我如何以编程方式设置一个故事板的InitialViewController ?我想打开我的故事板到一个不同的视图这取决于不同的启动条件。


当前回答

如果你在iOS 13+中使用场景委托:

在你的信息中确认。Plist文件你发现行在:

Application Scene Manifest > Scene Configuration > Application Session Role > Item 0

并在那里删除对Main Storyboard的引用。否则,您将得到关于从storyboard实例化失败的相同警告。

同样,将代码从应用程序委托移动到场景委托方法scene(_:willConnectTo:options:),因为这是现在处理生命周期事件的地方。

其他回答

对于所有喜欢霉霉的人,下面是@Travis用Swift翻译的答案:

做@Travis在Objective C代码之前解释的事情。然后,

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {

    self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
    let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
    var exampleViewController: ExampleViewController = mainStoryboard.instantiateViewControllerWithIdentifier("ExampleController") as! ExampleViewController

    self.window?.rootViewController = exampleViewController

    self.window?.makeKeyAndVisible()

    return true
}

ExampleViewController将是您想要显示的新的初始视图控制器。

步骤解释如下:

创建一个与当前窗口大小相同的新窗口,并将其设置为主窗口 实例化一个故事板,我们可以用它来创建新的初始视图控制器 基于Storyboard ID实例化我们新的初始视图控制器 将新窗口的根视图控制器设置为我们刚刚启动的新控制器 使新窗口可见

享受和快乐的编程!

如何没有一个虚拟的初始视图控制器

确保所有初始视图控制器都有一个故事板ID。

在故事板中,取消选中第一个视图控制器的“Is initial View Controller”属性。

如果你在这个时候运行你的应用,你会看到:

失败的实例化默认视图控制器UIMainStoryboardFile 'MainStoryboard' -也许指定的入口点没有设置?

你会注意到你在app委托中的window属性现在是nil。

在应用程序的设置中,转到目标和信息选项卡。这里清除了主线故事板文件基本名称的值。在“常规”页签中,清除“主界面”的值。这将删除警告。

在应用委托的应用程序中创建窗口和所需的初始视图控制器:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];

    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil];

    UIViewController *viewController = // determine the initial view controller here and instantiate it with [storyboard instantiateViewControllerWithIdentifier:<storyboard id>];

    self.window.rootViewController = viewController;
    [self.window makeKeyAndVisible];

    return YES;
}

使用storyboard(而不是Main)设置初始ViewController

[Swift 5和Xcode 11]

主要。>属性检查器->取消勾选初始视图控制器 应用程序目标->通用->删除所有从主界面 编辑App委托

@main
class AppDelegate: UIResponder, UIApplicationDelegate {
    
    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        self.window = UIWindow(frame: UIScreen.main.bounds)
        
        let storyboard: UIStoryboard = UIStoryboard(name: "SomeStoryboard", bundle: nil) //SomeStoryboard  is name of .storyboard
        let viewController: ViewController = storyboard.instantiateViewController(withIdentifier: "someStoryboardId") as! ViewController //someStoryboardId is Storyboard ID

        self.window?.rootViewController = viewController
        self.window?.makeKeyAndVisible()

        return true
    }
}
let mainStoryboard = UIStoryboard(name: "Main", bundle: nil)
let vc = mainStoryboard.instantiateViewController(withIdentifier: "storyBoardid") as! ViewController
let navigationController = UINavigationController(rootViewController: vc)
UIApplication.shared.delegate.window?.rootViewController = navigationController

另一种方法是present viewController,

let mainStoryboard = UIStoryboard(name: "Main", bundle: nil)
let vc = mainStoryboard.instantiateViewController(withIdentifier: "storyBoardid") as! ViewController
self.present(vc,animated:true,completion:nil)

首先你需要创建storyboard的对象然后改变根(如果需要)然后你引用特定的视图控制器它会被推送当前视图控制器(如果你改变根)否则它会呈现新的视图控制器

Swift 3:更新到@victor-sigler的代码

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    self.window = UIWindow(frame: UIScreen.main.bounds)

    // Assuming your storyboard is named "Main"
    let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)

    // Add code here (e.g. if/else) to determine which view controller class (chooseViewControllerA or chooseViewControllerB) and storyboard ID (chooseStoryboardA or chooseStoryboardB) to send the user to

    if(condition){
        let initialViewController: chooseViewControllerA = mainStoryboard.instantiateViewController(withIdentifier: "chooseStoryboardA") as! chooseViewControllerA
        self.window?.rootViewController = initialViewController
    )
    }else{
        let initialViewController: chooseViewControllerB = mainStoryboard.instantiateViewController(withIdentifier: "chooseStoryboardB") as! chooseViewControllerB
        self.window?.rootViewController = initialViewController
    )

    self.window?.makeKeyAndVisible(

    return true
}