在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

罗曼盖伊就在那里。

缩小版如下。

Bitmap bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.image)).getBitmap();

Bitmap bitmapRounded = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, bitmap.getWidth(), bitmap.getHeight())), 10, 10, paint);

imageView.setImageBitmap(bitmapRounded);

其他回答

下面是一个覆盖imageView的简单示例,然后你也可以在布局设计器中使用它来预览。

public class RoundedImageView extends ImageView {

    public RoundedImageView(Context context) {
        super(context);
    }

    public RoundedImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @TargetApi(Build.VERSION_CODES.LOLLIPOP)
    public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
    }

    @Override
    public void setImageDrawable(Drawable drawable) {
        float radius = 0.1f;
        Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap();
        RoundedBitmapDrawable rid = RoundedBitmapDrawableFactory.create(getResources(), bitmap);
        rid.setCornerRadius(bitmap.getWidth() * radius);
        super.setImageDrawable(rid);
    }
}

这是为了快速解决问题。半径用于所有角落,并基于位图宽度的百分比。

我只是覆盖了setImageDrawable,并使用支持v4方法绘制圆角位图。

用法:

<com.example.widgets.RoundedImageView
        android:layout_width="39dp"
        android:layout_height="39dp"
        android:src="@drawable/your_drawable" />

使用imageView和自定义imageView预览:

它可以很容易地完成下面的形状。将其作为src添加到图像中。 如果你想删除边界,只需添加你的背景颜色的边界 :-)

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item
        android:drawable="@drawable/img_area_one"
        android:bottom="5dp"
        android:left="5dp"
        android:right="5dp"
        android:top="5dp" />

    <item>
        <shape
            android:padding="10dp"
            android:shape="rectangle">
            <corners
                android:topLeftRadius="8dp"
                android:topRightRadius="8dp"
                />
            <stroke
                android:width="5dp"
                android:color="@color/white" />
        </shape>
    </item>
</layer-list> 

对我来说,下面的解决方案似乎是最优雅的:

ImageView roundedImageView = new ImageView (getContext());
roundedImageView.setClipToOutline(true);
Bitmap bitmap = AppUtil.decodeSampledBitmapFromResource(new File(valueListItemsView.getImagePath()), width, height);
roundedImageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
roundedImageView.setImageBitmap(bitmap);
roundedImageView.setBackgroundResource(R.drawable.rounded_corner);

而可绘制的rounded_corner.xml的代码是:

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
    <solid android:color="@color/colorAccent" />
    <corners android:radius="24dp" />
</shape>

虽然上面的答案是可行的,Romain Guy(核心Android开发人员)在他的博客中展示了一个更好的方法,通过使用着色器而不是创建位图的副本来使用更少的内存。该功能的一般要点如下:

BitmapShader shader;
shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);

Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);

RectF rect = new RectF(0.0f, 0.0f, width, height);

// rect contains the bounds of the shape
// radius is the radius in pixels of the rounded corners
// paint contains the shader that will texture the shape
canvas.drawRoundRect(rect, radius, radius, paint);

与其他方法相比,这种方法的优点是:

不创建一个单独的位图副本,对于大图像使用大量内存[相对于这里的大多数其他答案] 支持反锯齿[vs clipPath方法] 支持alpha [vs xfermode+porterduff方法] 支持硬件加速[vs clipPath方法] 只在画布上绘制一次[相对于xfermode和clippath方法]

我创建了一个基于这段代码的RoundedImageView,它将这个逻辑包装到一个ImageView中,并添加了适当的ScaleType支持和可选的圆角边框。

以下是我的解决方案:

<com.myproject.ui.RadiusCornerImageView
        android:id="@+id/imageViewPhoto"
        android:layout_width="160dp"
        android:layout_height="160dp"
        app:corner_radius_dp="5"
        app:corner_radius_position="top"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent"
        app:layout_constraintTop_toTopOf="parent" />

在java代码中:

public class RadiusCornerImageView extends android.support.v7.widget.AppCompatImageView {
    private int cornerRadiusDP = 0; // dp
    private int corner_radius_position;

    public RadiusCornerImageView(Context context) {
        super(context);
    }

    public RadiusCornerImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public RadiusCornerImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        TypedArray typeArray = context.getTheme().obtainStyledAttributes(attrs, R.styleable.RadiusCornerImageView, 0, 0);
        try {
            cornerRadiusDP = typeArray.getInt(R.styleable.RadiusCornerImageView_corner_radius_dp, 0);
            corner_radius_position = typeArray.getInteger(R.styleable.RadiusCornerImageView_corner_radius_position, 0);
        } finally {
            typeArray.recycle();
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        float radiusPx = AndroidUtil.dpToPx(getContext(), cornerRadiusDP);
        Path clipPath = new Path();
        RectF rect = null;
        if (corner_radius_position == 0) { // all
            // round corners on all 4 angles
            rect = new RectF(0, 0, this.getWidth(), this.getHeight());
        } else if (corner_radius_position == 1) {
            // round corners only on top left and top right
            rect = new RectF(0, 0, this.getWidth(), this.getHeight() + radiusPx);

    } else {
        throw new IllegalArgumentException("Unknown corner_radius_position = " + corner_radius_position);
    }
    clipPath.addRoundRect(rect, radiusPx, radiusPx, Path.Direction.CW);
    canvas.clipPath(clipPath);
    super.onDraw(canvas);
 }
}