我试图创建一个快速的2D点内多边形算法,用于命中测试(例如多边形.contains(p:点))。对有效技术的建议将不胜感激。


当前回答

如果你正在使用谷歌Map SDK,想要检查一个点是否在一个多边形内,你可以尝试使用GMSGeometryContainsLocation。效果很好!!它是这样运作的,

if GMSGeometryContainsLocation(point, polygon, true) {
    print("Inside this polygon.")
} else {
    print("outside this polygon")
}

这里是参考资料:https://developers.google.com/maps/documentation/ios-sdk/reference/group___geometry_utils#gaba958d3776d49213404af249419d0ffd

其他回答

没有什么比归纳定义问题更美好的了。为了完整起见,你在序言中有一个版本,它可能也澄清了光线投射背后的思想:

基于仿真的简化算法在http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html

一些helper谓词:

exor(A,B):- \+A,B;A,\+B.
in_range(Coordinate,CA,CB) :- exor((CA>Coordinate),(CB>Coordinate)).

inside(false).
inside(_,[_|[]]).
inside(X:Y, [X1:Y1,X2:Y2|R]) :- in_range(Y,Y1,Y2), X > ( ((X2-X1)*(Y-Y1))/(Y2-Y1) +      X1),toggle_ray, inside(X:Y, [X2:Y2|R]); inside(X:Y, [X2:Y2|R]).

get_line(_,_,[]).
get_line([XA:YA,XB:YB],[X1:Y1,X2:Y2|R]):- [XA:YA,XB:YB]=[X1:Y1,X2:Y2]; get_line([XA:YA,XB:YB],[X2:Y2|R]).

给定两点a和B的直线(直线(a,B))方程为:

                    (YB-YA)
           Y - YA = ------- * (X - XA) 
                    (XB-YB) 

It is important that the direction of rotation for the line is setted to clock-wise for boundaries and anti-clock-wise for holes. We are going to check whether the point (X,Y), i.e the tested point is at the left half-plane of our line (it is a matter of taste, it could also be the right side, but also the direction of boundaries lines has to be changed in that case), this is to project the ray from the point to the right (or left) and acknowledge the intersection with the line. We have chosen to project the ray in the horizontal direction (again it is a matter of taste, it could also be done in vertical with similar restrictions), so we have:

               (XB-XA)
           X < ------- * (Y - YA) + XA
               (YB-YA) 

Now we need to know if the point is at the left (or right) side of the line segment only, not the entire plane, so we need to restrict the search only to this segment, but this is easy since to be inside the segment only one point in the line can be higher than Y in the vertical axis. As this is a stronger restriction it needs to be the first to check, so we take first only those lines meeting this requirement and then check its possition. By the Jordan Curve theorem any ray projected to a polygon must intersect at an even number of lines. So we are done, we will throw the ray to the right and then everytime it intersects a line, toggle its state. However in our implementation we are goint to check the lenght of the bag of solutions meeting the given restrictions and decide the innership upon it. for each line in the polygon this have to be done.

is_left_half_plane(_,[],[],_).
is_left_half_plane(X:Y,[XA:YA,XB:YB], [[X1:Y1,X2:Y2]|R], Test) :- [XA:YA, XB:YB] =  [X1:Y1, X2:Y2], call(Test, X , (((XB - XA) * (Y - YA)) / (YB - YA) + XA)); 
                                                        is_left_half_plane(X:Y, [XA:YA, XB:YB], R, Test).

in_y_range_at_poly(Y,[XA:YA,XB:YB],Polygon) :- get_line([XA:YA,XB:YB],Polygon),  in_range(Y,YA,YB).
all_in_range(Coordinate,Polygon,Lines) :- aggregate(bag(Line),    in_y_range_at_poly(Coordinate,Line,Polygon), Lines).

traverses_ray(X:Y, Lines, Count) :- aggregate(bag(Line), is_left_half_plane(X:Y, Line, Lines, <), IntersectingLines), length(IntersectingLines, Count).

% This is the entry point predicate
inside_poly(X:Y,Polygon,Answer) :- all_in_range(Y,Polygon,Lines), traverses_ray(X:Y, Lines, Count), (1 is mod(Count,2)->Answer=inside;Answer=outside).
from typing import Iterable

def pnpoly(verts, x, y):
    #check if x and/or y is iterable
    xit, yit = isinstance(x, Iterable), isinstance(y, Iterable)
    #if not iterable, make an iterable of length 1
    X = x if xit else (x, )
    Y = y if yit else (y, )
    #store verts length as a range to juggle j
    r = range(len(verts))
    #final results if x or y is iterable
    results = []
    #traverse x and y coordinates
    for xp in X:
        for yp in Y:
            c = 0 #reset c at every new position
            for i in r:
                j = r[i-1] #set j to position before i
                #store a few arguments to shorten the if statement
                yneq       = (verts[i][1] > yp) != (verts[j][1] > yp)
                xofs, yofs = (verts[j][0] - verts[i][0]), (verts[j][1] - verts[i][1])
                #if we have crossed a line, increment c
                if (yneq and (xp < xofs * (yp - verts[i][1]) / yofs + verts[i][0])):
                    c += 1
            #if c is odd store the coordinates        
            if c%2:
                results.append((xp, yp))
    #return either coordinates or a bool, depending if x or y was an iterable
    return results if (xit or yit) else bool(c%2)

这个python版本是通用的。您可以为True/False结果输入单个x和单个y值,也可以使用x和y的范围来遍历整个点网格。如果使用范围,则返回所有True点的x/y对列表。vertices参数需要一个由x/y对组成的二维Iterable,例如:[(x1,y1), (x2,y2),…]

使用示例:

vertices = [(25,25), (75,25), (75,75), (25,75)]
pnpoly(vertices, 50, 50) #True
pnpoly(vertices, range(100), range(100)) #[(25,25), (25,26), (25,27), ...]

实际上,这些都可以。

pnpoly(vertices, 50, range(100)) #check 0 to 99 y at x of 50
pnpoly(vertices, range(100), 50) #check 0 to 99 x at y of 50

nirg的c#版本的答案在这里:我只分享代码。这可能会节省一些时间。

public static bool IsPointInPolygon(IList<Point> polygon, Point testPoint) {
            bool result = false;
            int j = polygon.Count() - 1;
            for (int i = 0; i < polygon.Count(); i++) {
                if (polygon[i].Y < testPoint.Y && polygon[j].Y >= testPoint.Y || polygon[j].Y < testPoint.Y && polygon[i].Y >= testPoint.Y) {
                    if (polygon[i].X + (testPoint.Y - polygon[i].Y) / (polygon[j].Y - polygon[i].Y) * (polygon[j].X - polygon[i].X) < testPoint.X) {
                        result = !result;
                    }
                }
                j = i;
            }
            return result;
        }

VBA版本:

注意:请记住,如果你的多边形是地图中的一个区域,纬度/经度是Y/X值,而不是X/Y(纬度= Y,经度= X),因为从我的理解来看,这是历史含义,因为经度不是一个测量值。

类模块:CPoint

Private pXValue As Double
Private pYValue As Double

'''''X Value Property'''''

Public Property Get X() As Double
    X = pXValue
End Property

Public Property Let X(Value As Double)
    pXValue = Value
End Property

'''''Y Value Property'''''

Public Property Get Y() As Double
    Y = pYValue
End Property

Public Property Let Y(Value As Double)
    pYValue = Value
End Property

模块:

Public Function isPointInPolygon(p As CPoint, polygon() As CPoint) As Boolean

    Dim i As Integer
    Dim j As Integer
    Dim q As Object
    Dim minX As Double
    Dim maxX As Double
    Dim minY As Double
    Dim maxY As Double
    minX = polygon(0).X
    maxX = polygon(0).X
    minY = polygon(0).Y
    maxY = polygon(0).Y

    For i = 1 To UBound(polygon)
        Set q = polygon(i)
        minX = vbMin(q.X, minX)
        maxX = vbMax(q.X, maxX)
        minY = vbMin(q.Y, minY)
        maxY = vbMax(q.Y, maxY)
    Next i

    If p.X < minX Or p.X > maxX Or p.Y < minY Or p.Y > maxY Then
        isPointInPolygon = False
        Exit Function
    End If


    ' SOURCE: http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html

    isPointInPolygon = False
    i = 0
    j = UBound(polygon)

    Do While i < UBound(polygon) + 1
        If (polygon(i).Y > p.Y) Then
            If (polygon(j).Y < p.Y) Then
                If p.X < (polygon(j).X - polygon(i).X) * (p.Y - polygon(i).Y) / (polygon(j).Y - polygon(i).Y) + polygon(i).X Then
                    isPointInPolygon = True
                    Exit Function
                End If
            End If
        ElseIf (polygon(i).Y < p.Y) Then
            If (polygon(j).Y > p.Y) Then
                If p.X < (polygon(j).X - polygon(i).X) * (p.Y - polygon(i).Y) / (polygon(j).Y - polygon(i).Y) + polygon(i).X Then
                    isPointInPolygon = True
                    Exit Function
                End If
            End If
        End If
        j = i
        i = i + 1
    Loop   
End Function

Function vbMax(n1, n2) As Double
    vbMax = IIf(n1 > n2, n1, n2)
End Function

Function vbMin(n1, n2) As Double
    vbMin = IIf(n1 > n2, n2, n1)
End Function


Sub TestPointInPolygon()

    Dim i As Integer
    Dim InPolygon As Boolean

'   MARKER Object
    Dim p As CPoint
    Set p = New CPoint
    p.X = <ENTER X VALUE HERE>
    p.Y = <ENTER Y VALUE HERE>

'   POLYGON OBJECT
    Dim polygon() As CPoint
    ReDim polygon(<ENTER VALUE HERE>) 'Amount of vertices in polygon - 1
    For i = 0 To <ENTER VALUE HERE> 'Same value as above
       Set polygon(i) = New CPoint
       polygon(i).X = <ASSIGN X VALUE HERE> 'Source a list of values that can be looped through
       polgyon(i).Y = <ASSIGN Y VALUE HERE> 'Source a list of values that can be looped through
    Next i

    InPolygon = isPointInPolygon(p, polygon)
    MsgBox InPolygon

End Sub

下面是Rust版本的@nirg答案(Philipp Lenssen javascript版本) 我给出这个答案是因为我从这个网站得到了很多帮助,我翻译javascript版本rust作为一个练习,希望可以帮助一些人,最后一个原因是,在我的工作中,我会把这段代码翻译成一个wasm,以提高我的画布的性能,这是一个开始。我的英语很差……,请原谅我 `

pub struct Point {
    x: f32,
    y: f32,
}
pub fn point_is_in_poly(pt: Point, polygon: &Vec<Point>) -> bool {
    let mut is_inside = false;

    let max_x = polygon.iter().map(|pt| pt.x).reduce(f32::max).unwrap();
    let min_x = polygon.iter().map(|pt| pt.x).reduce(f32::min).unwrap();
    let max_y = polygon.iter().map(|pt| pt.y).reduce(f32::max).unwrap();
    let min_y = polygon.iter().map(|pt| pt.y).reduce(f32::min).unwrap();

    if pt.x < min_x || pt.x > max_x || pt.y < min_y || pt.y > max_y {
        return is_inside;
    }

    let len = polygon.len();
    let mut j = len - 1;

    for i in 0..len {
        let y_i_value = polygon[i].y > pt.y;
        let y_j_value = polygon[j].y > pt.y;
        let last_check = (polygon[j].x - polygon[i].x) * (pt.y - polygon[i].y)
            / (polygon[j].y - polygon[i].y)
            + polygon[i].x;
        if y_i_value != y_j_value && pt.x < last_check {
            is_inside = !is_inside;
        }
        j = i;
    }
    is_inside
}


let pt = Point {
    x: 1266.753,
    y: 97.655,
};
let polygon = vec![
    Point {
        x: 725.278,
        y: 203.586,
    },
    Point {
        x: 486.831,
        y: 441.931,
    },
    Point {
        x: 905.77,
        y: 445.241,
    },
    Point {
        x: 1026.649,
        y: 201.931,
    },
];
let pt1 = Point {
    x: 725.278,
    y: 203.586,
};
let pt2 = Point {
    x: 872.652,
    y: 321.103,
};
println!("{}", point_is_in_poly(pt, &polygon));// false
println!("{}", point_is_in_poly(pt1, &polygon)); // true
println!("{}", point_is_in_poly(pt2, &polygon));// true

`