在Objective-C中,我们可以使用宏知道应用程序是为设备还是模拟器构建的:

#if TARGET_IPHONE_SIMULATOR
    // Simulator
#else
    // Device
#endif

这些是编译时宏,在运行时不可用。

我如何在Swift中实现同样的目标?


当前回答

在现代系统中:

#if targetEnvironment(simulator)
    // sim
#else
    // device
#endif

就是这么简单。

其他回答

swift 4.1已过时。请改用#if targetEnvironment(模拟器)。源

要检测Swift中的模拟器,您可以使用构建配置:

在Swift Compiler中定义此配置- d IOS_SIMULATOR - Custom Flags >其他Swift Flags 在下拉菜单中选择Any iOS Simulator SDK

现在你可以使用这个语句来检测模拟器:

#if IOS_SIMULATOR
    print("It's an iOS Simulator")
#else
    print("It's a device")
#endif

你也可以扩展UIDevice类:

extension UIDevice {
    var isSimulator: Bool {
        #if IOS_SIMULATOR
            return true
        #else
            return false
        #endif
    }
}
// Example of usage: UIDevice.current.isSimulator

使用下面的代码:

#if targetEnvironment(simulator)
   // Simulator
#else
   // Device
#endif

适用于Swift 4和Xcode 9.4.1

来自Xcode 9.3

#if targetEnvironment(simulator)

Swift supports a new platform condition targetEnvironment with a single valid argument simulator. Conditional compilation of the form '#if targetEnvironment(simulator)' can now be used to detect when the build target is a simulator. The Swift compiler will attempt to detect, warn, and suggest the use of targetEnvironment(simulator) when evaluating platform conditions that appear to be testing for simulator environments indirectly, via the existing os() and arch() platform conditions. (SE-0190)

iOS 9+:

extension UIDevice {
    static var isSimulator: Bool {
        return NSProcessInfo.processInfo().environment["SIMULATOR_DEVICE_NAME"] != nil
    }
}

斯威夫特3:

extension UIDevice {
    static var isSimulator: Bool {
        return ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
    }
}

iOS 9之前:

extension UIDevice {
    static var isSimulator: Bool {
        return UIDevice.currentDevice().model == "iPhone Simulator"
    }
}

objective - c:

@interface UIDevice (Additions)
- (BOOL)isSimulator;
@end

@implementation UIDevice (Additions)

- (BOOL)isSimulator {
    if([[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion){9, 0, 0}]) {
        return [NSProcessInfo processInfo].environment[@"SIMULATOR_DEVICE_NAME"] != nil;
    } else {
        return [[self model] isEqualToString:@"iPhone Simulator"];
    }
}

@end

更新信息截至2018年2月20日

看起来@russbishop有一个权威的答案,使这个答案“不正确”-即使它似乎工作了很长一段时间。

检测应用程序是否正在构建的设备或模拟器在Swift

以前的回答

基于@WZW的回答和@Pang的评论,我创建了一个简单的实用结构。这个解决方案避免了@WZW的答案产生的警告。

import Foundation

struct Platform {

    static var isSimulator: Bool {
        return TARGET_OS_SIMULATOR != 0
    }

}

使用示例:

if Platform.isSimulator {
    print("Running on Simulator")
}

下面是一个基于HotJard上面的精彩答案的Xcode 11 Swift示例,这也添加了一个isDevice Bool,并使用SIMULATOR_UDID而不是name。变量赋值是在每一行上完成的,这样你就可以更容易地在调试器中检查它们。

import Foundation

// Extensions to UIDevice based on ProcessInfo.processInfo.environment keys
// to determine if the app is running on an actual device or the Simulator.

@objc extension UIDevice {
    static var isSimulator: Bool {
        let environment = ProcessInfo.processInfo.environment
        let isSimulator = environment["SIMULATOR_UDID"] != nil
        return isSimulator
    }

    static var isDevice: Bool {
        let environment = ProcessInfo.processInfo.environment
        let isDevice = environment["SIMULATOR_UDID"] == nil
        return isDevice
    }
}

还有DTPlatformName的字典条目,它应该包含模拟器。