我想设置一个特定的Drawable作为设备的壁纸,但所有的壁纸功能只接受位图。我不能使用WallpaperManager,因为我是pre 2.1。

另外,我的drawables是从网上下载的,并不存在于R.drawable中。


当前回答

方法1:你可以像这样直接转换成位图

Bitmap myLogo = BitmapFactory.decodeResource(context.getResources(), R.drawable.my_drawable);

方法2:你甚至可以把资源转换成可绘制的,从那里你可以得到像这样的位图

Bitmap myLogo = ((BitmapDrawable)getResources().getDrawable(R.drawable.logo)).getBitmap();

对于API > 22 getDrawable方法移动到ResourcesCompat类,因此你可以这样做

Bitmap myLogo = ((BitmapDrawable) ResourcesCompat.getDrawable(context.getResources(), R.drawable.logo, null)).getBitmap();

其他回答

BitmapFactory.decodeResource()自动缩放位图,因此您的位图可能会变得模糊。为了防止结垢,请这样做:

BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = false;
Bitmap source = BitmapFactory.decodeResource(context.getResources(),
                                             R.drawable.resource_name, options);

or

InputStream is = context.getResources().openRawResource(R.drawable.resource_name)
bitmap = BitmapFactory.decodeStream(is);

ImageWorker库可以将位图转换为可绘制或base64,反之亦然。

val bitmap: Bitmap? = ImageWorker.convert().drawableToBitmap(sourceDrawable)

实现

在项目级别Gradle

allprojects {
        repositories {
            ...
            maven { url 'https://jitpack.io' }
        }
    }

在应用级Gradle

dependencies {
            implementation 'com.github.1AboveAll:ImageWorker:0.51'
    }

您还可以从外部存储和检索位图/绘图/base64图像。

检查在这里。https://github.com/1AboveAll/ImageWorker/edit/master/README.md

使用这段代码。它将帮助你实现你的目标。

 Bitmap bmp=BitmapFactory.decodeResource(getResources(), R.drawable.profileimage);
    if (bmp!=null) {
        Bitmap bitmap_round=getRoundedShape(bmp);
        if (bitmap_round!=null) {
            profileimage.setImageBitmap(bitmap_round);
        }
    }

  public Bitmap getRoundedShape(Bitmap scaleBitmapImage) {
    int targetWidth = 100;
    int targetHeight = 100;
    Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, 
            targetHeight,Bitmap.Config.ARGB_8888);

    Canvas canvas = new Canvas(targetBitmap);
    Path path = new Path();
    path.addCircle(((float) targetWidth - 1) / 2,
            ((float) targetHeight - 1) / 2,
            (Math.min(((float) targetWidth), 
                    ((float) targetHeight)) / 2),
                    Path.Direction.CCW);

    canvas.clipPath(path);
    Bitmap sourceBitmap = scaleBitmapImage;
    canvas.drawBitmap(sourceBitmap, 
            new Rect(0, 0, sourceBitmap.getWidth(),
                    sourceBitmap.getHeight()), 
                    new Rect(0, 0, targetWidth, targetHeight), new Paint(Paint.FILTER_BITMAP_FLAG));
    return targetBitmap;
}

在Kotlin中,最简单的方法是:

Drawable.toBitmap(width: Int, height: Int, config: Bitmap.Config?): Bitmap

是这样的:

val bitmapResult = yourDrawable.toBitmap(1,1,null)

在哪里,只需要一个可绘制的变量,没有资源,没有上下文,没有id

public static Bitmap drawableToBitmap (Drawable drawable) {
    Bitmap bitmap = null;

    if (drawable instanceof BitmapDrawable) {
        BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
        if(bitmapDrawable.getBitmap() != null) {
            return bitmapDrawable.getBitmap();
        }
    }

    if(drawable.getIntrinsicWidth() <= 0 || drawable.getIntrinsicHeight() <= 0) {
        bitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888); // Single color bitmap will be created of 1x1 pixel
    } else {
        bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
    }

    Canvas canvas = new Canvas(bitmap);
    drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
    drawable.draw(canvas);
    return bitmap;
}