我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

公认的答案行不通 (例如,0,0和(-10,2,10,2)之间的距离应为2)。

下面是工作代码:

   def dist2line2(x,y,line):
     x1,y1,x2,y2=line
     vx = x1 - x
     vy = y1 - y
     ux = x2-x1
     uy = y2-y1
     length = ux * ux + uy * uy
     det = (-vx * ux) + (-vy * uy) #//if this is < 0 or > length then its outside the line segment
     if det < 0:
       return (x1 - x)**2 + (y1 - y)**2
     if det > length:
       return (x2 - x)**2 + (y2 - y)**2
     det = ux * vy - uy * vx
     return det**2 / length
   def dist2line(x,y,line): return math.sqrt(dist2line2(x,y,line))

其他回答

现在我的解决方案...... (Javascript)

这是非常快的,因为我试图避免任何数学。战俘的功能。

如你所见,在函数的最后,我得到了直线的距离。

代码来自lib http://www.draw2d.org/graphiti/jsdoc/#!/例子

/**
 * Static util function to determine is a point(px,py) on the line(x1,y1,x2,y2)
 * A simple hit test.
 * 
 * @return {boolean}
 * @static
 * @private
 * @param {Number} coronaWidth the accepted corona for the hit test
 * @param {Number} X1 x coordinate of the start point of the line
 * @param {Number} Y1 y coordinate of the start point of the line
 * @param {Number} X2 x coordinate of the end point of the line
 * @param {Number} Y2 y coordinate of the end point of the line
 * @param {Number} px x coordinate of the point to test
 * @param {Number} py y coordinate of the point to test
 **/
graphiti.shape.basic.Line.hit= function( coronaWidth, X1, Y1,  X2,  Y2, px, py)
{
  // Adjust vectors relative to X1,Y1
  // X2,Y2 becomes relative vector from X1,Y1 to end of segment
  X2 -= X1;
  Y2 -= Y1;
  // px,py becomes relative vector from X1,Y1 to test point
  px -= X1;
  py -= Y1;
  var dotprod = px * X2 + py * Y2;
  var projlenSq;
  if (dotprod <= 0.0) {
      // px,py is on the side of X1,Y1 away from X2,Y2
      // distance to segment is length of px,py vector
      // "length of its (clipped) projection" is now 0.0
      projlenSq = 0.0;
  } else {
      // switch to backwards vectors relative to X2,Y2
      // X2,Y2 are already the negative of X1,Y1=>X2,Y2
      // to get px,py to be the negative of px,py=>X2,Y2
      // the dot product of two negated vectors is the same
      // as the dot product of the two normal vectors
      px = X2 - px;
      py = Y2 - py;
      dotprod = px * X2 + py * Y2;
      if (dotprod <= 0.0) {
          // px,py is on the side of X2,Y2 away from X1,Y1
          // distance to segment is length of (backwards) px,py vector
          // "length of its (clipped) projection" is now 0.0
          projlenSq = 0.0;
      } else {
          // px,py is between X1,Y1 and X2,Y2
          // dotprod is the length of the px,py vector
          // projected on the X2,Y2=>X1,Y1 vector times the
          // length of the X2,Y2=>X1,Y1 vector
          projlenSq = dotprod * dotprod / (X2 * X2 + Y2 * Y2);
      }
  }
    // Distance to line is now the length of the relative point
    // vector minus the length of its projection onto the line
    // (which is zero if the projection falls outside the range
    //  of the line segment).
    var lenSq = px * px + py * py - projlenSq;
    if (lenSq < 0) {
        lenSq = 0;
    }
    return Math.sqrt(lenSq)<coronaWidth;
};

这是我最后写的代码。这段代码假设一个点以{x:5, y:7}的形式定义。注意,这不是绝对最有效的方法,但它是我能想到的最简单、最容易理解的代码。

// a, b, and c in the code below are all points

function distance(a, b)
{
    var dx = a.x - b.x;
    var dy = a.y - b.y;
    return Math.sqrt(dx*dx + dy*dy);
}

function Segment(a, b)
{
    var ab = {
        x: b.x - a.x,
        y: b.y - a.y
    };
    var length = distance(a, b);

    function cross(c) {
        return ab.x * (c.y-a.y) - ab.y * (c.x-a.x);
    };

    this.distanceFrom = function(c) {
        return Math.min(distance(a,c),
                        distance(b,c),
                        Math.abs(cross(c) / length));
    };
}

在javascript中使用几何:

var a = { x:20, y:20};//start segment    
var b = { x:40, y:30};//end segment   
var c = { x:37, y:14};//point   

// magnitude from a to c    
var ac = Math.sqrt( Math.pow( ( a.x - c.x ), 2 ) + Math.pow( ( a.y - c.y ), 2) );    
// magnitude from b to c   
var bc = Math.sqrt( Math.pow( ( b.x - c.x ), 2 ) + Math.pow( ( b.y - c.y ), 2 ) );    
// magnitude from a to b (base)     
var ab = Math.sqrt( Math.pow( ( a.x - b.x ), 2 ) + Math.pow( ( a.y - b.y ), 2 ) );    
 // perimeter of triangle     
var p = ac + bc + ab;    
 // area of the triangle    
var area = Math.sqrt( p/2 * ( p/2 - ac) * ( p/2 - bc ) * ( p/2 - ab ) );    
 // height of the triangle = distance    
var h = ( area * 2 ) / ab;    
console.log ("height: " + h);

您可以尝试PHP geo-math-php的库

composer require rkondratuk/geo-math-php:^1

例子:

<?php

use PhpGeoMath\Model\GeoSegment;
use PhpGeoMath\Model\Polar3dPoint;

$polarPoint1 = new Polar3dPoint(
    40.758742779050706, -73.97855507715238, Polar3dPoint::EARTH_RADIUS_IN_METERS
);

$polarPoint2 = new Polar3dPoint(
    40.74843388072615, -73.98566565776102, Polar3dPoint::EARTH_RADIUS_IN_METERS
);

$polarPoint3 = new Polar3dPoint(
    40.74919365249446, -73.98133456388013, Polar3dPoint::EARTH_RADIUS_IN_METERS
);

$arcSegment = new GeoSegment($polarPoint1, $polarPoint2);
$nearestPolarPoint = $arcSegment->calcNearestPoint($polarPoint3);

// Shortest distance from point-3 to segment(point-1, point-2)
$geoDistance = $nearestPolarPoint->calcGeoDistanceToPoint($polarPoint3);

该算法基于求出指定直线与包含指定点的正交直线的交点,并计算其距离。在线段的情况下,我们必须检查交点是否在线段的点之间,如果不是这样,则最小距离是指定点与线段的一个端点之间的距离。这是一个c#实现。

Double Distance(Point a, Point b)
{
    double xdiff = a.X - b.X, ydiff = a.Y - b.Y;
    return Math.Sqrt((long)xdiff * xdiff + (long)ydiff * ydiff);
}

Boolean IsBetween(double x, double a, double b)
{
    return ((a <= b && x >= a && x <= b) || (a > b && x <= a && x >= b));
}

Double GetDistance(Point pt, Point pt1, Point pt2, out Point intersection)
{
    Double a, x, y, R;

    if (pt1.X != pt2.X) {
        a = (double)(pt2.Y - pt1.Y) / (pt2.X - pt1.X);
        x = (a * (pt.Y - pt1.Y) + a * a * pt1.X + pt.X) / (a * a + 1);
        y = a * x + pt1.Y - a * pt1.X; }
    else { x = pt1.X;  y = pt.Y; }

    if (IsBetween(x, pt1.X, pt2.X) && IsBetween(y, pt1.Y, pt2.Y)) {
        intersection = new Point((int)x, (int)y);
        R = Distance(intersection, pt); }
    else {
        double d1 = Distance(pt, pt1), d2 = Distance(pt, pt2);
        if (d1 < d2) { intersection = pt1; R = d1; }
        else { intersection = pt2; R = d2; }}

    return R;
}