我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
Lua解决方案
-- distance from point (px, py) to line segment (x1, y1, x2, y2)
function distPointToLine(px,py,x1,y1,x2,y2) -- point, start and end of the segment
local dx,dy = x2-x1,y2-y1
local length = math.sqrt(dx*dx+dy*dy)
dx,dy = dx/length,dy/length -- normalization
local p = dx*(px-x1)+dy*(py-y1)
if p < 0 then
dx,dy = px-x1,py-y1
return math.sqrt(dx*dx+dy*dy), x1, y1 -- distance, nearest point
elseif p > length then
dx,dy = px-x2,py-y2
return math.sqrt(dx*dx+dy*dy), x2, y2 -- distance, nearest point
end
return math.abs(dy*(px-x1)-dx*(py-y1)), x1+dx*p, y1+dy*p -- distance, nearest point
end
对于折线(有两条以上线段的线):
-- if the (poly-)line has several segments, just iterate through all of them:
function nearest_sector_in_line (x, y, line)
local x1, y1, x2, y2, min_dist
local ax,ay = line[1], line[2]
for j = 3, #line-1, 2 do
local bx,by = line[j], line[j+1]
local dist = distPointToLine(x,y,ax,ay,bx,by)
if not min_dist or dist < min_dist then
min_dist = dist
x1, y1, x2, y2 = ax,ay,bx,by
end
ax, ay = bx, by
end
return x1, y1, x2, y2
end
例子:
-- call it:
local x1, y1, x2, y2 = nearest_sector_in_line (7, 4, {0,0, 10,0, 10,10, 0,10})
其他回答
和这个答案一样,只是用的是Visual Basic。使其可作为Microsoft Excel和VBA/宏中的用户定义函数使用。
函数返回点(x,y)到由(x1,y1)和(x2,y2)定义的线段的最近距离。
Function DistanceToSegment(x As Double, y As Double, x1 As Double, y1 As Double, x2 As Double, y2 As Double)
Dim A As Double
A = x - x1
Dim B As Double
B = y - y1
Dim C As Double
C = x2 - x1
Dim D As Double
D = y2 - y1
Dim dot As Double
dot = A * C + B * D
Dim len_sq As Double
len_sq = C * C + D * D
Dim param As Double
param = -1
If (len_sq <> 0) Then
param = dot / len_sq
End If
Dim xx As Double
Dim yy As Double
If (param < 0) Then
xx = x1
yy = y1
ElseIf (param > 1) Then
xx = x2
yy = y2
Else
xx = x1 + param * C
yy = y1 + param * D
End If
Dim dx As Double
dx = x - xx
Dim dy As Double
dy = y - yy
DistanceToSegment = Math.Sqr(dx * dx + dy * dy)
End Function
特征c++版本的3D线段和点
// Return minimum distance between line segment: head--->tail and point
double MinimumDistance(Eigen::Vector3d head, Eigen::Vector3d tail,Eigen::Vector3d point)
{
double l2 = std::pow((head - tail).norm(),2);
if(l2 ==0.0) return (head - point).norm();// head == tail case
// Consider the line extending the segment, parameterized as head + t (tail - point).
// We find projection of point onto the line.
// It falls where t = [(point-head) . (tail-head)] / |tail-head|^2
// We clamp t from [0,1] to handle points outside the segment head--->tail.
double t = max(0,min(1,(point-head).dot(tail-head)/l2));
Eigen::Vector3d projection = head + t*(tail-head);
return (point - projection).norm();
}
使用arctangents的一行解决方案:
思路是将A移动到(0,0),并顺时针旋转三角形,使C位于X轴上, 当这种情况发生时,By就是距离。
a角= Atan(Cy - Ay, Cx - Ax); b角= Atan(By - Ay, Bx - Ax); AB长度=平方根((Bx - Ax)²+ (By - Ay)²) By = Sin (bAngle - aAngle) * ABLength
C#
public double Distance(Point a, Point b, Point c)
{
// normalize points
Point cn = new Point(c.X - a.X, c.Y - a.Y);
Point bn = new Point(b.X - a.X, b.Y - a.Y);
double angle = Math.Atan2(bn.Y, bn.X) - Math.Atan2(cn.Y, cn.X);
double abLength = Math.Sqrt(bn.X*bn.X + bn.Y*bn.Y);
return Math.Sin(angle)*abLength;
}
一行c#(要转换为SQL)
double distance = Math.Sin(Math.Atan2(b.Y - a.Y, b.X - a.X) - Math.Atan2(c.Y - a.Y, c.X - a.X)) * Math.Sqrt((b.X - a.X) * (b.X - a.X) + (b.Y - a.Y) * (b.Y - a.Y))
这个答案是基于公认答案的JavaScript解决方案。 它主要只是格式更好,函数名更长,当然函数语法更短,因为它是在ES6 + CoffeeScript中。
JavaScript版本(ES6)
distanceSquared = (v, w)=> Math.pow(v.x - w.x, 2) + Math.pow(v.y - w.y, 2);
distance = (v, w)=> Math.sqrt(distanceSquared(v, w));
distanceToLineSegmentSquared = (p, v, w)=> {
l2 = distanceSquared(v, w);
if (l2 === 0) {
return distanceSquared(p, v);
}
t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
t = Math.max(0, Math.min(1, t));
return distanceSquared(p, {
x: v.x + t * (w.x - v.x),
y: v.y + t * (w.y - v.y)
});
}
distanceToLineSegment = (p, v, w)=> {
return Math.sqrt(distanceToLineSegmentSquared(p, v));
}
CoffeeScript版本
distanceSquared = (v, w)-> (v.x - w.x) ** 2 + (v.y - w.y) ** 2
distance = (v, w)-> Math.sqrt(distanceSquared(v, w))
distanceToLineSegmentSquared = (p, v, w)->
l2 = distanceSquared(v, w)
return distanceSquared(p, v) if l2 is 0
t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2
t = Math.max(0, Math.min(1, t))
distanceSquared(p, {
x: v.x + t * (w.x - v.x)
y: v.y + t * (w.y - v.y)
})
distanceToLineSegment = (p, v, w)->
Math.sqrt(distanceToLineSegmentSquared(p, v, w))
这里是与c++答案相同的东西,但移植到pascal。点参数的顺序已经改变,以适应我的代码,但还是一样的东西。
function Dot(const p1, p2: PointF): double;
begin
Result := p1.x * p2.x + p1.y * p2.y;
end;
function SubPoint(const p1, p2: PointF): PointF;
begin
result.x := p1.x - p2.x;
result.y := p1.y - p2.y;
end;
function ShortestDistance2(const p,v,w : PointF) : double;
var
l2,t : double;
projection,tt: PointF;
begin
// Return minimum distance between line segment vw and point p
//l2 := length_squared(v, w); // i.e. |w-v|^2 - avoid a sqrt
l2 := Distance(v,w);
l2 := MPower(l2,2);
if (l2 = 0.0) then begin
result:= Distance(p, v); // v == w case
exit;
end;
// Consider the line extending the segment, parameterized as v + t (w - v).
// We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2
t := Dot(SubPoint(p,v),SubPoint(w,v)) / l2;
if (t < 0.0) then begin
result := Distance(p, v); // Beyond the 'v' end of the segment
exit;
end
else if (t > 1.0) then begin
result := Distance(p, w); // Beyond the 'w' end of the segment
exit;
end;
//projection := v + t * (w - v); // Projection falls on the segment
tt.x := v.x + t * (w.x - v.x);
tt.y := v.y + t * (w.y - v.y);
result := Distance(p, tt);
end;