我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

Kotlin和协程

我将函数放置在一个ViewModel中,该ViewModel具有viewModelScope。使用一个可观察的LiveData,我通知一个活动有关连接。

ViewModel

 fun checkInternetConnection(timeoutMs: Int) {
        viewModelScope.launch(Dispatchers.IO) {
            try {
                val socket = Socket()
                val socketAddress = InetSocketAddress("8.8.8.8", 53)

                socket.connect(socketAddress, timeoutMs)
                socket.close()

                _connection.postValue(true)
            }
            catch(ex: IOException) {
                _connection.postValue(false)
            }
        }
    }
 private val _connection = MutableLiveData<Boolean>()
 val connection: LiveData<Boolean> = _connection

活动

 private fun checkInternetConnection() {
     viewModel.connection.observe(this) { hasInternet ->
         if(!hasInternet) {
             //hasn't connection
         }
         else {
            //has connection
         }
     }
  }

其他回答

Jetpack组成/芬兰湾的科特林

根据Levite的回答,我们可以在Jetpack Compose中使用这个组合:

val DNS_SERVERS = listOf("8.8.8.8", "1.1.1.1", "4.2.2.4")
const val INTERNET_CHECK_DELAY = 3000L
@Composable
fun InternetAwareComposable(
    dnsServers: List<String> = DNS_SERVERS,
    delay: Long = INTERNET_CHECK_DELAY,
    successContent: (@Composable () -> Unit)? = null,
    errorContent: (@Composable () -> Unit)? = null,
    onlineChanged: ((Boolean) -> Unit)? = null
) {
    suspend fun dnsAccessible(
        dnsServer: String
    ) = try {
        withContext(Dispatchers.IO) {
            Runtime.getRuntime().exec("/system/bin/ping -c 1 $dnsServer").waitFor()
        } == 0
    } catch (e: Exception) {
        false
    }

    var isOnline by remember { mutableStateOf(false) }
    LaunchedEffect(Unit) {
        while (true) {
            isOnline = dnsServers.any { dnsAccessible(it) }
            onlineChanged?.invoke(isOnline)
            delay(delay)
        }
    }
    if (isOnline) successContent?.invoke()
    else errorContent?.invoke()
}

下面是我用于可达性检查的Kotlin版本,

芬兰湾的科特林MyReachability

object MyReachability {

    private val REACHABILITY_SERVER = "http://google.com" // can be any URL you want

    private fun hasNetworkAvailable(context: Context): Boolean {
        val service = Context.CONNECTIVITY_SERVICE
        val manager = context.getSystemService(service) as ConnectivityManager?
        val network = manager?.activeNetworkInfo
        Log.d(classTag, "hasNetworkAvailable: ${(network != null)}")
        return (network != null)
    }

    fun hasInternetConnected(context: Context): Boolean {
        if (hasNetworkAvailable(context)) {
            try {
                val connection = URL(REACHABILITY_SERVER).openConnection() as HttpURLConnection
                connection.setRequestProperty("User-Agent", "Test")
                connection.setRequestProperty("Connection", "close")
                connection.connectTimeout = 1500
                connection.connect()
                Log.d(classTag, "hasInternetConnected: ${(connection.responseCode == 200)}")
                return (connection.responseCode == 200)
            } catch (e: IOException) {
                Log.e(classTag, "Error checking internet connection", e)
            }
        } else {
            Log.w(classTag, "No network available!")
        }
        Log.d(classTag, "hasInternetConnected: false")
        return false
    }
}

您甚至可以根据策略和限制将REACHABILITY_SERVER作为参数传递,例如,当您在中国时,您可以检查https://baidu.com而不是https://google.com。

调用示例中,

val webLoaderThread = Thread {
   if (MyReachability.hasInternetConnected(this)){
       runOnUiThread {
           //mWebView.loadUrl(LANDING_SERVER) // connected
       }
   } else {
       runOnUiThread {
           //showDialogNoNetwork() // not connected
       }
   }
}
webLoaderThread.start()

安卓系统权限

不要忘记将以下权限添加到你的AndroidManifest.xml中

<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

有不止一种编码方式真是太棒了。 下面是我的例子。

ConnectivityManager icheck = getSystemService(Context.CONNECTIVITY_SERVICE);

TextView tv = findViewById(R.id.textView1);

boolean wifi = icheck.getActiveNetworkInfo() != null;
        if(wifi) {
        tv.setText("Internet is on.");  
        } else {
             tv.setText("Internet is off.");    
        }

祝你好运。

不需要太复杂。最简单的框架方式是使用ACCESS_NETWORK_STATE权限并创建一个连接的方法

public boolean isOnline() {
    ConnectivityManager cm =
        (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);

    return cm.getActiveNetworkInfo() != null && 
       cm.getActiveNetworkInfo().isConnectedOrConnecting();
}

如果您有特定的主机和连接类型(wifi/移动),也可以使用requestRouteToHost。

你还需要:

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

在你的android清单中。