我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。

此外,我如何才能保持它的更新,直到它达到零分零秒?


当前回答

有Rx的纯溶液,有人可能会感兴趣

数字扩展(Double, Float, Long等):

fun Number.countDownTimer(tick: Long = 1, timeUnit: TimeUnit = TimeUnit.SECONDS): Observable<Long> {
    val count = this.toLong()
    return Observable.interval(tick, timeUnit)
        .take(count)
        .map { count - it - 1 }
}

使用

60.countDownTimer().subscribe { textView.text = it }

其他回答

试试这个方法:

private void startTimer() {
    startTimer = new CountDownTimer(30000, 1000) {

        public void onTick(long millisUntilFinished) {

            long sec = (TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) -
 TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)));

            Log.e(TAG, "onTick: "+sec );
            tv_timer.setText(String.format("( %02d SEC )", sec));
            if(sec == 1)
            {

                new Handler().postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        tv_timer.setText("( 00 SEC )");
                    }
                }, 1000);
            }


        }

        public void onFinish() {
            tv_timer.setText("Timer finish");
        }
    }.start();
}

下面是我在Kotlin中使用的解决方案

private fun startTimer()
{
    Log.d(TAG, ":startTimer: timeString = '$timeString'")

    object : CountDownTimer(TASK_SWITCH_TIMER, 250)
    {
        override fun onTick(millisUntilFinished: Long)
        {
            val secondsUntilFinished : Long = 
            Math.ceil(millisUntilFinished.toDouble()/1000).toLong()
            val timeString = "${TimeUnit.SECONDS.toMinutes(secondsUntilFinished)}:" +
                    "%02d".format(TimeUnit.SECONDS.toSeconds(secondsUntilFinished))
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $ttlseconds")
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $millisUntilFinished")
        }

        @SuppressLint("SetTextI18n")
        override fun onFinish()
        {
            timerTxtVw.text = "0:00"
            gameStartEndVisibility(true)
        }
    }.start()
}

只需通过传递秒和textview对象调用下面的函数

public void reverseTimer(int Seconds,final TextView tv){

    new CountDownTimer(Seconds* 1000+1000, 1000) {

        public void onTick(long millisUntilFinished) {
            int seconds = (int) (millisUntilFinished / 1000);
            int minutes = seconds / 60;
            seconds = seconds % 60;
            tv.setText("TIME : " + String.format("%02d", minutes)
                    + ":" + String.format("%02d", seconds));
        }

        public void onFinish() {
            tv.setText("Completed");
        }
    }.start();
}

有Rx的纯溶液,有人可能会感兴趣

数字扩展(Double, Float, Long等):

fun Number.countDownTimer(tick: Long = 1, timeUnit: TimeUnit = TimeUnit.SECONDS): Observable<Long> {
    val count = this.toLong()
    return Observable.interval(tick, timeUnit)
        .take(count)
        .map { count - it - 1 }
}

使用

60.countDownTimer().subscribe { textView.text = it }

倒转倒计时计时器与小时,分钟和秒

public void reverseTimer(int Seconds, final TextView tv) {

    new CountDownTimer(Seconds * 1000 + 1000, 1000) {

        public void onTick(long millisUntilFinished) {
            int seconds = (int) (millisUntilFinished / 1000);

            int hours = seconds / (60 * 60);
            int tempMint = (seconds - (hours * 60 * 60));
            int minutes = tempMint / 60;
            seconds = tempMint - (minutes * 60);

            tv.setText("TIME : " + String.format("%02d", hours)
                    + ":" + String.format("%02d", minutes)
                    + ":" + String.format("%02d", seconds));
        }

        public void onFinish() {
            tv.setText("Completed");
        }
    }.start();
}