我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。

此外,我如何才能保持它的更新,直到它达到零分零秒?


当前回答

只需复制粘贴以下代码........

MainActivity

包com.example.countdowntimer;

import java.util.concurrent.TimeUnit;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.widget.TextView;


public class MainActivity extends Activity {


      TextView text1;

 private static final String FORMAT = "%02d:%02d:%02d";

 int seconds , minutes;

@Override
public void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);


    text1=(TextView)findViewById(R.id.textView1);

    new CountDownTimer(16069000, 1000) { // adjust the milli seconds here

        public void onTick(long millisUntilFinished) {

            text1.setText(""+String.format(FORMAT,
                    TimeUnit.MILLISECONDS.toHours(millisUntilFinished),
TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished) - TimeUnit.HOURS.toMinutes(
                    TimeUnit.MILLISECONDS.toHours(millisUntilFinished)),
  TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(
                      TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished))));              
        }

        public void onFinish() {
            text1.setText("done!");
        }
     }.start();             

  }

  }

activity_main.xml

 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
 android:layout_width="match_parent"
 android:layout_height="match_parent"
 android:orientation="vertical" >

<TextView
    android:id="@+id/textView1"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentLeft="true"
    android:layout_alignParentTop="true"
    android:layout_marginLeft="34dp"
    android:layout_marginTop="58dp"
    android:text="Large Text"
    android:textAppearance="?android:attr/textAppearanceMedium" />

   </RelativeLayout>

其他回答

试试这个方法:

private void startTimer() {
    startTimer = new CountDownTimer(30000, 1000) {

        public void onTick(long millisUntilFinished) {

            long sec = (TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) -
 TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)));

            Log.e(TAG, "onTick: "+sec );
            tv_timer.setText(String.format("( %02d SEC )", sec));
            if(sec == 1)
            {

                new Handler().postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        tv_timer.setText("( 00 SEC )");
                    }
                }, 1000);
            }


        }

        public void onFinish() {
            tv_timer.setText("Timer finish");
        }
    }.start();
}

我用kotlin流实现了一个很酷的定时器方法,所以你可以在ViewModel中实现它

    var countDownInit = 30
    fun countDownTimer() = flow<Int> {
    var time = countDownInit
    emit(time)
    while (true){
        time--
        delay(1000L)
        countDownInit = time
        emit(time)
    }
}

然后在你的activity或fragment中像这样调用这个函数

lifecycleScope.launch {
        lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED){
                 viewModel.countDownTimer().collect{time->
                      //and update UI 
                     //and for the finish section you can just use this
                     this.cancel()          
                 }
        }
}

现在在应用程序生命周期的暂停阶段会出现崩溃,你总是有最新的时间

接口方式。

import android.os.CountDownTimer;

/**
 * Created by saikiran on 07-03-2016.
 */
public class CountDownTimerCustom extends CountDownTimer {

    private TimeTickListener mTickListener;
    private TimeFinishListener mFinishListener;
    private long millisUntilFinished;

    public CountDownTimerCustom(long millisInFuture, long countDownInterval) {
        super(millisInFuture, countDownInterval);

    }

    public void updateTickAndFinishListener(TimeTickListener tickListener) {
        mTickListener = tickListener;
    }

    public void updateFinishListner(TimeFinishListener listener) {
        mFinishListener = listener;
    }

    public long getCurrentMs() {
        return millisUntilFinished;
    }

    public int getCurrentSec() {
        return (int) millisUntilFinished / 1000;
    }

    @Override
    public void onTick(long millisUntilFinished) {
        this.millisUntilFinished = millisUntilFinished;
        if (mTickListener != null)
            mTickListener.onTick(millisUntilFinished);
    }

    @Override
    public void onFinish() {
        if (mTickListener != null)
            mTickListener.onFinished();
        mFinishListener.onFinished();
    }


    public interface TimeTickListener {
        void onTick(long mMillisUntilFinished);

        void onFinished();
    }

    public interface TimeFinishListener {
        void onFinished();
    }
}

只需通过传递秒和textview对象调用下面的函数

public void reverseTimer(int Seconds,final TextView tv){

    new CountDownTimer(Seconds* 1000+1000, 1000) {

        public void onTick(long millisUntilFinished) {
            int seconds = (int) (millisUntilFinished / 1000);
            int minutes = seconds / 60;
            seconds = seconds % 60;
            tv.setText("TIME : " + String.format("%02d", minutes)
                    + ":" + String.format("%02d", seconds));
        }

        public void onFinish() {
            tv.setText("Completed");
        }
    }.start();
}

下面是我在Kotlin中使用的解决方案

private fun startTimer()
{
    Log.d(TAG, ":startTimer: timeString = '$timeString'")

    object : CountDownTimer(TASK_SWITCH_TIMER, 250)
    {
        override fun onTick(millisUntilFinished: Long)
        {
            val secondsUntilFinished : Long = 
            Math.ceil(millisUntilFinished.toDouble()/1000).toLong()
            val timeString = "${TimeUnit.SECONDS.toMinutes(secondsUntilFinished)}:" +
                    "%02d".format(TimeUnit.SECONDS.toSeconds(secondsUntilFinished))
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $ttlseconds")
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $millisUntilFinished")
        }

        @SuppressLint("SetTextI18n")
        override fun onFinish()
        {
            timerTxtVw.text = "0:00"
            gameStartEndVisibility(true)
        }
    }.start()
}