给定一个函数,它产生的是1到5之间的随机整数,写一个函数,它产生的是1到7之间的随机整数。


当前回答

package CareerCup;

public class RangeTransform {
 static int counter = (int)(Math.random() * 5 + 1);

 private int func() {
  return (int) (Math.random() * 5 + 1);
 }

 private int getMultiplier() {
  return counter % 5 + 1;
 }

 public int rangeTransform() {
  counter++;
  int count = getMultiplier();
  int mult = func() + 5 * count;
  System.out.println("Mult is : " + 5 * count);
  return (mult) % 7 + 1;
 }

 /**
  * @param args
  */
 public static void main(String[] args) {
  // TODO Auto-generated method stub
  RangeTransform rangeTransform = new RangeTransform();
  for (int i = 0; i < 35; i++)
   System.out.println("Val is : " + rangeTransform.rangeTransform());
 }
}

其他回答

Here's a solution that fits entirely within integers and is within about 4% of optimal (i.e. uses 1.26 random numbers in {0..4} for every one in {0..6}). The code's in Scala, but the math should be reasonably clear in any language: you take advantage of the fact that 7^9 + 7^8 is very close to 5^11. So you pick an 11 digit number in base 5, and then interpret it as a 9 digit number in base 7 if it's in range (giving 9 base 7 numbers), or as an 8 digit number if it's over the 9 digit number, etc.:

abstract class RNG {
  def apply(): Int
}

class Random5 extends RNG {
  val rng = new scala.util.Random
  var count = 0
  def apply() = { count += 1 ; rng.nextInt(5) }
}

class FiveSevener(five: RNG) {
  val sevens = new Array[Int](9)
  var nsevens = 0
  val to9 = 40353607;
  val to8 = 5764801;
  val to7 = 823543;
  def loadSevens(value: Int, count: Int) {
    nsevens = 0;
    var remaining = value;
    while (nsevens < count) {
      sevens(nsevens) = remaining % 7
      remaining /= 7
      nsevens += 1
    }
  }
  def loadSevens {
    var fivepow11 = 0;
    var i=0
    while (i<11) { i+=1 ; fivepow11 = five() + fivepow11*5 }
    if (fivepow11 < to9) { loadSevens(fivepow11 , 9) ; return }
    fivepow11 -= to9
    if (fivepow11 < to8) { loadSevens(fivepow11 , 8) ; return }
    fivepow11 -= to8
    if (fivepow11 < 3*to7) loadSevens(fivepow11 % to7 , 7)
    else loadSevens
  }
  def apply() = {
    if (nsevens==0) loadSevens
    nsevens -= 1
    sevens(nsevens)
  }
}

如果你将一个测试粘贴到解释器中(实际上是REPL),你会得到:

scala> val five = new Random5
five: Random5 = Random5@e9c592

scala> val seven = new FiveSevener(five)
seven: FiveSevener = FiveSevener@143c423

scala> val counts = new Array[Int](7)
counts: Array[Int] = Array(0, 0, 0, 0, 0, 0, 0)

scala> var i=0 ; while (i < 100000000) { counts( seven() ) += 1 ; i += 1 }
i: Int = 100000000

scala> counts
res0: Array[Int] = Array(14280662, 14293012, 14281286, 14284836, 14287188,
14289332, 14283684)

scala> five.count
res1: Int = 125902876

分布很好,很平坦(在每个箱子中,10^8的1/7大约在10k范围内,就像预期的近似高斯分布一样)。

通过使用滚动总数,您可以同时

保持平均分配;而且 不需要牺牲随机序列中的任何元素。

这两个问题都是简单的rand(5)+rand(5)…类型的解决方案。下面的Python代码展示了如何实现它(其中大部分是证明发行版)。

import random
x = []
for i in range (0,7):
    x.append (0)
t = 0
tt = 0
for i in range (0,700000):
    ########################################
    #####            qq.py             #####
    r = int (random.random () * 5)
    t = (t + r) % 7
    ########################################
    #####       qq_notsogood.py        #####
    #r = 20
    #while r > 6:
        #r =     int (random.random () * 5)
        #r = r + int (random.random () * 5)
    #t = r
    ########################################
    x[t] = x[t] + 1
    tt = tt + 1
high = x[0]
low = x[0]
for i in range (0,7):
    print "%d: %7d %.5f" % (i, x[i], 100.0 * x[i] / tt)
    if x[i] < low:
        low = x[i]
    if x[i] > high:
        high = x[i]
diff = high - low
print "Variation = %d (%.5f%%)" % (diff, 100.0 * diff / tt)

这个输出显示了结果:

pax$ python qq.py
0:   99908 14.27257
1:  100029 14.28986
2:  100327 14.33243
3:  100395 14.34214
4:   99104 14.15771
5:   99829 14.26129
6:  100408 14.34400
Variation = 1304 (0.18629%)

pax$ python qq.py
0:   99547 14.22100
1:  100229 14.31843
2:  100078 14.29686
3:   99451 14.20729
4:  100284 14.32629
5:  100038 14.29114
6:  100373 14.33900
Variation = 922 (0.13171%)

pax$ python qq.py
0:  100481 14.35443
1:   99188 14.16971
2:  100284 14.32629
3:  100222 14.31743
4:   99960 14.28000
5:   99426 14.20371
6:  100439 14.34843
Variation = 1293 (0.18471%)

一个简单的rand(5)+rand(5),忽略那些返回大于6的情况,其典型变化为18%,是上面所示方法的100倍:

pax$ python qq_notsogood.py
0:   31756 4.53657
1:   63304 9.04343
2:   95507 13.64386
3:  127825 18.26071
4:  158851 22.69300
5:  127567 18.22386
6:   95190 13.59857
Variation = 127095 (18.15643%)

pax$ python qq_notsogood.py
0:   31792 4.54171
1:   63637 9.09100
2:   95641 13.66300
3:  127627 18.23243
4:  158751 22.67871
5:  126782 18.11171
6:   95770 13.68143
Variation = 126959 (18.13700%)

pax$ python qq_notsogood.py
0:   31955 4.56500
1:   63485 9.06929
2:   94849 13.54986
3:  127737 18.24814
4:  159687 22.81243
5:  127391 18.19871
6:   94896 13.55657
Variation = 127732 (18.24743%)

并且,根据Nixuz的建议,我已经清理了脚本,所以您可以提取并使用rand7…材料:

import random

# rand5() returns 0 through 4 inclusive.

def rand5():
    return int (random.random () * 5)

# rand7() generator returns 0 through 6 inclusive (using rand5()).

def rand7():
    rand7ret = 0
    while True:
        rand7ret = (rand7ret + rand5()) % 7
        yield rand7ret

# Number of test runs.

count = 700000

# Work out distribution.

distrib = [0,0,0,0,0,0,0]
rgen =rand7()
for i in range (0,count):
    r = rgen.next()
    distrib[r] = distrib[r] + 1

# Print distributions and calculate variation.

high = distrib[0]
low = distrib[0]
for i in range (0,7):
    print "%d: %7d %.5f" % (i, distrib[i], 100.0 * distrib[i] / count)
    if distrib[i] < low:
        low = distrib[i]
    if distrib[i] > high:
        high = distrib[i]
diff = high - low
print "Variation = %d (%.5f%%)" % (diff, 100.0 * diff / count)
int getOneToSeven(){
    int added = 0;
    for(int i = 1; i<=7; i++){
        added += getOneToFive();
    }
    return (added)%7+1;
}

我玩了一下,我为这个Rand(7)算法写了“测试环境”。例如,如果你想尝试哪种分布给你的算法,或者需要多少次迭代才能生成所有不同的随机值(对于Rand(7) 1-7),你可以使用它。

我的核心算法是:

return (Rand5() + Rand5()) % 7 + 1;

和亚当·罗森菲尔德的分布一样均匀。(我将其包含在代码片段中)

private static int Rand7WithRand5()
{
    //PUT YOU FAVOURITE ALGORITHM HERE//

    //1. Stackoverflow winner
    int i;
    do
    {
        i = 5 * (Rand5() - 1) + Rand5(); // i is now uniformly random between 1 and 25
    } while (i > 21);
    // i is now uniformly random between 1 and 21
    return i % 7 + 1;

    //My 2 cents
    //return (Rand5() + Rand5()) % 7 + 1;
}

这个“测试环境”可以采用任何Rand(n)算法并测试和评估它(分布和速度)。只需将代码放入“Rand7WithRand5”方法并运行代码片段。

一些观察:

亚当·罗森菲尔德(Adam Rosenfield)的算法并不比我的算法分布得更好。不管怎样,两种算法的分布都很糟糕。 本机Rand7(随机的。Next(1,8))完成,因为它在大约200+迭代中生成了给定间隔内的所有成员,Rand7WithRand5算法的顺序为10k(约30-70k) 真正的挑战不是编写从Rand(5)生成Rand(7)的方法,而是生成几乎均匀分布的值。

算法:

7可以用3位的序列表示

使用rand(5)随机地用0或1填充每一位。 例如:调用rand(5)和

如果结果是1或2,则用0填充位 如果结果是4或5,则用1填充位 如果结果是3,则忽略并重新执行(拒绝)

这样,我们可以用0/1随机填充3位,从而得到1-7中的数字。

编辑:这似乎是最简单和最有效的答案,所以这里有一些代码:

public static int random_7() {
    int returnValue = 0;
    while (returnValue == 0) {
        for (int i = 1; i <= 3; i++) {
            returnValue = (returnValue << 1) + random_5_output_2();
        }
    }
    return returnValue;
}

private static int random_5_output_2() {
    while (true) {
        int flip = random_5();

        if (flip < 3) {
            return 0;
        }
        else if (flip > 3) {
            return 1;
        }
    }
}