我翻遍了苹果的iBook,找不到任何关于它的定义:
有人能解释一下dispatch_after的结构吗?
dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
我翻遍了苹果的iBook,找不到任何关于它的定义:
有人能解释一下dispatch_after的结构吗?
dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
当前回答
Matt的语法非常好,如果你需要使块失效,你可能想使用这个:
typealias dispatch_cancelable_closure = (cancel : Bool) -> Void
func delay(time:NSTimeInterval, closure:()->Void) -> dispatch_cancelable_closure? {
func dispatch_later(clsr:()->Void) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(time * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), clsr)
}
var closure:dispatch_block_t? = closure
var cancelableClosure:dispatch_cancelable_closure?
let delayedClosure:dispatch_cancelable_closure = { cancel in
if closure != nil {
if (cancel == false) {
dispatch_async(dispatch_get_main_queue(), closure!);
}
}
closure = nil
cancelableClosure = nil
}
cancelableClosure = delayedClosure
dispatch_later {
if let delayedClosure = cancelableClosure {
delayedClosure(cancel: false)
}
}
return cancelableClosure;
}
func cancel_delay(closure:dispatch_cancelable_closure?) {
if closure != nil {
closure!(cancel: true)
}
}
使用方法如下
let retVal = delay(2.0) {
println("Later")
}
delay(1.0) {
cancel_delay(retVal)
}
学分
上面的链接似乎坏了。来自Github的原始Objc代码
其他回答
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(10 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// ...
});
dispatch_after(_:_:_:)函数有三个参数:
延迟 调度队列 块或闭包
dispatch_after(_:_:_:)函数调用在给定延迟后传递给函数的调度队列上的块或闭包。注意,延迟是使用dispatch_time(_:_:)函数创建的。记住这一点,因为我们在Swift中也使用了这个函数。
我建议你通过Raywenderlich调度教程
斯威夫特 3+
这在Swift 3+中是超级简单和优雅的:
DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
// ...
}
年长的回答:
为了扩展Cezary的答案,它将在1纳秒后执行,我必须执行以下操作以在4秒半后执行。
let delay = 4.5 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), block)
编辑:我发现我原来的代码有一点错误。如果不将NSEC_PER_SEC转换为Double类型,隐式类型将导致编译错误。
如果有人能提出一个更优的解决方案,我很乐意听听。
对于多个函数使用这个。这对于静态函数或任何UI更新使用动画或活动加载器非常有帮助。
DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
// Call your function 1
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
// Call your function 2
}
}
例如-在tableView重新加载之前使用动画。或任何其他UI更新后的动画。
*// Start your amination*
self.startAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
*// The animation will execute depending on the delay time*
self.stopAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
*// Now update your view*
self.fetchData()
self.updateUI()
}
}
以下是Swift中asyncAfter的同步版本:
let deadline = DispatchTime.now() + .seconds(3)
let semaphore = DispatchSemaphore.init(value: 0)
DispatchQueue.global().asyncAfter(deadline: deadline) {
dispatchPrecondition(condition: .onQueue(DispatchQueue.global()))
semaphore.signal()
}
semaphore.wait()
与异步的一起:
let deadline = DispatchTime.now() + .seconds(3)
DispatchQueue.main.asyncAfter(deadline: deadline) {
dispatchPrecondition(condition: .onQueue(DispatchQueue.global()))
}
这对我很管用。
斯威夫特3:
let time1 = 8.23
let time2 = 3.42
// Delay 2 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
print("Sum of times: \(time1 + time2)")
}
objective - c:
CGFloat time1 = 3.49;
CGFloat time2 = 8.13;
// Delay 2 seconds
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
CGFloat newTime = time1 + time2;
NSLog(@"New time: %f", newTime);
});