我有两个XML的edittext。在一个EditText中,用户可以将一个数字作为分钟,在另一个EditText中,将一个数字作为秒。单击finish按钮后,秒EditText应该开始倒计时,并每秒钟更新一次文本。

此外,我如何才能保持它的更新,直到它达到零分零秒?


当前回答

// the count down timer


 new  CountDownTimer(30000, 1000)
         {
        @Override
        public void onTick(long l) {

        }
        @Override
        public void onFinish() {
        
                //on finish the count down timer finsih        
                         }
          
            }
        }

    }.start();

其他回答

只需复制粘贴以下代码........

MainActivity

包com.example.countdowntimer;

import java.util.concurrent.TimeUnit;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.widget.TextView;


public class MainActivity extends Activity {


      TextView text1;

 private static final String FORMAT = "%02d:%02d:%02d";

 int seconds , minutes;

@Override
public void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);


    text1=(TextView)findViewById(R.id.textView1);

    new CountDownTimer(16069000, 1000) { // adjust the milli seconds here

        public void onTick(long millisUntilFinished) {

            text1.setText(""+String.format(FORMAT,
                    TimeUnit.MILLISECONDS.toHours(millisUntilFinished),
TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished) - TimeUnit.HOURS.toMinutes(
                    TimeUnit.MILLISECONDS.toHours(millisUntilFinished)),
  TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(
                      TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished))));              
        }

        public void onFinish() {
            text1.setText("done!");
        }
     }.start();             

  }

  }

activity_main.xml

 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
 android:layout_width="match_parent"
 android:layout_height="match_parent"
 android:orientation="vertical" >

<TextView
    android:id="@+id/textView1"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentLeft="true"
    android:layout_alignParentTop="true"
    android:layout_marginLeft="34dp"
    android:layout_marginTop="58dp"
    android:text="Large Text"
    android:textAppearance="?android:attr/textAppearanceMedium" />

   </RelativeLayout>

如果您使用以下代码(如已接受的答案所述),

new CountDownTimer(30000, 1000) {

    public void onTick(long millisUntilFinished) {
        mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
       //here you can have your logic to set text to edittext
    }

    public void onFinish() {
        mTextField.setText("done!");
    }

}.start();

如果不仔细清理引用,将导致使用此代码的活动实例的内存泄漏。

使用以下代码

//Declare timer
CountDownTimer cTimer = null;

//start timer function
void startTimer() {
    cTimer = new CountDownTimer(30000, 1000) {
        public void onTick(long millisUntilFinished) {
        }
        public void onFinish() {
        }
    };
    cTimer.start();
}


//cancel timer
void cancelTimer() {
    if(cTimer!=null)
        cTimer.cancel();
}

你需要调用cTtimer.cancel()每当onDestroy()/onDestroyView()在拥有的活动/片段被调用。

下面是我在Kotlin中使用的解决方案

private fun startTimer()
{
    Log.d(TAG, ":startTimer: timeString = '$timeString'")

    object : CountDownTimer(TASK_SWITCH_TIMER, 250)
    {
        override fun onTick(millisUntilFinished: Long)
        {
            val secondsUntilFinished : Long = 
            Math.ceil(millisUntilFinished.toDouble()/1000).toLong()
            val timeString = "${TimeUnit.SECONDS.toMinutes(secondsUntilFinished)}:" +
                    "%02d".format(TimeUnit.SECONDS.toSeconds(secondsUntilFinished))
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $ttlseconds")
            Log.d(TAG, ":startTimer::CountDownTimer:millisUntilFinished = $millisUntilFinished")
        }

        @SuppressLint("SetTextI18n")
        override fun onFinish()
        {
            timerTxtVw.text = "0:00"
            gameStartEndVisibility(true)
        }
    }.start()
}

接口方式。

import android.os.CountDownTimer;

/**
 * Created by saikiran on 07-03-2016.
 */
public class CountDownTimerCustom extends CountDownTimer {

    private TimeTickListener mTickListener;
    private TimeFinishListener mFinishListener;
    private long millisUntilFinished;

    public CountDownTimerCustom(long millisInFuture, long countDownInterval) {
        super(millisInFuture, countDownInterval);

    }

    public void updateTickAndFinishListener(TimeTickListener tickListener) {
        mTickListener = tickListener;
    }

    public void updateFinishListner(TimeFinishListener listener) {
        mFinishListener = listener;
    }

    public long getCurrentMs() {
        return millisUntilFinished;
    }

    public int getCurrentSec() {
        return (int) millisUntilFinished / 1000;
    }

    @Override
    public void onTick(long millisUntilFinished) {
        this.millisUntilFinished = millisUntilFinished;
        if (mTickListener != null)
            mTickListener.onTick(millisUntilFinished);
    }

    @Override
    public void onFinish() {
        if (mTickListener != null)
            mTickListener.onFinished();
        mFinishListener.onFinished();
    }


    public interface TimeTickListener {
        void onTick(long mMillisUntilFinished);

        void onFinished();
    }

    public interface TimeFinishListener {
        void onFinished();
    }
}
// the count down timer


 new  CountDownTimer(30000, 1000)
         {
        @Override
        public void onTick(long l) {

        }
        @Override
        public void onFinish() {
        
                //on finish the count down timer finsih        
                         }
          
            }
        }

    }.start();