我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

Lua: 查找线段(不是整条线)与点之间的最小距离

function solveLinearEquation(A1,B1,C1,A2,B2,C2)
--it is the implitaion of a method of solving linear equations in x and y
  local f1 = B1*C2 -B2*C1
  local f2 = A2*C1-A1*C2
  local f3 = A1*B2 -A2*B1
  return {x= f1/f3, y= f2/f3}
end


function pointLiesOnLine(x,y,x1,y1,x2,y2)
  local dx1 = x-x1
  local  dy1 = y-y1
  local dx2 = x-x2
  local  dy2 = y-y2
  local crossProduct = dy1*dx2 -dx1*dy2

if crossProduct ~= 0  then  return  false
else
  if ((x1>=x) and (x>=x2)) or ((x2>=x) and (x>=x1)) then
    if ((y1>=y) and (y>=y2)) or ((y2>=y) and (y>=y1)) then
      return true
    else return false end
  else  return false end
end
end


function dist(x1,y1,x2,y2)
  local dx = x1-x2
  local dy = y1-y2
  return math.sqrt(dx*dx + dy* dy)
 end


function findMinDistBetnPointAndLine(x1,y1,x2,y2,x3,y3)
-- finds the min  distance between (x3,y3) and line (x1,y2)--(x2,y2)
   local A2,B2,C2,A1,B1,C1
   local dx = y2-y1
   local dy = x2-x1
   if dx == 0 then A2=1 B2=0 C2=-x3 A1=0 B1=1 C1=-y1 
   elseif dy == 0 then A2=0 B2=1 C2=-y3 A1=1 B1=0 C1=-x1
   else
      local m1 = dy/dx
      local m2 = -1/m1
      A2=m2 B2=-1 C2=y3-m2*x3 A1=m1 B1=-1 C1=y1-m1*x1
   end
 local intsecPoint= solveLinearEquation(A1,B1,C1,A2,B2,C2)
if pointLiesOnLine(intsecPoint.x, intsecPoint.y,x1,y1,x2,y2) then
   return dist(intsecPoint.x, intsecPoint.y, x3,y3)
 else
   return math.min(dist(x3,y3,x1,y1),dist(x3,y3,x2,y2))
end
end

其他回答

I'm assuming you want to find the shortest distance between the point and a line segment; to do this, you need to find the line (lineA) which is perpendicular to your line segment (lineB) which goes through your point, determine the intersection between that line (lineA) and your line which goes through your line segment (lineB); if that point is between the two points of your line segment, then the distance is the distance between your point and the point you just found which is the intersection of lineA and lineB; if the point is not between the two points of your line segment, you need to get the distance between your point and the closer of two ends of the line segment; this can be done easily by taking the square distance (to avoid a square root) between the point and the two points of the line segment; whichever is closer, take the square root of that one.

2D坐标数组的Python Numpy实现:

import numpy as np


def dist2d(p1, p2, coords):
    ''' Distance from points to a finite line btwn p1 -> p2 '''
    assert coords.ndim == 2 and coords.shape[1] == 2, 'coords is not 2 dim'
    dp = p2 - p1
    st = dp[0]**2 + dp[1]**2
    u = ((coords[:, 0] - p1[0]) * dp[0] + (coords[:, 1] - p1[1]) * dp[1]) / st

    u[u > 1.] = 1.
    u[u < 0.] = 0.

    dx = (p1[0] + u * dp[0]) - coords[:, 0]
    dy = (p1[1] + u * dp[1]) - coords[:, 1]

    return np.sqrt(dx**2 + dy**2)


# Usage:
p1 = np.array([0., 0.])
p2 = np.array([0., 10.])

# List of coordinates
coords = np.array(
    [[0., 0.],
     [5., 5.],
     [10., 10.],
     [20., 20.]
     ])

d = dist2d(p1, p2, coords)

# Single coordinate
coord = np.array([25., 25.])
d = dist2d(p1, p2, coord[np.newaxis, :])

忍不住用python来编码:)

from math import sqrt, fabs
def pdis(a, b, c):
    t = b[0]-a[0], b[1]-a[1]           # Vector ab
    dd = sqrt(t[0]**2+t[1]**2)         # Length of ab
    t = t[0]/dd, t[1]/dd               # unit vector of ab
    n = -t[1], t[0]                    # normal unit vector to ab
    ac = c[0]-a[0], c[1]-a[1]          # vector ac
    return fabs(ac[0]*n[0]+ac[1]*n[1]) # Projection of ac to n (the minimum distance)

print pdis((1,1), (2,2), (2,0))        # Example (answer is 1.414)

fortran也是一样:)

real function pdis(a, b, c)
    real, dimension(0:1), intent(in) :: a, b, c
    real, dimension(0:1) :: t, n, ac
    real :: dd
    t = b - a                          ! Vector ab
    dd = sqrt(t(0)**2+t(1)**2)         ! Length of ab
    t = t/dd                           ! unit vector of ab
    n = (/-t(1), t(0)/)                ! normal unit vector to ab
    ac = c - a                         ! vector ac
    pdis = abs(ac(0)*n(0)+ac(1)*n(1))  ! Projection of ac to n (the minimum distance)
end function pdis


program test
    print *, pdis((/1.0,1.0/), (/2.0,2.0/), (/2.0,0.0/))   ! Example (answer is 1.414)
end program test

in R

     #distance beetween segment ab and point c in 2D space
getDistance_ort_2 <- function(a, b, c){
  #go to complex numbers
  A<-c(a[1]+1i*a[2],b[1]+1i*b[2])
  q=c[1]+1i*c[2]
  
  #function to get coefficients of line (ab)
  getAlphaBeta <- function(A)
  { a<-Re(A[2])-Re(A[1])
    b<-Im(A[2])-Im(A[1])
    ab<-as.numeric()
    ab[1] <- -Re(A[1])*b/a+Im(A[1])
    ab[2] <-b/a
    if(Im(A[1])==Im(A[2])) ab<- c(Im(A[1]),0)
    if(Re(A[1])==Re(A[2])) ab <- NA
    return(ab)
  }
  
  #function to get coefficients of line ortogonal to line (ab) which goes through point q
  getAlphaBeta_ort<-function(A,q)
  { ab <- getAlphaBeta(A) 
  coef<-c(Re(q)/ab[2]+Im(q),-1/ab[2])
  if(Re(A[1])==Re(A[2])) coef<-c(Im(q),0)
  return(coef)
  }
  
  #function to get coordinates of interception point 
  #between line (ab) and its ortogonal which goes through point q
  getIntersection_ort <- function(A, q){
    A.ab <- getAlphaBeta(A)
    q.ab <- getAlphaBeta_ort(A,q)
    if (!is.na(A.ab[1])&A.ab[2]==0) {
      x<-Re(q)
      y<-Im(A[1])}
    if (is.na(A.ab[1])) {
      x<-Re(A[1])
      y<-Im(q)
    } 
    if (!is.na(A.ab[1])&A.ab[2]!=0) {
      x <- (q.ab[1] - A.ab[1])/(A.ab[2] - q.ab[2])
      y <- q.ab[1] + q.ab[2]*x}
    xy <- x + 1i*y  
    return(xy)
  }
  
  intersect<-getIntersection_ort(A,q)
  if ((Mod(A[1]-intersect)+Mod(A[2]-intersect))>Mod(A[1]-A[2])) {dist<-min(Mod(A[1]-q),Mod(A[2]-q))
  } else dist<-Mod(q-intersect)
  return(dist)
}



 

这里它使用Swift

    /* Distance from a point (p1) to line l1 l2 */
func distanceFromPoint(p: CGPoint, toLineSegment l1: CGPoint, and l2: CGPoint) -> CGFloat {
    let A = p.x - l1.x
    let B = p.y - l1.y
    let C = l2.x - l1.x
    let D = l2.y - l1.y

    let dot = A * C + B * D
    let len_sq = C * C + D * D
    let param = dot / len_sq

    var xx, yy: CGFloat

    if param < 0 || (l1.x == l2.x && l1.y == l2.y) {
        xx = l1.x
        yy = l1.y
    } else if param > 1 {
        xx = l2.x
        yy = l2.y
    } else {
        xx = l1.x + param * C
        yy = l1.y + param * D
    }

    let dx = p.x - xx
    let dy = p.y - yy

    return sqrt(dx * dx + dy * dy)
}