我有一个foreach循环,需要执行一些逻辑时,最后一项是从列表中选择,例如:

 foreach (Item result in Model.Results)
 {
      //if current result is the last item in Model.Results
      //then do something in the code
 }

我可以知道哪个循环是最后没有使用循环和计数器吗?


当前回答

正如Shimmy所指出的,使用Last()可能会导致性能问题,例如,如果您的集合是LINQ表达式的实时结果。为了防止多次迭代,你可以使用“ForEach”扩展方法,如下所示:

var elements = new[] { "A", "B", "C" };
elements.ForEach((element, info) => {
    if (!info.IsLast) {
        Console.WriteLine(element);
    } else {
        Console.WriteLine("Last one: " + element);
    }
});

扩展方法看起来像这样(作为额外的奖励,它还会告诉你索引,如果你在看第一个元素):

public static class EnumerableExtensions {
    public delegate void ElementAction<in T>(T element, ElementInfo info);

    public static void ForEach<T>(this IEnumerable<T> elements, ElementAction<T> action) {
        using (IEnumerator<T> enumerator = elements.GetEnumerator())
        {
            bool isFirst = true;
            bool hasNext = enumerator.MoveNext();
            int index = 0;
            while (hasNext)
            {
                T current = enumerator.Current;
                hasNext = enumerator.MoveNext();
                action(current, new ElementInfo(index, isFirst, !hasNext));
                isFirst = false;
                index++;
            }
        }
    }

    public struct ElementInfo {
        public ElementInfo(int index, bool isFirst, bool isLast)
            : this() {
            Index = index;
            IsFirst = isFirst;
            IsLast = isLast;
        }

        public int Index { get; private set; }
        public bool IsFirst { get; private set; }
        public bool IsLast { get; private set; }
    }
}

其他回答

另一种方法是使用Queue(队列),我没有看到它被贴出来。这类似于实现SkipLast()方法而无需进行不必要的迭代。这种方法也可以让你在任何数量的最后一项上这样做。

public static void ForEachAndKnowIfLast<T>(
    this IEnumerable<T> source,
    Action<T, bool> a,
    int numLastItems = 1)
{
    int bufferMax = numLastItems + 1;
    var buffer = new Queue<T>(bufferMax);
    foreach (T x in source)
    {
        buffer.Enqueue(x);
        if (buffer.Count < bufferMax)
            continue; //Until the buffer is full, just add to it.
        a(buffer.Dequeue(), false);
    }
    foreach (T item in buffer)
        a(item, true);
}

要调用它,你需要执行以下操作:

Model.Results.ForEachAndKnowIfLast(
    (result, isLast) =>
    {
        //your logic goes here, using isLast to do things differently for last item(s).
    });

还有更简单的方法吗?

Item last = null;
foreach (Item result in Model.Results)
{
    // do something with each item

    last = result;
}

//Here Item 'last' contains the last object that came in the last of foreach loop.
DoSomethingOnLastElement(last);

你可以创建一个专门用于此的扩展方法:

public static class EnumerableExtensions {
    public static bool IsLast<T>(this List<T> items, T item)
        {
            if (items.Count == 0)
                return false;
            T last = items[items.Count - 1];
            return item.Equals(last);
        }
    }

你可以这样使用它:

foreach (Item result in Model.Results)
{
    if(Model.Results.IsLast(result))
    {
        //do something in the code
    }
}

最好的方法可能是在循环之后执行该步骤:

foreach(Item result in Model.Results)
{
   //loop logic
}

//Post execution logic

或者如果你需要对最后的结果做些什么

foreach(Item result in Model.Results)
{
   //loop logic
}

Item lastItem = Model.Results[Model.Results.Count - 1];

//Execute logic on lastItem here

正如Shimmy所指出的,使用Last()可能会导致性能问题,例如,如果您的集合是LINQ表达式的实时结果。为了防止多次迭代,你可以使用“ForEach”扩展方法,如下所示:

var elements = new[] { "A", "B", "C" };
elements.ForEach((element, info) => {
    if (!info.IsLast) {
        Console.WriteLine(element);
    } else {
        Console.WriteLine("Last one: " + element);
    }
});

扩展方法看起来像这样(作为额外的奖励,它还会告诉你索引,如果你在看第一个元素):

public static class EnumerableExtensions {
    public delegate void ElementAction<in T>(T element, ElementInfo info);

    public static void ForEach<T>(this IEnumerable<T> elements, ElementAction<T> action) {
        using (IEnumerator<T> enumerator = elements.GetEnumerator())
        {
            bool isFirst = true;
            bool hasNext = enumerator.MoveNext();
            int index = 0;
            while (hasNext)
            {
                T current = enumerator.Current;
                hasNext = enumerator.MoveNext();
                action(current, new ElementInfo(index, isFirst, !hasNext));
                isFirst = false;
                index++;
            }
        }
    }

    public struct ElementInfo {
        public ElementInfo(int index, bool isFirst, bool isLast)
            : this() {
            Index = index;
            IsFirst = isFirst;
            IsLast = isLast;
        }

        public int Index { get; private set; }
        public bool IsFirst { get; private set; }
        public bool IsLast { get; private set; }
    }
}