最初的问题

我目前正在教我弟弟编程。他完全是个初学者,但很聪明。(他真的很想学)。我注意到我们的一些会议陷入了一些小细节,我觉得我不是很有条理。(但这篇文章的答案有很大帮助。)

我怎样才能更好地有效地教他?是否有一个逻辑顺序,我可以用一个概念一个概念地运行?是否有什么复杂的问题我应该在以后再讨论?

我们正在使用的语言是Python,但任何语言的建议都是受欢迎的。


如何提供帮助

如果你有好的答案,请在你的答案中添加以下内容:

初级练习和项目想法 初学者教学资源 屏幕视频/博客文章/免费电子书 印刷适合初学者的书籍

请用链接描述资源,以便我可以看一看。我想让每个人都知道,我确实在使用其中的一些想法。你提交的内容将在这篇文章中汇总。


初学者在线教学资源:

A Gentle Introduction to Programming Using Python How to Think Like a Computer Scientist Alice: a 3d program for beginners Scratch (A system to develop programming skills) How To Design Programs Structure and Interpretation of Computer Programs Learn To Program Robert Read's How To Be a Programmer Microsoft XNA Spawning the Next Generation of Hackers COMP1917 Higher Computing lectures by Richard Buckland (requires iTunes) Dive into Python Python Wikibook Project Euler - sample problems (mostly mathematical) pygame - an easy python library for creating games Invent Your Own Computer Games With Python Foundations of Programming for a next step beyond basics. Squeak by Example Snake Wrangling For Kids (It's not just for kids!)


推荐印刷书籍的教学初学者

加速c++ Python编程绝对初学者 Charles Petzold编写的代码 Python编程:计算机科学介绍第二版


当前回答

让它变得有趣就好!

令人惊讶的是,如果您尝试Kojo, Scala可能是最简单的

其他回答

There is a book called Code. I can't remember who wrote it, but it goes through the basics of a lot of stuff that we (programmers) know and take for granted that people we talk to know also. Everything from how do you count binary to how processors work. It doesn't have anything dealing with programming languages in it (well from what I remember), but it is a pretty good primer. I will admit that I am also of the school that believes you have to know how the computer works to be able to effectively program things for it.

我通过学习如何使用流程图和PDL(程序设计语言)以语言无关的方式解决问题。几周之后,我学会了把我写的PDL转换成一种语言。我很高兴我学会了这种方法,因为我大部分时间都在编程,解决问题,而不依赖于语言。我使用什么语言一直是实现细节,而不是设计的一部分。

通过将问题分解为基本步骤来解决问题是一项关键技能。我认为这是区分那些会编程和不会编程的人的一个因素。

至于如何处理语言概念的顺序,我认为最简单的方法是在脑海中有一个项目,并根据需要处理这些概念。这让你可以在你感兴趣的事情上应用它们。在学习一门语言的时候,最好在脑海中有几个简单的计划,还有几个逐步复杂的计划。决定这些将帮助你规划出需要的概念和它们的顺序。

My favourite "start learning to code" project is the Game Snakes or Tron because it allows you to start slow (variables to store the current "worm position", arrays to store the worm positions if the worm is longer than one "piece", loops to make the worm move, if/switch to allow the user to change the worm's direction, ...). It also allows to include more and more stuff into the project in the long run, e.g. object oriented programming (one worm is one object with the chance to have two worms at the same time) with inheritance (go from "Snakes" to "Tron" or the other way around, where the worm slightly changes behavior).

我建议您从微软的XNA开始。根据我的经验,如果你能在屏幕上看到一些东西,开始编程就会有趣得多,而XNA使得在屏幕上移动一些东西变得非常容易。做一些小的改变并获得另一种看法是很容易的,例如通过改变颜色,这样他就可以看到他的行动有效果->成功的印象。成功是有趣的,这是不断学习的巨大动力。

我认为,因为你想学习编程而学习编程,永远比不上因为你想做某事而学习编程。如果你能找到一些你弟弟感兴趣的东西,因为他想让它起作用,你可以把谷歌留给他,他会做的。他会让你在他身边检查他是否走对了路。

I think one of the biggest problems with teaching programming in the abstract is that it's not got a real-world context that the learner can get emotionally invested in. Programming is hard, and there has to be some real payoff to make it worth the effort of doing it. In my case, I'd done computer science at uni, learned Pascal and COBOL there, and learned BASIC at home before that, but I never really got anywhere with it until I became a self-employed web designer back in the 90s and my clients needed functionality on their web sites, and were willing to pay about 10x more for functionality than for design. Putting food on the table is a hell of a motivator!

所以我学习了Perl,然后是ASP/VBScript,然后是JavaScript,然后是Flash/ActionScript,然后是PHP——所有这些都是为了让我想要的东西发生。

这是一本很棒的书,我的小弟弟们曾经学过:

http://pine.fm/LearnToProgram/

当然,最重要的是在读完这本书之后立即开始一个真正有用的程序。