当有人摇晃iPhone时,我想做出反应。我并不特别在意他们是如何摇晃它的,只在意它在一瞬间被使劲地挥舞着。有人知道怎么检测吗?


当前回答

在我的Diceshaker应用中:

// Ensures the shake is strong enough on at least two axes before declaring it a shake.
// "Strong enough" means "greater than a client-supplied threshold" in G's.
static BOOL L0AccelerationIsShaking(UIAcceleration* last, UIAcceleration* current, double threshold) {
    double
        deltaX = fabs(last.x - current.x),
        deltaY = fabs(last.y - current.y),
        deltaZ = fabs(last.z - current.z);

    return
        (deltaX > threshold && deltaY > threshold) ||
        (deltaX > threshold && deltaZ > threshold) ||
        (deltaY > threshold && deltaZ > threshold);
}

@interface L0AppDelegate : NSObject <UIApplicationDelegate> {
    BOOL histeresisExcited;
    UIAcceleration* lastAcceleration;
}

@property(retain) UIAcceleration* lastAcceleration;

@end

@implementation L0AppDelegate

- (void)applicationDidFinishLaunching:(UIApplication *)application {
    [UIAccelerometer sharedAccelerometer].delegate = self;
}

- (void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {

    if (self.lastAcceleration) {
        if (!histeresisExcited && L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.7)) {
            histeresisExcited = YES;

            /* SHAKE DETECTED. DO HERE WHAT YOU WANT. */

        } else if (histeresisExcited && !L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.2)) {
            histeresisExcited = NO;
        }
    }

    self.lastAcceleration = acceleration;
}

// and proper @synthesize and -dealloc boilerplate code

@end

组织性可以防止震动事件多次触发,直到用户停止震动。

其他回答

只要用这三种方法就可以了

- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event{
- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event{
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event{

要了解详细信息,您可以在那里查看完整的示例代码

我最终使用撤销/重做管理器教程中的代码示例使其工作。 这正是你需要做的:

在应用的委托中设置applicationSupportsShakeToEdit属性:


    - (void)applicationDidFinishLaunching:(UIApplication *)application {

        application.applicationSupportsShakeToEdit = YES;

        [window addSubview:viewController.view];
        [window makeKeyAndVisible];
}

在视图控制器中添加/重写canBecomeFirstResponder, viewDidAppear:和viewWillDisappear:方法:


-(BOOL)canBecomeFirstResponder {
    return YES;
}

-(void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];
    [self becomeFirstResponder];
}

- (void)viewWillDisappear:(BOOL)animated {
    [self resignFirstResponder];
    [super viewWillDisappear:animated];
}

添加motionEnded方法到你的视图控制器:


- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
    if (motion == UIEventSubtypeMotionShake)
    {
        // your code
    }
}

在ViewController中添加以下方法。M文件,它的工作正常

    -(BOOL) canBecomeFirstResponder
    {
         /* Here, We want our view (not viewcontroller) as first responder 
         to receive shake event message  */

         return YES;
    }

    -(void) motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
    {
            if(event.subtype==UIEventSubtypeMotionShake)
            {
                    // Code at shake event

                    UIAlertView *alert=[[UIAlertView alloc] initWithTitle:@"Motion" message:@"Phone Vibrate"delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil];
                    [alert show];
                    [alert release];

                    [self.view setBackgroundColor:[UIColor redColor]];
             }
    }
    - (void)viewDidAppear:(BOOL)animated
    {
             [super viewDidAppear:animated];
             [self becomeFirstResponder];  // View as first responder 
     }

在swift 5中,这就是如何捕捉运动并进行检查

override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
   if motion == .motionShake 
   {
      print("shaking")
   }
}

I came across this post looking for a "shaking" implementation. millenomi's answer worked well for me, although i was looking for something that required a bit more "shaking action" to trigger. I've replaced to Boolean value with an int shakeCount. I also reimplemented the L0AccelerationIsShaking() method in Objective-C. You can tweak the ammount of shaking required by tweaking the ammount added to shakeCount. I'm not sure i've found the optimal values yet, but it seems to be working well so far. Hope this helps someone:

- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
    if (self.lastAcceleration) {
        if ([self AccelerationIsShakingLast:self.lastAcceleration current:acceleration threshold:0.7] && shakeCount >= 9) {
            //Shaking here, DO stuff.
            shakeCount = 0;
        } else if ([self AccelerationIsShakingLast:self.lastAcceleration current:acceleration threshold:0.7]) {
            shakeCount = shakeCount + 5;
        }else if (![self AccelerationIsShakingLast:self.lastAcceleration current:acceleration threshold:0.2]) {
            if (shakeCount > 0) {
                shakeCount--;
            }
        }
    }
    self.lastAcceleration = acceleration;
}

- (BOOL) AccelerationIsShakingLast:(UIAcceleration *)last current:(UIAcceleration *)current threshold:(double)threshold {
    double
    deltaX = fabs(last.x - current.x),
    deltaY = fabs(last.y - current.y),
    deltaZ = fabs(last.z - current.z);

    return
    (deltaX > threshold && deltaY > threshold) ||
    (deltaX > threshold && deltaZ > threshold) ||
    (deltaY > threshold && deltaZ > threshold);
}

PS: 我将更新间隔设置为1/15秒。

[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 15)];