我看到很多问题都在问“如何”用一种特定的语言进行单元测试,但没有人问“什么”、“为什么”和“什么时候”。
是什么? 它对我有什么用? 我为什么要用它? 什么时候用(什么时候不用)? 有哪些常见的陷阱和误解
我看到很多问题都在问“如何”用一种特定的语言进行单元测试,但没有人问“什么”、“为什么”和“什么时候”。
是什么? 它对我有什么用? 我为什么要用它? 什么时候用(什么时候不用)? 有哪些常见的陷阱和误解
当前回答
单元测试是关于编写测试应用程序代码的代码。
名称的Unit部分是关于一次测试小单元代码(例如一个方法)的意图。
xUnit是用来帮助测试的——它们是帮助测试的框架。其中一部分是自动测试运行器,它会告诉您哪些测试失败,哪些测试通过。
它们还可以在每个测试之前设置您需要的公共代码,并在所有测试完成后将其删除。
您可以使用一个测试来检查是否抛出了预期的异常,而不必自己编写整个try catch块。
其他回答
这回答了为什么您应该进行单元测试。
下面的三个视频涵盖了javascript中的单元测试,但一般原则适用于大多数语言。
单元测试:现在的几分钟将节省几小时后- Eric Mann - https://www.youtube.com/watch?v=_UmmaPe8Bzc
JS单元测试(非常好)- https://www.youtube.com/watch?v=-IYqgx8JxlU
编写可测试的JavaScript - https://www.youtube.com/watch?v=OzjogCFO4Zo
Now I'm just learning about the subject so I may not be 100% correct and there's more to it than what I'm describing here but my basic understanding of unit testing is that you write some test code (which is kept separate from your main code) that calls a function in your main code with input (arguments) that the function requires and the code then checks if it gets back a valid return value. If it does get back a valid value the unit testing framework that you're using to run the tests shows a green light (all good) if the value is invalid you get a red light and you then can fix the problem straight away before you release the new code to production, without testing you may actually not have caught the error.
So you write tests for you current code and create the code so that it passes the test. Months later you or someone else need to modify the function in your main code, because earlier you had already written test code for that function you now run again and the test may fail because the coder introduced a logic error in the function or return something completely different than what that function is supposed to return. Again without the test in place that error might be hard to track down as it can possibly affect other code as well and will go unnoticed.
Also the fact that you have a computer program that runs through your code and tests it instead of you manually doing it in the browser page by page saves time (unit testing for javascript). Let's say that you modify a function that is used by some script on a web page and it works all well and good for its new intended purpose. But, let's also say for arguments sake that there is another function you have somewhere else in your code that depends on that newly modified function for it to operate properly. This dependent function may now stop working because of the changes that you've made to the first function, however without tests in place that are run automatically by your computer you will not notice that there's a problem with that function until it is actually executed and you'll have to manually navigate to a web page that includes the script which executes the dependent function, only then you notice that there's a bug because of the change that you made to the first function.
重申一下,在开发应用程序时运行测试将在编写代码时发现这类问题。如果没有适当的测试,你必须手动检查整个应用程序,即使这样也很难发现错误,你天真地将其发送到生产环境中,一段时间后,好心的用户会给你发送错误报告(这不会像你在测试框架中的错误消息那样好)。
It's quite confusing when you first hear of the subject and you think to yourself, am I not already testing my code? And the code that you've written is working like it is supposed to already, "why do I need another framework?"... Yes you are already testing your code but a computer is better at doing it. You just have to write good enough tests for a function/unit of code once and the rest is taken care of for you by the mighty cpu instead of you having to manually check that all of your code is still working when you make a change to your code.
此外,如果你不想进行单元测试,你也不必进行单元测试,但随着你的项目/代码库开始变得越来越大,引入错误的可能性也在增加,这是值得的。
测试驱动开发在某种程度上取代了单元测试这个术语。作为一个老手,我会提到它的更一般的定义。
单元测试还意味着测试一个较大系统中的单个组件。这个组件可以是dll、exe、类库等。它甚至可以是多系统应用程序中的单个系统。因此,单元测试最终是对一个更大系统的单个部分进行测试。
然后,您可以通过测试所有组件如何一起工作来进行集成测试或系统测试。
单元测试和TDD通常能让你对所编写的软件有更短的反馈周期。与在实现的最后有一个大型测试阶段不同,您可以增量地测试您所编写的所有内容。这大大提高了代码质量,正如您立即看到的那样,您可能会有错误。
首先,无论是谈论单元测试还是其他类型的自动化测试(集成、加载、UI测试等),与您所建议的关键区别在于它是自动化的、可重复的,并且不需要消耗任何人力资源(=没有人需要执行测试,它们通常按下按钮就可以运行)。
我在大学里从未学过单元测试,我花了一段时间才“学会”它。我读到它,心想“啊,对,自动化测试,我想那应该很酷”,然后我就忘记了。
It took quite a bit longer before I really figured out the point: Let's say you're working on a large system and you write a small module. It compiles, you put it through its paces, it works great, you move on to the next task. Nine months down the line and two versions later someone else makes a change to some seemingly unrelated part of the program, and it breaks the module. Worse, they test their changes, and their code works, but they don't test your module; hell, they may not even know your module exists.
现在你有了一个问题:坏代码在主干中,甚至没有人知道。最好的情况是内部测试人员在您发布之前就发现了它,但是在游戏后期修复代码的成本很高。如果没有内部测试人员发现它……嗯,这确实会非常昂贵。
The solution is unit tests. They'll catch problems when you write code - which is fine - but you could have done that by hand. The real payoff is that they'll catch problems nine months down the line when you're now working on a completely different project, but a summer intern thinks it'll look tidier if those parameters were in alphabetical order - and then the unit test you wrote way back fails, and someone throws things at the intern until he changes the parameter order back. That's the "why" of unit tests. :-)