我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。

此外,我如何才能保持它的更新,直到它达到零分零秒?


当前回答

倒转倒计时计时器与小时,分钟和秒

public void reverseTimer(int Seconds, final TextView tv) {

    new CountDownTimer(Seconds * 1000 + 1000, 1000) {

        public void onTick(long millisUntilFinished) {
            int seconds = (int) (millisUntilFinished / 1000);

            int hours = seconds / (60 * 60);
            int tempMint = (seconds - (hours * 60 * 60));
            int minutes = tempMint / 60;
            seconds = tempMint - (minutes * 60);

            tv.setText("TIME : " + String.format("%02d", hours)
                    + ":" + String.format("%02d", minutes)
                    + ":" + String.format("%02d", seconds));
        }

        public void onFinish() {
            tv.setText("Completed");
        }
    }.start();
}

其他回答

只需通过传递秒和textview对象调用下面的函数

public void reverseTimer(int Seconds,final TextView tv){

    new CountDownTimer(Seconds* 1000+1000, 1000) {

        public void onTick(long millisUntilFinished) {
            int seconds = (int) (millisUntilFinished / 1000);
            int minutes = seconds / 60;
            seconds = seconds % 60;
            tv.setText("TIME : " + String.format("%02d", minutes)
                    + ":" + String.format("%02d", seconds));
        }

        public void onFinish() {
            tv.setText("Completed");
        }
    }.start();
}

如CountDownTimer的文档所示:

new CountDownTimer(30000, 1000) { onTick(long milliseconds untilfinished) { mTextField。setText("seconds remaining: " + msuntilfinished / 1000); //逻辑来设置EditText可以在这里 } onFinish() { mTextField.setText(“完成了!”); } } .start ();

如果您使用以下代码(如已接受的答案所述),

new CountDownTimer(30000, 1000) {

    public void onTick(long millisUntilFinished) {
        mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
       //here you can have your logic to set text to edittext
    }

    public void onFinish() {
        mTextField.setText("done!");
    }

}.start();

如果不仔细清理引用,将导致使用此代码的活动实例的内存泄漏。

使用以下代码

//Declare timer
CountDownTimer cTimer = null;

//start timer function
void startTimer() {
    cTimer = new CountDownTimer(30000, 1000) {
        public void onTick(long millisUntilFinished) {
        }
        public void onFinish() {
        }
    };
    cTimer.start();
}


//cancel timer
void cancelTimer() {
    if(cTimer!=null)
        cTimer.cancel();
}

你需要调用cTtimer.cancel()每当onDestroy()/onDestroyView()在拥有的活动/片段被调用。

有Rx的纯溶液,有人可能会感兴趣

数字扩展(Double, Float, Long等):

fun Number.countDownTimer(tick: Long = 1, timeUnit: TimeUnit = TimeUnit.SECONDS): Observable<Long> {
    val count = this.toLong()
    return Observable.interval(tick, timeUnit)
        .take(count)
        .map { count - it - 1 }
}

使用

60.countDownTimer().subscribe { textView.text = it }
// the count down timer


 new  CountDownTimer(30000, 1000)
         {
        @Override
        public void onTick(long l) {

        }
        @Override
        public void onFinish() {
        
                //on finish the count down timer finsih        
                         }
          
            }
        }

    }.start();