我从来都不记得我是怎么做到的,因为它很少出现在我身上。但是在C或c++中,从标准输入中读取字符而不等待换行符(按enter)的最佳方法是什么?
理想情况下,它也不会将输入字符回显到屏幕上。我只是想在不影响控制台屏幕的情况下捕捉击键。
我从来都不记得我是怎么做到的,因为它很少出现在我身上。但是在C或c++中,从标准输入中读取字符而不等待换行符(按enter)的最佳方法是什么?
理想情况下,它也不会将输入字符回显到屏幕上。我只是想在不影响控制台屏幕的情况下捕捉击键。
当前回答
在WINDOWS上我这样做:
#include <Windows.h>
int main()
{
system("PAUSE>NUL");
if (GetKeyState(0x41/*(the 'A' key, choosen e.g.)*/) & (0xff80/*That stands for "Default state / Key Down"*/)) {
//whatever I want to do after 'A' is pressed
}
}
这里可以找到一个键的列表,每个键都有自己的十六进制值: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
其他回答
我也遇到过同样的问题。这里是一个小的解决方案为windows控制台使用cygwing++与if(GetKeyState(keycode) & bitANDcompare){};
#include <windows.h>
#include <fstream>
#include <iostream>
using namespace std;
void clear() {
COORD topLeft = { 0, 0 };
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO screen;
DWORD written;
GetConsoleScreenBufferInfo(console, &screen);
FillConsoleOutputCharacterA(
console, ' ', screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
FillConsoleOutputAttribute(
console, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE,
screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
SetConsoleCursorPosition(console, topLeft);
}
class Keyclick{
private:
int key;
char id;
public:
bool keydown = false;
Keyclick(int key1, char id1){
key=key1;
id=id1;
};
void watch(){
if(keydown==false){
if(GetKeyState(key) & 0x8000 ){
cout << id;
cout << " pressed.\r\n";
keydown = true;
}
}
if(keydown == true){
if(!(GetKeyState(key) & 0x8000)) {
cout << "released!!!!!!!!!!\r\n";
keydown = false;
clear();
}
}
};
};
int main()
{
bool primaryloop =true;
Keyclick keysp(VK_SPACE,'S');
Keyclick keyw(0x57,'w');
Keyclick keya(0x41,'a');
Keyclick keys(0x53,'s');
Keyclick keyd(0x44,'d');
Keyclick keyesc(VK_ESCAPE,'E');
while(primaryloop){
keysp.watch();
keyw.watch();
keya.watch();
keys.watch();
keyd.watch();
keyesc.watch();
if(keyesc.keydown){
primaryloop=false;
};
}
return 0;
}
https://github.com/wark77/windows_console_keypoller/blob/main/getkeystate_SOLUTION01.cpp
下面是一个不向系统提供外壳的版本(在macOS 10.14上编写和测试)
#include <unistd.h>
#include <termios.h>
#include <stdio.h>
#include <string.h>
char* getStr( char* buffer , int maxRead ) {
int numRead = 0;
char ch;
struct termios old = {0};
struct termios new = {0};
if( tcgetattr( 0 , &old ) < 0 ) perror( "tcgetattr() old settings" );
if( tcgetattr( 0 , &new ) < 0 ) perror( "tcgetaart() new settings" );
cfmakeraw( &new );
if( tcsetattr( 0 , TCSADRAIN , &new ) < 0 ) perror( "tcssetattr makeraw new" );
for( int i = 0 ; i < maxRead ; i++) {
ch = getchar();
switch( ch ) {
case EOF:
case '\n':
case '\r':
goto exit_getStr;
break;
default:
printf( "%1c" , ch );
buffer[ numRead++ ] = ch;
if( numRead >= maxRead ) {
goto exit_getStr;
}
break;
}
}
exit_getStr:
if( tcsetattr( 0 , TCSADRAIN , &old) < 0) perror ("tcsetattr reset to old" );
printf( "\n" );
return buffer;
}
int main( void )
{
const int maxChars = 20;
char stringBuffer[ maxChars+1 ];
memset( stringBuffer , 0 , maxChars+1 ); // initialize to 0
printf( "enter a string: ");
getStr( stringBuffer , maxChars );
printf( "you entered: [%s]\n" , stringBuffer );
}
由于这里之前的解决方案不能跨平台工作,并且在特殊键上存在问题,所以这里是我的解决方案,它在Windows和Linux上都可以工作,并且使用了最少的外部库(Windows.h和Linux的sys/ioctl.h+termios.h)。
对于ASCII字符(换行符/tab/space/backspace/delete, !"#$%&'()*+,-./0-9:;<=>?@A-Z[]^_ ' a-z{|}~üäÄöÖÜßµ´§°¹³),返回ASCII码(正数);对于特殊键(方向键、上页/下页、pos1/end、转义、插入、F1-F12),返回Windows虚拟键码(负数)的负数。
#include <iostream>
#include <string>
#include <thread> // contains <chrono>
using namespace std;
void println(const string& s="") {
cout << s << endl;
}
void sleep(const double t) {
if(t>0.0) this_thread::sleep_for(chrono::milliseconds((int)(1E3*t+0.5)));
}
// ASCII codes (key>0): 8 backspace, 9 tab, 10 newline, 27 escape, 127 delete, !"#$%&'()*+,-./0-9:;<=>?@A-Z[]^_`a-z{|}~üäÄöÖÜßµ´§°¹³²
// control key codes (key<0): -38/-40/-37/-39 up/down/left/right arrow, -33/-34 page up/down, -36/-35 pos1/end
// other key codes (key<0): -45 insert, -144 num lock, -20 caps lock, -91 windows key, -93 kontext menu key, -112 to -123 F1 to F12
// not working: ¹ (251), num lock (-144), caps lock (-20), windows key (-91), kontext menu key (-93), F11 (-122)
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#define VC_EXTRALEAN
#include <Windows.h>
int key_press() { // not working: F11 (-122, toggles fullscreen)
KEY_EVENT_RECORD keyevent;
INPUT_RECORD irec;
DWORD events;
while(true) {
ReadConsoleInput(GetStdHandle(STD_INPUT_HANDLE), &irec, 1, &events);
if(irec.EventType==KEY_EVENT&&((KEY_EVENT_RECORD&)irec.Event).bKeyDown) {
keyevent = (KEY_EVENT_RECORD&)irec.Event;
const int ca = (int)keyevent.uChar.AsciiChar;
const int cv = (int)keyevent.wVirtualKeyCode;
const int key = ca==0 ? -cv : ca+(ca>0?0:256);
switch(key) {
case -16: continue; // disable Shift
case -17: continue; // disable Ctrl / AltGr
case -18: continue; // disable Alt / AltGr
case -220: continue; // disable first detection of "^" key (not "^" symbol)
case -221: continue; // disable first detection of "`" key (not "`" symbol)
case -191: continue; // disable AltGr + "#"
case -52: continue; // disable AltGr + "4"
case -53: continue; // disable AltGr + "5"
case -54: continue; // disable AltGr + "6"
case -12: continue; // disable num block 5 with num lock deactivated
case 13: return 10; // enter
case -46: return 127; // delete
case -49: return 251; // ¹
case 0: continue;
case 1: continue; // disable Ctrl + a (selects all text)
case 2: continue; // disable Ctrl + b
case 3: continue; // disable Ctrl + c (terminates program)
case 4: continue; // disable Ctrl + d
case 5: continue; // disable Ctrl + e
case 6: continue; // disable Ctrl + f (opens search)
case 7: continue; // disable Ctrl + g
//case 8: continue; // disable Ctrl + h (ascii for backspace)
//case 9: continue; // disable Ctrl + i (ascii for tab)
case 10: continue; // disable Ctrl + j
case 11: continue; // disable Ctrl + k
case 12: continue; // disable Ctrl + l
//case 13: continue; // disable Ctrl + m (breaks console, ascii for new line)
case 14: continue; // disable Ctrl + n
case 15: continue; // disable Ctrl + o
case 16: continue; // disable Ctrl + p
case 17: continue; // disable Ctrl + q
case 18: continue; // disable Ctrl + r
case 19: continue; // disable Ctrl + s
case 20: continue; // disable Ctrl + t
case 21: continue; // disable Ctrl + u
case 22: continue; // disable Ctrl + v (inserts clipboard)
case 23: continue; // disable Ctrl + w
case 24: continue; // disable Ctrl + x
case 25: continue; // disable Ctrl + y
case 26: continue; // disable Ctrl + z
default: return key; // any other ASCII/virtual character
}
}
}
}
#elif defined(__linux__)
#include <sys/ioctl.h>
#include <termios.h>
int key_press() { // not working: ¹ (251), num lock (-144), caps lock (-20), windows key (-91), kontext menu key (-93)
struct termios term;
tcgetattr(0, &term);
while(true) {
term.c_lflag &= ~(ICANON|ECHO); // turn off line buffering and echoing
tcsetattr(0, TCSANOW, &term);
int nbbytes;
ioctl(0, FIONREAD, &nbbytes); // 0 is STDIN
while(!nbbytes) {
sleep(0.01);
fflush(stdout);
ioctl(0, FIONREAD, &nbbytes); // 0 is STDIN
}
int key = (int)getchar();
if(key==27||key==194||key==195) { // escape, 194/195 is escape for °ß´äöüÄÖÜ
key = (int)getchar();
if(key==91) { // [ following escape
key = (int)getchar(); // get code of next char after \e[
if(key==49) { // F5-F8
key = 62+(int)getchar(); // 53, 55-57
if(key==115) key++; // F5 code is too low by 1
getchar(); // take in following ~ (126), but discard code
} else if(key==50) { // insert or F9-F12
key = (int)getchar();
if(key==126) { // insert
key = 45;
} else { // F9-F12
key += 71; // 48, 49, 51, 52
if(key<121) key++; // F11 and F12 are too low by 1
getchar(); // take in following ~ (126), but discard code
}
} else if(key==51||key==53||key==54) { // delete, page up/down
getchar(); // take in following ~ (126), but discard code
}
} else if(key==79) { // F1-F4
key = 32+(int)getchar(); // 80-83
}
key = -key; // use negative numbers for escaped keys
}
term.c_lflag |= (ICANON|ECHO); // turn on line buffering and echoing
tcsetattr(0, TCSANOW, &term);
switch(key) {
case 127: return 8; // backspace
case -27: return 27; // escape
case -51: return 127; // delete
case -164: return 132; // ä
case -182: return 148; // ö
case -188: return 129; // ü
case -132: return 142; // Ä
case -150: return 153; // Ö
case -156: return 154; // Ü
case -159: return 225; // ß
case -181: return 230; // µ
case -167: return 245; // §
case -176: return 248; // °
case -178: return 253; // ²
case -179: return 252; // ³
case -180: return 239; // ´
case -65: return -38; // up arrow
case -66: return -40; // down arrow
case -68: return -37; // left arrow
case -67: return -39; // right arrow
case -53: return -33; // page up
case -54: return -34; // page down
case -72: return -36; // pos1
case -70: return -35; // end
case 0: continue;
case 1: continue; // disable Ctrl + a
case 2: continue; // disable Ctrl + b
case 3: continue; // disable Ctrl + c (terminates program)
case 4: continue; // disable Ctrl + d
case 5: continue; // disable Ctrl + e
case 6: continue; // disable Ctrl + f
case 7: continue; // disable Ctrl + g
case 8: continue; // disable Ctrl + h
//case 9: continue; // disable Ctrl + i (ascii for tab)
//case 10: continue; // disable Ctrl + j (ascii for new line)
case 11: continue; // disable Ctrl + k
case 12: continue; // disable Ctrl + l
case 13: continue; // disable Ctrl + m
case 14: continue; // disable Ctrl + n
case 15: continue; // disable Ctrl + o
case 16: continue; // disable Ctrl + p
case 17: continue; // disable Ctrl + q
case 18: continue; // disable Ctrl + r
case 19: continue; // disable Ctrl + s
case 20: continue; // disable Ctrl + t
case 21: continue; // disable Ctrl + u
case 22: continue; // disable Ctrl + v
case 23: continue; // disable Ctrl + w
case 24: continue; // disable Ctrl + x
case 25: continue; // disable Ctrl + y
case 26: continue; // disable Ctrl + z (terminates program)
default: return key; // any other ASCII character
}
}
}
#endif // Windows/Linux
最后,这里有一个如何使用它的例子:
int main() {
while(true) {
const int key = key_press(); // blocks until a key is pressed
println("Input is: "+to_string(key)+", \""+(char)key+"\"");
}
return 0;
}
You can do it portably using SDL (the Simple DirectMedia Library), though I suspect you may not like its behavior. When I tried it, I had to have SDL create a new video window (even though I didn't need it for my program) and have this window "grab" almost all keyboard and mouse input (which was okay for my usage but could be annoying or unworkable in other situations). I suspect it's overkill and not worth it unless complete portability is a must--otherwise try one of the other suggested solutions.
顺便说一下,这将分别提供按键和释放事件,如果你喜欢的话。
假设是Windows,看一下ReadConsoleInput函数。