", address)
            case .failedToSetCallout?:
                print("Network error:\nFailed to set callout")
            case .failedToSetDispatchQueue?:
                print("Network error:\nFailed to set DispatchQueue")
            case .none:
                print(error)
            }
        }
        return true
    }
}

和一个视图控制器示例:

import UIKit
class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default
            .addObserver(self,
                         selector: #selector(statusManager),
                         name: .flagsChanged,
                         object: nil)
        updateUserInterface()
    }
    func updateUserInterface() {
        switch Network.reachability.status {
        case .unreachable:
            view.backgroundColor = .red
        case .wwan:
            view.backgroundColor = .yellow
        case .wifi:
            view.backgroundColor = .green
        }
        print("Reachability Summary")
        print("Status:", Network.reachability.status)
        print("HostName:", Network.reachability.hostname ?? "nil")
        print("Reachable:", Network.reachability.isReachable)
        print("Wifi:", Network.reachability.isReachableViaWiFi)
    }
    @objc func statusManager(_ notification: Notification) {
        updateUserInterface()
    }
}

示例项目

这里是我的解决方案swift 2.3与库(reach .swift)

进入你的Podfile并添加:

pod 'ReachabilitySwift', '~> 2.4' // swift 2.3

然后进入您的终端:

pod install

然后创建一个新的文件ReachabilityManager并添加下面的代码:

import Foundation
import ReachabilitySwift

enum ReachabilityManagerType {
    case Wifi
    case Cellular
    case None
}

class ReachabilityManager {
    static let sharedInstance = ReachabilityManager()

    private var reachability: Reachability!
    private var reachabilityManagerType: ReachabilityManagerType = .None


    private init() {
        do {
            self.reachability = try Reachability.reachabilityForInternetConnection()
        } catch {
            print("Unable to create Reachability")
            return
        }

        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ReachabilityManager.reachabilityChanged(_:)),name: ReachabilityChangedNotification,object: self.reachability)
        do{
            try self.reachability.startNotifier()
        }catch{
            print("could not start reachability notifier")
        }
    }

    @objc private func reachabilityChanged(note: NSNotification) {

        let reachability = note.object as! Reachability

        if reachability.isReachable() {
            if reachability.isReachableViaWiFi() {
                self.reachabilityManagerType = .Wifi
            } else {
                self.reachabilityManagerType = .Cellular
            }
        } else {
            self.reachabilityManagerType = .None
        }
    }
}

extension ReachabilityManager {

    func isConnectedToNetwork() -> Bool {
        return reachabilityManagerType != .None
    }

}

如何使用:

进入你的AppDelegate.swift并添加下面的代码:

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
     ReachabilityManager.sharedInstance
}

然后,当你想检查设备是否连接到互联网时,请:

if ReachabilityManager.sharedInstance.isConnectedToNetwork() {
   // Connected
} else {
  // Not connected
}

There is no real way to do this, even APIs that do this will try to connect to a particular service and tell you if it succeed after previously failing, the best approach is to just try to connect to your service and handle the error appropriately, if you want some service that will notify you when you become connected, all that will happens is that it periodically calls to a fixed service until it gets a response and then let you know that it succeed, what if the problem is not the internet itself but the specific service you are trying to connect to.

最好的方法是在你的连接方法中设计处理这个问题的方法,你可以在给定的时间内触发重试,这取决于你的错误,也许是失败的数量,你可以返回一个错误,你可以用它来显示一个错误消息,给用户一个重试的可能性,也许是尝试几次,然后返回和错误的组合。

另一个类似的问题是发送你已经发送但还没有得到响应的消息,最好还是写你的应用程序来处理这个,忽略请求,直到它等待的请求返回,如果请求不同,取消等待请求,等等

这些东西可以以非常通用的方式编写,所以它们可以用于应用程序的许多不同方面,甚至不同的项目。

从iOS 12开始,NWPathMonitor取代了Reachability。用这个:

import Network


struct Internet {
 
 private static let monitor = NWPathMonitor()
 
 static var active = false
 static var expensive = false
 
 /// Monitors internet connectivity changes. Updates with every change in connectivity.
 /// Updates variables for availability and if it's expensive (cellular).
 static func start() {
  guard monitor.pathUpdateHandler == nil else { return }
  
  monitor.pathUpdateHandler = { update in
   Internet.active = update.status == .satisfied ? true : false
   Internet.expensive = update.isExpensive ? true : false
  }
  
  monitor.start(queue: DispatchQueue(label: "InternetMonitor"))
 }
 
}

在使用:

Internet.start()

if Internet.active {
 // do something
}
  
if Internet.expensive {
 // device is using Cellular data or WiFi hotspot
}

Xcode 14.0, Swift 5.7

要检查互联网连接,请使用苹果的本地网络框架。它有NWPathMonitor类观察者,你可以实现它来监视和响应网络变化。

import Network

class ViewController: UIViewController {       
    @IBOutlet var label: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        self.networkMonitoring()
    }
    
    fileprivate func networkMonitoring() {
        let monitor = NWPathMonitor()
        let queue = DispatchQueue(label: "monitoring")
        monitor.start(queue: queue)
        
        monitor.pathUpdateHandler = { path in
            DispatchQueue.main.async {
                switch path.status {
                    case .satisfied:
                        self.label.text = "Intenet connected"
                        self.view.backgroundColor = .systemGreen
                    case .unsatisfied:
                        self.label.text = "No Intenet"
                        self.view.backgroundColor = .systemRed
                    case .requiresConnection:
                        self.label.text = "May be activated"
                        self.view.backgroundColor = .systemBlue
                    @unknown default:  fatalError()
                }
            }
        }
    }
}