我正在寻找一个非二叉树的非递归深度优先搜索算法。任何帮助都非常感激。
当前回答
如果你有指向父节点的指针,你可以在没有额外内存的情况下完成。
def dfs(root):
node = root
while True:
visit(node)
if node.first_child:
node = node.first_child # walk down
else:
while not node.next_sibling:
if node is root:
return
node = node.parent # walk up ...
node = node.next_sibling # ... and right
注意,如果子节点存储为数组而不是通过兄弟指针,那么下一个兄弟节点可以通过以下方式找到:
def next_sibling(node):
try:
i = node.parent.child_nodes.index(node)
return node.parent.child_nodes[i+1]
except (IndexError, AttributeError):
return None
其他回答
如果你有指向父节点的指针,你可以在没有额外内存的情况下完成。
def dfs(root):
node = root
while True:
visit(node)
if node.first_child:
node = node.first_child # walk down
else:
while not node.next_sibling:
if node is root:
return
node = node.parent # walk up ...
node = node.next_sibling # ... and right
注意,如果子节点存储为数组而不是通过兄弟指针,那么下一个兄弟节点可以通过以下方式找到:
def next_sibling(node):
try:
i = node.parent.child_nodes.index(node)
return node.parent.child_nodes[i+1]
except (IndexError, AttributeError):
return None
假设您希望在访问图中的每个节点时执行通知。简单的递归实现是:
void DFSRecursive(Node n, Set<Node> visited) {
visited.add(n);
for (Node x : neighbors_of(n)) { // iterate over all neighbors
if (!visited.contains(x)) {
DFSRecursive(x, visited);
}
}
OnVisit(n); // callback to say node is finally visited, after all its non-visited neighbors
}
好的,现在你需要一个基于堆栈的实现,因为你的例子不起作用。例如,复杂的图形可能会导致程序的堆栈崩溃,您需要实现一个非递归版本。最大的问题是知道何时发出通知。
下面的伪代码可以工作(为了可读性,Java和c++混合使用):
void DFS(Node root) {
Set<Node> visited;
Set<Node> toNotify; // nodes we want to notify
Stack<Node> stack;
stack.add(root);
toNotify.add(root); // we won't pop nodes from this until DFS is done
while (!stack.empty()) {
Node current = stack.pop();
visited.add(current);
for (Node x : neighbors_of(current)) {
if (!visited.contains(x)) {
stack.add(x);
toNotify.add(x);
}
}
}
// Now issue notifications. toNotifyStack might contain duplicates (will never
// happen in a tree but easily happens in a graph)
Set<Node> notified;
while (!toNotify.empty()) {
Node n = toNotify.pop();
if (!toNotify.contains(n)) {
OnVisit(n); // issue callback
toNotify.add(n);
}
}
它看起来很复杂,但发出通知所需的额外逻辑存在,因为您需要以相反的访问顺序通知- DFS从根开始,但在最后通知它,不像BFS实现非常简单。
看看下面的图表: 节点是s t v w。 有向边为: S ->t, S ->v, t->w, v->w, v->t。 运行你自己的DFS实现,访问节点的顺序必须是: W t v s 一个笨拙的DFS实现可能会首先通知t,这表明存在错误。DFS的递归实现总是最后到达w。
使用ES6生成器的非递归DFS
class Node {
constructor(name, childNodes) {
this.name = name;
this.childNodes = childNodes;
this.visited = false;
}
}
function *dfs(s) {
let stack = [];
stack.push(s);
stackLoop: while (stack.length) {
let u = stack[stack.length - 1]; // peek
if (!u.visited) {
u.visited = true; // grey - visited
yield u;
}
for (let v of u.childNodes) {
if (!v.visited) {
stack.push(v);
continue stackLoop;
}
}
stack.pop(); // black - all reachable descendants were processed
}
}
它与典型的非递归DFS不同,可以很容易地检测给定节点的所有可达后代何时被处理,并维护列表/堆栈中的当前路径。
你可以使用堆栈。我用邻接矩阵实现了图:
void DFS(int current){
for(int i=1; i<N; i++) visit_table[i]=false;
myStack.push(current);
cout << current << " ";
while(!myStack.empty()){
current = myStack.top();
for(int i=0; i<N; i++){
if(AdjMatrix[current][i] == 1){
if(visit_table[i] == false){
myStack.push(i);
visit_table[i] = true;
cout << i << " ";
}
break;
}
else if(!myStack.empty())
myStack.pop();
}
}
}
基于biziclops的ES6实现很棒的答案:
root = { text: "root", children: [{ text: "c1", children: [{ text: "c11" }, { text: "c12" }] }, { text: "c2", children: [{ text: "c21" }, { text: "c22" }] }, ] } console.log("DFS:") DFS(root, node => node.children, node => console.log(node.text)); console.log("BFS:") BFS(root, node => node.children, node => console.log(node.text)); function BFS(root, getChildren, visit) { let nodesToVisit = [root]; while (nodesToVisit.length > 0) { const currentNode = nodesToVisit.shift(); nodesToVisit = [ ...nodesToVisit, ...(getChildren(currentNode) || []), ]; visit(currentNode); } } function DFS(root, getChildren, visit) { let nodesToVisit = [root]; while (nodesToVisit.length > 0) { const currentNode = nodesToVisit.shift(); nodesToVisit = [ ...(getChildren(currentNode) || []), ...nodesToVisit, ]; visit(currentNode); } }