我有一个UIView并且我添加了点击手势

let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
tap.delegate = self
myView.addGesture(tap)

我试图在testfile中以编程方式调用它。

sendActionForEvent

我正在使用这个函数,但它不起作用:

myView.sendActionForEvent(UIEvents.touchUpDown)

它显示未识别的选择器发送到实例。

我该如何解决这个问题呢?


当前回答

xCode 9.3, Swift 4.0

class BaseVC: UIViewController, UIGestureRecognizerDelegate { 

      @IBOutlet weak var iView: UIView!

      override func viewDidLoad() {
          super.viewDidLoad()
          let clickUITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.onSelect(_:)))
          clickUITapGestureRecognizer.delegate = self
          iView?.addGestureRecognizer(tap)
      }

      func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
          return true
      }


     @IBAction func onSelect(_ sender: Any) {

     }
}

其他回答

对于Swift 4:

let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))

view.addGestureRecognizer(tap)

view.isUserInteractionEnabled = true

self.view.addSubview(view)

// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
    print("Hello World")
}

在Swift 4中,你需要显式地指出触发的函数是可从Objective-C调用的,所以你需要添加@objc你的handleTap函数。

请看@Ali Beadle的回答:Swift 4添加手势:覆盖vs @objc

实现轻触手势

let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "touchHappen") 
view.userInteractionEnabled = true
view.addGestureRecognizer(tap)

当点击被识别时调用此函数。

func touchHappen() {
    //Causes the view (or one of its embedded text fields) to resign the first responder status.
    self.view.endEditing(true)
}

针对Swift 3 +的更新

let tap = UITapGestureRecognizer(target: self, action: #selector(self.touchHappen(_:)))
yourView.addGestureRecognizer(tap)
yourView.userInteractionEnabled = true

func touchHappen(_ sender: UITapGestureRecognizer) {
    print("Hello Dear you are here")
}

Swift 5.1三视图示例

步骤:1 ->添加storyboard视图和outlet viewController UIView

@IBOutlet var firstView: UIView!
@IBOutlet var secondView: UIView!
@IBOutlet var thirdView: UIView!

步骤:2 ->添加storyBoard视图标签

步骤:3 ->添加手势

override func viewDidLoad() {
        super.viewDidLoad()

        firstView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        firstView.isUserInteractionEnabled = true
        secondView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        secondView.isUserInteractionEnabled = true
        thirdView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tap(_:))))
        thirdView.isUserInteractionEnabled = true
    }

步骤:4 -> select view

@objc func tap(_ gestureRecognizer: UITapGestureRecognizer) {
        let tag = gestureRecognizer.view?.tag
        switch tag! {
        case 1 :
            print("select first view")
        case 2 :
            print("select second view")
        case 3 :
            print("select third view")
        default:
            print("default")
        }
    }

对于任何想要激活视图点击手势识别器而没有直接访问手势识别器的人…当返回到一个页面时,我必须填充之前通过点击填充的气泡。我一直在跟踪那些泡泡标签……

func fillBubs(bubs: [Int]) {
    for bub in bubs {
        let bubble = view.viewWithTag(bub)
        if bubble == nil {continue}
        for g in bubble!.gestureRecognizers! {
            let tap = g as! UITapGestureRecognizer
            handleBub(tap)
        }
    }
}

@objc func handleBub(_ sender: UITapGestureRecognizer? = nil) {
    let bubble = sender?.view!
    bubble?.layer.backgroundColor = #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)
}


对于正在寻找Swift 3解决方案的任何人

let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))

view.addGestureRecognizer(tap)

view.isUserInteractionEnabled = true

self.view.addSubview(view)

// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
     print("Hello World")
  }