在C语言中什么时候应该使用双重间接?谁能举个例子解释一下吗?

我所知道的是双间接是指向指针的指针。为什么我需要指向指针的指针?


当前回答

比较变量的修改值和指针的修改值:

#include <stdio.h>
#include <stdlib.h>

void changeA(int (*a))
{
  (*a) = 10;
}

void changeP(int *(*P))
{
  (*P) = malloc(sizeof((*P)));
}

int main(void)
{
  int A = 0;

  printf("orig. A = %d\n", A);
  changeA(&A);
  printf("modi. A = %d\n", A);

  /*************************/

  int *P = NULL;

  printf("orig. P = %p\n", P);
  changeP(&P);
  printf("modi. P = %p\n", P);

  free(P);

  return EXIT_SUCCESS;
}

这帮助我避免指针被调用函数修改时返回指针的值(用于单链表)。

古老的(坏的):

int *func(int *P)
{
  ...
  return P;
}

int main(void)
{
  int *pointer;
  pointer = func(pointer);
  ...
}    

新(更好的):

void func(int **pointer)
{
  ...
}

int main(void)
{
  int *pointer;
  func(&pointer);
  ...
}    

其他回答

字符串是使用双指针的一个很好的例子。字符串本身是一个指针,所以任何时候你需要指向一个字符串,你就需要一个双指针。

一个原因是你想要改变传递给函数的作为函数参数的指针的值,要做到这一点,你需要指针指向指针。

简单地说,当你想在函数调用之外保留(或保留)内存分配或分配的变化时,使用**。(因此,传递带有双指针arg的函数。)

这可能不是一个很好的例子,但会告诉你基本的用法:

#include <stdio.h>
#include <stdlib.h>

void allocate(int **p)
{
    *p = (int *)malloc(sizeof(int));
}

int main()
{
    int *p = NULL;
    allocate(&p);
    *p = 42;
    printf("%d\n", *p);
    free(p);
}

如果你想要一个字符列表(一个单词),你可以使用char *word

如果你想要一个单词列表(一个句子),你可以使用char **句子

如果你想要一个句子列表(独白),你可以使用char ***monologue

如果你想要一个独白列表(传记),你可以使用char ****传记

如果你想要一个传记列表(一个生物图书馆),你可以使用char *****biolibrary

如果你想要一个生物库列表(a ??lol),你可以使用char ******lol

……

是的,我知道这些可能不是最好的数据结构


一个非常非常非常无聊的lol的用法例子

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

int wordsinsentence(char **x) {
    int w = 0;
    while (*x) {
        w += 1;
        x++;
    }
    return w;
}

int wordsinmono(char ***x) {
    int w = 0;
    while (*x) {
        w += wordsinsentence(*x);
        x++;
    }
    return w;
}

int wordsinbio(char ****x) {
    int w = 0;
    while (*x) {
        w += wordsinmono(*x);
        x++;
    }
    return w;
}

int wordsinlib(char *****x) {
    int w = 0;
    while (*x) {
        w += wordsinbio(*x);
        x++;
    }
    return w;
}

int wordsinlol(char ******x) {
    int w = 0;
    while (*x) {
        w += wordsinlib(*x);
        x++;
    }
    return w;
}

int main(void) {
    char *word;
    char **sentence;
    char ***monologue;
    char ****biography;
    char *****biolibrary;
    char ******lol;

    //fill data structure
    word = malloc(4 * sizeof *word); // assume it worked
    strcpy(word, "foo");

    sentence = malloc(4 * sizeof *sentence); // assume it worked
    sentence[0] = word;
    sentence[1] = word;
    sentence[2] = word;
    sentence[3] = NULL;

    monologue = malloc(4 * sizeof *monologue); // assume it worked
    monologue[0] = sentence;
    monologue[1] = sentence;
    monologue[2] = sentence;
    monologue[3] = NULL;

    biography = malloc(4 * sizeof *biography); // assume it worked
    biography[0] = monologue;
    biography[1] = monologue;
    biography[2] = monologue;
    biography[3] = NULL;

    biolibrary = malloc(4 * sizeof *biolibrary); // assume it worked
    biolibrary[0] = biography;
    biolibrary[1] = biography;
    biolibrary[2] = biography;
    biolibrary[3] = NULL;

    lol = malloc(4 * sizeof *lol); // assume it worked
    lol[0] = biolibrary;
    lol[1] = biolibrary;
    lol[2] = biolibrary;
    lol[3] = NULL;

    printf("total words in my lol: %d\n", wordsinlol(lol));

    free(lol);
    free(biolibrary);
    free(biography);
    free(monologue);
    free(sentence);
    free(word);
}

输出:

total words in my lol: 243

假设你有一个指针。取值为地址。 但现在你想更改地址。 你可以。通过执行pointer1 = pointer2,你给了pointer1一个pointer2的地址。 但是!如果在函数中执行此操作,并且希望结果在函数完成后仍然存在,则需要做一些额外的工作。你需要一个新的pointer3来指向pointer1。将指针3传递给函数。 这里有一个例子。先看看下面的输出,以便理解。

#include <stdio.h>

int main()
{

    int c = 1;
    int d = 2;
    int e = 3;
    int * a = &c;
    int * b = &d;
    int * f = &e;
    int ** pp = &a;  // pointer to pointer 'a'

    printf("\n a's value: %x \n", a);
    printf("\n b's value: %x \n", b);
    printf("\n f's value: %x \n", f);
    printf("\n can we change a?, lets see \n");
    printf("\n a = b \n");
    a = b;
    printf("\n a's value is now: %x, same as 'b'... it seems we can, but can we do it in a function? lets see... \n", a);
    printf("\n cant_change(a, f); \n");
    cant_change(a, f);
    printf("\n a's value is now: %x, Doh! same as 'b'...  that function tricked us. \n", a);

    printf("\n NOW! lets see if a pointer to a pointer solution can help us... remember that 'pp' point to 'a' \n");
     printf("\n change(pp, f); \n");
    change(pp, f);
    printf("\n a's value is now: %x, YEAH! same as 'f'...  that function ROCKS!!!. \n", a);
    return 0;
}

void cant_change(int * x, int * z){
    x = z;
    printf("\n ----> value of 'a' is: %x inside function, same as 'f', BUT will it be the same outside of this function? lets see\n", x);
}

void change(int ** x, int * z){
    *x = z;
    printf("\n ----> value of 'a' is: %x inside function, same as 'f', BUT will it be the same outside of this function? lets see\n", *x);
}

以下是输出:(先阅读这个)

 a's value: bf94c204

 b's value: bf94c208 

 f's value: bf94c20c 

 can we change a?, lets see 

 a = b 

 a's value is now: bf94c208, same as 'b'... it seems we can, but can we do it in a function? lets see... 

 cant_change(a, f); 

 ----> value of 'a' is: bf94c20c inside function, same as 'f', BUT will it be the same outside of this function? lets see

 a's value is now: bf94c208, Doh! same as 'b'...  that function tricked us. 

 NOW! lets see if a pointer to a pointer solution can help us... remember that 'pp' point to 'a' 

 change(pp, f); 

 ----> value of 'a' is: bf94c20c inside function, same as 'f', BUT will it be the same outside of this function? lets see

 a's value is now: bf94c20c, YEAH! same as 'f'...  that function ROCKS!!!. 

添加到Asha的响应,如果你使用单个指针指向下面的例子(例如alloc1()),你将失去对函数内部分配的内存的引用。

#include <stdio.h>
#include <stdlib.h>

void alloc2(int** p) {
    *p = (int*)malloc(sizeof(int));
    **p = 10;
}

void alloc1(int* p) {
    p = (int*)malloc(sizeof(int));
    *p = 10;
}

int main(){
    int *p = NULL;
    alloc1(p);
    //printf("%d ",*p);//undefined
    alloc2(&p);
    printf("%d ",*p);//will print 10
    free(p);
    return 0;
}

发生这种情况的原因是在alloc1中,指针是按值传入的。因此,当它被重新分配给alloc1内部的malloc调用的结果时,更改不属于不同作用域中的代码。