在. numberpad键盘类型上没有“完成”按钮。当用户在文本字段中输入数字信息时,如何使数字pad消失?
我可以使用默认键盘来获得“完成”按钮,但用户必须切换到数字键才能输入数字。有没有办法在数字板上显示“完成”按钮?
在. numberpad键盘类型上没有“完成”按钮。当用户在文本字段中输入数字信息时,如何使数字pad消失?
我可以使用默认键盘来获得“完成”按钮,但用户必须切换到数字键才能输入数字。有没有办法在数字板上显示“完成”按钮?
当前回答
对于Swift 2.2,我使用这个
func addDoneButtonOnKeyboard() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRectMake(0, 0, self.view.bounds.size.width, 50))
let flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: self, action: #selector(DetailViewController.finishDecimalKeypad))
var items: [UIBarButtonItem]? = [UIBarButtonItem]()
items?.append(flexSpace)
items?.append(done)
doneToolbar.items = items
doneToolbar.sizeToFit()
self.productPrice.inputAccessoryView=doneToolbar
}
func finishDecimalKeypad() {
self.productPrice?.resignFirstResponder()
}
其他回答
我在这里描述了iOS 4.2+的一个解决方案,但键盘出现后,解散按钮会消失。这并不可怕,但也不理想。
上面链接的问题中描述的解决方案包括一种更优雅的消除按钮的错觉,我将按钮淡出并垂直移动,以提供键盘和按钮一起消除的外观。
最简单的方法是:创建自定义透明按钮并将其放置在左下角,它将具有与UIKeyboardTypeNumberPad中的空白空间相同的CGSize。切换(显示/隐藏)这个按钮在textField成为firstresponder,按钮点击分别。
SWIFT 3.0不同的风格,使用了以前一些答案的部分内容。
func addToolbarToNumberPad()
{
let numberPadToolbar: UIToolbar = UIToolbar()
numberPadToolbar.isTranslucent = true
numberPadToolbar.items=[
UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: #selector(self.cancelAction)),
UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: self, action: nil),
UIBarButtonItem(title: "Custom", style: .done, target: self, action: #selector(self.customAction)),
UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(self.doneAction)),
]
numberPadToolbar.sizeToFit()
textField.inputAccessoryView = numberPadToolbar
}
func cancelAction()
{
textField.resignFirstResponder()
}
func customAction()
{
textField.resignFirstResponder()
}
func doneAction()
{
textField.resignFirstResponder()
}
override func viewDidLoad()
{
super.viewDidLoad()
self.addToolbarToNumberPad()
}
对于Swift 2.2,我使用这个
func addDoneButtonOnKeyboard() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRectMake(0, 0, self.view.bounds.size.width, 50))
let flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: self, action: #selector(DetailViewController.finishDecimalKeypad))
var items: [UIBarButtonItem]? = [UIBarButtonItem]()
items?.append(flexSpace)
items?.append(done)
doneToolbar.items = items
doneToolbar.sizeToFit()
self.productPrice.inputAccessoryView=doneToolbar
}
func finishDecimalKeypad() {
self.productPrice?.resignFirstResponder()
}
这是最新的代码。只包括 在你的viewController中导入"UIViewController+NumPadReturn.h"
这里是。h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface UIViewController (NumPadReturn)
@end
还有。m
#import "UIViewController+NumPadReturn.h"
@implementation UIViewController (NumPadReturn)
-(void) viewDidLoad{
// add observer for the respective notifications (depending on the os version)
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
}
}
- (void)keyboardWillShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 3.2) {
[self addButtonToKeyboard];
}
}
- (void)keyboardDidShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[self addButtonToKeyboard];
}
}
- (void)addButtonToKeyboard {
// create custom button
UIButton *doneButton = [UIButton buttonWithType:UIButtonTypeCustom];
doneButton.frame = CGRectMake(0, 163, 106, 53);
doneButton.adjustsImageWhenHighlighted = NO;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.0) {
[doneButton setImage:[UIImage imageNamed:@"DoneUp3.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown3.png"] forState:UIControlStateHighlighted];
} else {
[doneButton setImage:[UIImage imageNamed:@"DoneUp.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown.png"] forState:UIControlStateHighlighted];
}
[doneButton addTarget:self action:@selector(doneButton:) forControlEvents:UIControlEventTouchUpInside];
// locate keyboard view
UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
UIView* keyboard;
for(int i=0; i<[tempWindow.subviews count]; i++) {
keyboard = [tempWindow.subviews objectAtIndex:i];
// keyboard found, add the button
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
if([[keyboard description] hasPrefix:@"<UIPeripheralHost"] == YES)
[keyboard addSubview:doneButton];
} else {
if([[keyboard description] hasPrefix:@"<UIKeyboard"] == YES)
[keyboard addSubview:doneButton];
}
}
}
- (void)doneButton:(id)sender {
NSLog(@"doneButton");
[self.view endEditing:TRUE];
}
@end