我如何以编程方式设置一个故事板的InitialViewController ?我想打开我的故事板到一个不同的视图这取决于不同的启动条件。


当前回答

Swift 5或以上版本#创建路由视图控制器 如果你使用xcode 11或以上版本,首先初始化var window: UIWindow?在AppDelegate

let rootVC = mainStoryboard.instantiateViewController(withIdentifier: "YOURCONTROLLER") as! YOURCONTROLLER

        navigationController.setNavigationBarHidden(true, animated: true)
        UIApplication.shared.windows.first?.rootViewController = UINavigationController.init(rootViewController: rootVC)
        UIApplication.shared.windows.first?.makeKeyAndVisible()

其他回答

如何没有一个虚拟的初始视图控制器

确保所有初始视图控制器都有一个故事板ID。

在故事板中,取消选中第一个视图控制器的“Is initial View Controller”属性。

如果你在这个时候运行你的应用,你会看到:

失败的实例化默认视图控制器UIMainStoryboardFile 'MainStoryboard' -也许指定的入口点没有设置?

你会注意到你在app委托中的window属性现在是nil。

在应用程序的设置中,转到目标和信息选项卡。这里清除了主线故事板文件基本名称的值。在“常规”页签中,清除“主界面”的值。这将删除警告。

在应用委托的应用程序中创建窗口和所需的初始视图控制器:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];

    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil];

    UIViewController *viewController = // determine the initial view controller here and instantiate it with [storyboard instantiateViewControllerWithIdentifier:<storyboard id>];

    self.window.rootViewController = viewController;
    [self.window makeKeyAndVisible];

    return YES;
}
 func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        self.window = UIWindow(frame: UIScreen.main.bounds)
        let storyboard = UIStoryboard(name: "Main", bundle: nil)
        if (PreferenceHelper.getAccessToken() != "") {
            let initialViewController = storyboard.instantiateViewController(withIdentifier: "your View Controller Identifier")
            self.window?.rootViewController = initialViewController
        } else {
            let initialViewController = storyboard.instantiateViewController(withIdentifier: "your View Controller identifier")
            self.window?.rootViewController = initialViewController
        }
        self.window?.makeKeyAndVisible()
        return true
    }

/*
use your view Controller identifier must use it doubles quotes**strong text**

我认为这是不可能的。 相反,你可以有一个初始控制器它有segue到不同的视图控制器。在启动时,您可以决定以编程方式执行哪个segue。

Swift 5或以上版本#创建路由视图控制器 如果你使用xcode 11或以上版本,首先初始化var window: UIWindow?在AppDelegate

let rootVC = mainStoryboard.instantiateViewController(withIdentifier: "YOURCONTROLLER") as! YOURCONTROLLER

        navigationController.setNavigationBarHidden(true, animated: true)
        UIApplication.shared.windows.first?.rootViewController = UINavigationController.init(rootViewController: rootVC)
        UIApplication.shared.windows.first?.makeKeyAndVisible()

斯威夫特5

如果你没有一个ViewController设置为storyboard中的初始ViewController,你需要做两件事:

进入你的项目TARGETS,选择你的项目-> General ->清除Main Interface字段。 总是在项目TARGETS中,现在转到Info ->应用场景清单->场景配置->应用程序会话角色-> Item0(默认配置)->删除故事板名称字段。

最后,你现在可以在SceneDelegate中添加你的代码:

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    guard let windowScene = (scene as? UIWindowScene) else { return }

    window = UIWindow(windowScene: windowScene)


    let storyboard = UIStoryboard(name: "Main", bundle: nil)
    // Make sure you set an Storyboard ID for the view controller you want to instantiate
    window?.rootViewController = storyboard.instantiateViewController(withIdentifier: identifier)
    window?.makeKeyAndVisible()

}