我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
使用arctangents的一行解决方案:
思路是将A移动到(0,0),并顺时针旋转三角形,使C位于X轴上, 当这种情况发生时,By就是距离。
a角= Atan(Cy - Ay, Cx - Ax); b角= Atan(By - Ay, Bx - Ax); AB长度=平方根((Bx - Ax)²+ (By - Ay)²) By = Sin (bAngle - aAngle) * ABLength
C#
public double Distance(Point a, Point b, Point c)
{
// normalize points
Point cn = new Point(c.X - a.X, c.Y - a.Y);
Point bn = new Point(b.X - a.X, b.Y - a.Y);
double angle = Math.Atan2(bn.Y, bn.X) - Math.Atan2(cn.Y, cn.X);
double abLength = Math.Sqrt(bn.X*bn.X + bn.Y*bn.Y);
return Math.Sin(angle)*abLength;
}
一行c#(要转换为SQL)
double distance = Math.Sin(Math.Atan2(b.Y - a.Y, b.X - a.X) - Math.Atan2(c.Y - a.Y, c.X - a.X)) * Math.Sqrt((b.X - a.X) * (b.X - a.X) + (b.Y - a.Y) * (b.Y - a.Y))
其他回答
上面的函数在垂直线上不起作用。这是一个工作正常的函数! 与点p1 p2相交。CheckPoint为p;
public float DistanceOfPointToLine2(PointF p1, PointF p2, PointF p)
{
// (y1-y2)x + (x2-x1)y + (x1y2-x2y1)
//d(P,L) = --------------------------------
// sqrt( (x2-x1)pow2 + (y2-y1)pow2 )
double ch = (p1.Y - p2.Y) * p.X + (p2.X - p1.X) * p.Y + (p1.X * p2.Y - p2.X * p1.Y);
double del = Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
double d = ch / del;
return (float)d;
}
使用arctangents的一行解决方案:
思路是将A移动到(0,0),并顺时针旋转三角形,使C位于X轴上, 当这种情况发生时,By就是距离。
a角= Atan(Cy - Ay, Cx - Ax); b角= Atan(By - Ay, Bx - Ax); AB长度=平方根((Bx - Ax)²+ (By - Ay)²) By = Sin (bAngle - aAngle) * ABLength
C#
public double Distance(Point a, Point b, Point c)
{
// normalize points
Point cn = new Point(c.X - a.X, c.Y - a.Y);
Point bn = new Point(b.X - a.X, b.Y - a.Y);
double angle = Math.Atan2(bn.Y, bn.X) - Math.Atan2(cn.Y, cn.X);
double abLength = Math.Sqrt(bn.X*bn.X + bn.Y*bn.Y);
return Math.Sin(angle)*abLength;
}
一行c#(要转换为SQL)
double distance = Math.Sin(Math.Atan2(b.Y - a.Y, b.X - a.X) - Math.Atan2(c.Y - a.Y, c.X - a.X)) * Math.Sqrt((b.X - a.X) * (b.X - a.X) + (b.Y - a.Y) * (b.Y - a.Y))
JavaScript中一个基于这个公式的更简洁的解决方案:
distToSegment: function (point, linePointA, linePointB){
var x0 = point.X;
var y0 = point.Y;
var x1 = linePointA.X;
var y1 = linePointA.Y;
var x2 = linePointB.X;
var y2 = linePointB.Y;
var Dx = (x2 - x1);
var Dy = (y2 - y1);
var numerator = Math.abs(Dy*x0 - Dx*y0 - x1*y2 + x2*y1);
var denominator = Math.sqrt(Dx*Dx + Dy*Dy);
if (denominator == 0) {
return this.dist2(point, linePointA);
}
return numerator/denominator;
}
WPF版本:
public class LineSegment
{
private readonly Vector _offset;
private readonly Vector _vector;
public LineSegment(Point start, Point end)
{
_offset = (Vector)start;
_vector = (Vector)(end - _offset);
}
public double DistanceTo(Point pt)
{
var v = (Vector)pt - _offset;
// first, find a projection point on the segment in parametric form (0..1)
var p = (v * _vector) / _vector.LengthSquared;
// and limit it so it lays inside the segment
p = Math.Min(Math.Max(p, 0), 1);
// now, find the distance from that point to our point
return (_vector * p - v).Length;
}
}
在我自己的问题线程如何计算在C, c# / .NET 2.0或Java的所有情况下一个点和线段之间的最短2D距离?当我找到一个c#的答案时,我被要求把它放在这里:所以它是从http://www.topcoder.com/tc?d1=tutorials&d2=geometry1&module=Static修改的:
//Compute the dot product AB . BC
private double DotProduct(double[] pointA, double[] pointB, double[] pointC)
{
double[] AB = new double[2];
double[] BC = new double[2];
AB[0] = pointB[0] - pointA[0];
AB[1] = pointB[1] - pointA[1];
BC[0] = pointC[0] - pointB[0];
BC[1] = pointC[1] - pointB[1];
double dot = AB[0] * BC[0] + AB[1] * BC[1];
return dot;
}
//Compute the cross product AB x AC
private double CrossProduct(double[] pointA, double[] pointB, double[] pointC)
{
double[] AB = new double[2];
double[] AC = new double[2];
AB[0] = pointB[0] - pointA[0];
AB[1] = pointB[1] - pointA[1];
AC[0] = pointC[0] - pointA[0];
AC[1] = pointC[1] - pointA[1];
double cross = AB[0] * AC[1] - AB[1] * AC[0];
return cross;
}
//Compute the distance from A to B
double Distance(double[] pointA, double[] pointB)
{
double d1 = pointA[0] - pointB[0];
double d2 = pointA[1] - pointB[1];
return Math.Sqrt(d1 * d1 + d2 * d2);
}
//Compute the distance from AB to C
//if isSegment is true, AB is a segment, not a line.
double LineToPointDistance2D(double[] pointA, double[] pointB, double[] pointC,
bool isSegment)
{
double dist = CrossProduct(pointA, pointB, pointC) / Distance(pointA, pointB);
if (isSegment)
{
double dot1 = DotProduct(pointA, pointB, pointC);
if (dot1 > 0)
return Distance(pointB, pointC);
double dot2 = DotProduct(pointB, pointA, pointC);
if (dot2 > 0)
return Distance(pointA, pointC);
}
return Math.Abs(dist);
}
我不是要回答问题,而是要问问题,所以我希望我不会因为某些原因而得到数百万张反对票,而是批评。我只是想(并被鼓励)分享其他人的想法,因为这个帖子中的解决方案要么是用一些奇异的语言(Fortran, Mathematica),要么被某人标记为错误。对我来说唯一有用的(由Grumdrig编写)是用c++编写的,没有人标记它有错误。但是它缺少被调用的方法(dot等)。