enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

我使用计算属性,它返回所有值的数组(感谢这篇文章http://natecook.com/blog/2014/10/loopy-random-enum-ideas/)。但是,它也使用int原始值,但我不需要在单独的属性中重复枚举的所有成员。

Xcode 6.1在如何使用rawValue获取enum成员方面做了一点改变,所以我修正了listing。还修复了第一个rawValue错误的小错误。

enum ValidSuits: Int {
    case Clubs = 0, Spades, Hearts, Diamonds
    func description() -> String {
        switch self {
        case .Clubs:
            return "♣︎"
        case .Spades:
            return "♠︎"
        case .Diamonds:
            return "♦︎"
        case .Hearts:
            return "♥︎"
        }
    }

    static var allSuits: [ValidSuits] {
        return Array(
            SequenceOf {
                () -> GeneratorOf<ValidSuits> in
                var i=0
                return GeneratorOf<ValidSuits> {
                    return ValidSuits(rawValue: i++)
                }
            }
        )
    }
}

其他回答

更新到Swift 2.2+

func iterateEnum<T: Hashable>(_: T.Type) -> AnyGenerator<T> {
    var i = 0
    return AnyGenerator {
        let next = withUnsafePointer(&i) {
            UnsafePointer<T>($0).memory
        }
        if next.hashValue == i {
            i += 1
            return next
        } else {
            return nil
        }
    }
}

它更新了Swift 2.2表单@Kametrixom的答案

Swift 3.0+(非常感谢@Philip)

func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
    var i = 0
    return AnyIterator {
        let next = withUnsafePointer(&i) {
            UnsafePointer<T>($0).pointee
        }
        if next.hashValue == i {
            i += 1
            return next
        } else {
            return nil
        }
    }
}

与@Kametrixom的答案在这里,我相信返回一个数组将比返回AnySequence更好,因为你可以访问所有数组的好东西,如计数等。

以下是改写后的内容:

public protocol EnumCollection : Hashable {}
extension EnumCollection {
    public static func allValues() -> [Self] {
        typealias S = Self
        let retVal = AnySequence { () -> AnyGenerator<S> in
            var raw = 0
            return AnyGenerator {
                let current : Self = withUnsafePointer(&raw) { UnsafePointer($0).memory }
                guard current.hashValue == raw else { return nil }
                raw += 1
                return current
            }
        }

        return [S](retVal)
    }
}

您可以通过实现ForwardIndexType协议来迭代枚举。

ForwardIndexType协议要求您定义一个继任者()函数来逐级遍历元素。

enum Rank: Int, ForwardIndexType {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King

    // ... other functions

    // Option 1 - Figure it out by hand
    func successor() -> Rank {
        switch self {
            case .Ace:
              return .Two
            case .Two:
              return .Three

            // ... etc.

            default:
              return .King
        }
    }

    // Option 2 - Define an operator!
    func successor() -> Rank {
        return self + 1
    }
}

// NOTE: The operator is defined OUTSIDE the class
func + (left: Rank, right: Int) -> Rank {
    // I'm using to/from raw here, but again, you can use a case statement
    // or whatever else you can think of

    return left == .King ? .King : Rank(rawValue: left.rawValue + right)!
}

在开或闭范围内迭代(..<或…)将在内部调用继任者()函数,允许你这样写:

// Under the covers, successor(Rank.King) and successor(Rank.Ace) are called to establish limits
for r in Rank.Ace...Rank.King {
    // Do something useful
}

Swift 4 + 2。

从Swift 4.2 (Xcode 10)开始,只需将协议一致性添加到CaseIterable中,就可以从allCases中受益。要添加这个协议一致性,你只需要在某个地方写:

extension Suit: CaseIterable {}

如果枚举是你自己的,你可以直接在声明中指定一致性:

enum Suit: String, CaseIterable { case spades = "♠"; case hearts = "♥"; case diamonds = "♦"; case clubs = "♣" }

然后下面的代码将打印所有可能的值:

Suit.allCases.forEach {
    print($0.rawValue)
}

与早期Swift版本的兼容性(3。X和4.x)

如果您需要支持Swift 3。x或4.0,你可以通过添加以下代码来模仿Swift 4.2的实现:

#if !swift(>=4.2)
public protocol CaseIterable {
    associatedtype AllCases: Collection where AllCases.Element == Self
    static var allCases: AllCases { get }
}
extension CaseIterable where Self: Hashable {
    static var allCases: [Self] {
        return [Self](AnySequence { () -> AnyIterator<Self> in
            var raw = 0
            var first: Self?
            return AnyIterator {
                let current = withUnsafeBytes(of: &raw) { $0.load(as: Self.self) }
                if raw == 0 {
                    first = current
                } else if current == first {
                    return nil
                }
                raw += 1
                return current
            }
        })
    }
}
#endif

实验内容是: 实验

在Card中添加一个方法,用于创建一副完整的牌,每一副牌都是rank和花色的组合。

因此,除了添加方法之外,没有修改或增强给定的代码(并且没有使用还没有教过的东西),我想出了这个解决方案:

struct Card {
    var rank: Rank
    var suit: Suit

    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }

    func createDeck() -> [Card] {
        var deck: [Card] = []
        for rank in Rank.Ace.rawValue...Rank.King.rawValue {
            for suit in Suit.Spades.rawValue...Suit.Clubs.rawValue {
                let card = Card(rank: Rank(rawValue: rank)!, suit: Suit(rawValue: suit)!)
                //println(card.simpleDescription())
                deck += [card]
            }
        }
        return deck
    }
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
let deck = threeOfSpades.createDeck()