我创建了一些自定义元素,并希望以编程方式将它们放置在右上角(距离上边缘n个像素,距离右边缘m个像素)。因此,我需要获得屏幕宽度和屏幕高度,然后设置位置:

int px = screenWidth - m;
int py = screenHeight - n;

如何在主活动中获取screenWidth和screenHeight?


当前回答

我有两个函数,一个用于发送上下文,另一个用于获取像素的高度和宽度:

public static int getWidth(Context mContext){
    int width=0;
    WindowManager wm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
    Display display = wm.getDefaultDisplay();
    if(Build.VERSION.SDK_INT>12){
        Point size = new Point();
        display.getSize(size);
        width = size.x;
    }
    else{
        width = display.getWidth();  // Deprecated
    }
    return width;
}

and

public static int getHeight(Context mContext){
    int height=0;
    WindowManager wm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
    Display display = wm.getDefaultDisplay();
    if(Build.VERSION.SDK_INT>12){
        Point size = new Point();
        display.getSize(size);
        height = size.y;
    }
    else{
        height = display.getHeight();  // Deprecated
    }
    return height;
}

其他回答

只是补充弗朗西斯科的答案。如果你想找出窗口中的位置或屏幕中的位置,另一个更合适的观察者是ViewTreeObserver.OnPreDrawListener()

这也可用于查找在onCreate()时大部分未知的视图的其他属性,例如滚动位置、缩放位置。

我会这样包装getSize代码:

@SuppressLint("NewApi")
public static Point getScreenSize(Activity a) {
    Point size = new Point();
    Display d = a.getWindowManager().getDefaultDisplay();
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
        d.getSize(size);
    } else {
        size.x = d.getWidth();
        size.y = d.getHeight();
    }
    return size;
}

创建一个类和方法,如下所示:

public MyPoint getScreenDimensionsAsPixel(Context context){
        WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
        Display display = windowManager.getDefaultDisplay();

        Point point = new Point();
        display.getSize(point);

        return new MyPoint(point.x, point.y);
    }

    public class MyPoint{
        private int width;
        private int height;

        public MyPoint(int width, int height) {
            this.width = width;
            this.height = height;
        }

        public int getWidth() {
            return width;
        }

        public void setWidth(int width) {
            this.width = width;
        }

        public int getHeight() {
            return height;
        }

        public void setHeight(int height) {
            this.height = height;
        }
    }

然后在代码中使用它们:

MyPoint myPoint = getScreenDimensionsAsPixel(MainActivity.this);
                Toast.makeText(MainActivity.this, "width: " + String.valueOf(myPoint.getWidth()) + "|" +
                        "height: " + String.valueOf(myPoint.getHeight()), Toast.LENGTH_LONG).show();

我使用了上述建议,并为我们的问题创建了一个kotlin版本。希望这为使用科特林的人提供一些额外的帮助:

private val screenDimensions: Int by lazy {
    val display = (context.getSystemService(Context.WINDOW_SERVICE) as WindowManager).defaultDisplay
    Point()
        .also { size ->
            when {
                Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1 -> display.getRealSize(size)
                else -> display.getSize(size)
            }
        }
}

screenDimensions.x // width
screenDimensions.y // height

我发现这起了作用。

Rect dim = new Rect();
getWindowVisibleDisplayFrame(dim);