如何计算由经纬度指定的两点之间的距离?
为了澄清,我想用千米来表示距离;这些点使用WGS84系统,我想了解可用方法的相对准确性。
如何计算由经纬度指定的两点之间的距离?
为了澄清,我想用千米来表示距离;这些点使用WGS84系统,我想了解可用方法的相对准确性。
当前回答
我已经创建了这个小Javascript LatLng对象,可能对某人有用。
var latLng1 = new LatLng(5, 3);
var latLng2 = new LatLng(6, 7);
var distance = latLng1.distanceTo(latLng2);
代码:
/**
* latLng point
* @param {Number} lat
* @param {Number} lng
* @returns {LatLng}
* @constructor
*/
function LatLng(lat,lng) {
this.lat = parseFloat(lat);
this.lng = parseFloat(lng);
this.__cache = {};
}
LatLng.prototype = {
toString: function() {
return [this.lat, this.lng].join(",");
},
/**
* calculate distance in km to another latLng, with caching
* @param {LatLng} latLng
* @returns {Number} distance in km
*/
distanceTo: function(latLng) {
var cacheKey = latLng.toString();
if(cacheKey in this.__cache) {
return this.__cache[cacheKey];
}
// the fastest way to calculate the distance, according to this jsperf test;
// http://jsperf.com/haversine-salvador/8
// http://stackoverflow.com/questions/27928
var deg2rad = 0.017453292519943295; // === Math.PI / 180
var lat1 = this.lat * deg2rad;
var lng1 = this.lng * deg2rad;
var lat2 = latLng.lat * deg2rad;
var lng2 = latLng.lng * deg2rad;
var a = (
(1 - Math.cos(lat2 - lat1)) +
(1 - Math.cos(lng2 - lng1)) * Math.cos(lat1) * Math.cos(lat2)
) / 2;
var distance = 12742 * Math.asin(Math.sqrt(a)); // Diameter of the earth in km (2 * 6371)
// cache the distance
this.__cache[cacheKey] = distance;
return distance;
}
};
其他回答
在其他答案中,r中的实现是缺失的。
用地质圈包中的distm函数计算两点之间的距离非常简单:
distm(p1, p2, fun = distHaversine)
地点:
p1 = longitude/latitude for point(s)
p2 = longitude/latitude for point(s)
# type of distance calculation
fun = distCosine / distHaversine / distVincentySphere / distVincentyEllipsoid
由于地球不是完美的球形,所以椭球体的文森提公式可能是计算距离的最佳方法。因此,在地质圈包中,您可以使用:
distm(p1, p2, fun = distVincentyEllipsoid)
当然,你不一定要使用geosphere包,你也可以用一个函数来计算以R为基底的距离:
hav.dist <- function(long1, lat1, long2, lat2) {
R <- 6371
diff.long <- (long2 - long1)
diff.lat <- (lat2 - lat1)
a <- sin(diff.lat/2)^2 + cos(lat1) * cos(lat2) * sin(diff.long/2)^2
b <- 2 * asin(pmin(1, sqrt(a)))
d = R * b
return(d)
}
这是一个简单的javascript函数,从这个链接可能是有用的。不知何故相关,但我们使用谷歌地球javascript插件而不是地图
function getApproximateDistanceUnits(point1, point2) {
var xs = 0;
var ys = 0;
xs = point2.getX() - point1.getX();
xs = xs * xs;
ys = point2.getY() - point1.getY();
ys = ys * ys;
return Math.sqrt(xs + ys);
}
单位不是距离,而是相对于坐标的比率。还有其他相关的计算,你可以在这里代替getApproximateDistanceUnits函数链接
然后我使用这个函数来查看经纬度是否在半径内
function isMapPlacemarkInRadius(point1, point2, radi) {
if (point1 && point2) {
return getApproximateDistanceUnits(point1, point2) <= radi;
} else {
return 0;
}
}
点可以定义为
$$.getPoint = function(lati, longi) {
var location = {
x: 0,
y: 0,
getX: function() { return location.x; },
getY: function() { return location.y; }
};
location.x = lati;
location.y = longi;
return location;
};
然后你可以做你的事情,看看一个点是否在一个半径范围内,比如:
//put it on the map if within the range of a specified radi assuming 100,000,000 units
var iconpoint = Map.getPoint(pp.latitude, pp.longitude);
var centerpoint = Map.getPoint(Settings.CenterLatitude, Settings.CenterLongitude);
//approx ~200 units to show only half of the globe from the default center radius
if (isMapPlacemarkInRadius(centerpoint, iconpoint, 120)) {
addPlacemark(pp.latitude, pp.longitude, pp.name);
}
else {
otherSidePlacemarks.push({
latitude: pp.latitude,
longitude: pp.longitude,
name: pp.name
});
}
下面是一个Scala实现:
def calculateHaversineDistance(lat1: Double, lon1: Double, lat2: Double, lon2: Double): Double = {
val long2 = lon2 * math.Pi / 180
val lat2 = lat2 * math.Pi / 180
val long1 = lon1 * math.Pi / 180
val lat1 = lat1 * math.Pi / 180
val dlon = long2 - long1
val dlat = lat2 - lat1
val a = math.pow(math.sin(dlat / 2), 2) + math.cos(lat1) * math.cos(lat2) * math.pow(math.sin(dlon / 2), 2)
val c = 2 * math.atan2(Math.sqrt(a), math.sqrt(1 - a))
val haversineDistance = 3961 * c // 3961 = radius of earth in miles
haversineDistance
}
下面是一个c#实现:
static class DistanceAlgorithm
{
const double PIx = 3.141592653589793;
const double RADIUS = 6378.16;
/// <summary>
/// Convert degrees to Radians
/// </summary>
/// <param name="x">Degrees</param>
/// <returns>The equivalent in radians</returns>
public static double Radians(double x)
{
return x * PIx / 180;
}
/// <summary>
/// Calculate the distance between two places.
/// </summary>
/// <param name="lon1"></param>
/// <param name="lat1"></param>
/// <param name="lon2"></param>
/// <param name="lat2"></param>
/// <returns></returns>
public static double DistanceBetweenPlaces(
double lon1,
double lat1,
double lon2,
double lat2)
{
double dlon = Radians(lon2 - lon1);
double dlat = Radians(lat2 - lat1);
double a = (Math.Sin(dlat / 2) * Math.Sin(dlat / 2)) + Math.Cos(Radians(lat1)) * Math.Cos(Radians(lat2)) * (Math.Sin(dlon / 2) * Math.Sin(dlon / 2));
double angle = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
return angle * RADIUS;
}
}
下面是Haversine公式的typescript实现
static getDistanceFromLatLonInKm(lat1: number, lon1: number, lat2: number, lon2: number): number {
var deg2Rad = deg => {
return deg * Math.PI / 180;
}
var r = 6371; // Radius of the earth in km
var dLat = deg2Rad(lat2 - lat1);
var dLon = deg2Rad(lon2 - lon1);
var a =
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(deg2Rad(lat1)) * Math.cos(deg2Rad(lat2)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
var d = r * c; // Distance in km
return d;
}