封装和抽象之间的确切区别是什么?
当前回答
class Aeroplane : IFlyable, IFuelable, IMachine
{ // Aeroplane's Design says:
// Aeroplane is a flying object
// Aeroplane can be fueled
// Aeroplane is a Machine
}
// But the code related to Pilot, or Driver of Aeroplane is not bothered
// about Machine or Fuel. Hence,
// pilot code:
IFlyable flyingObj = new Aeroplane();
flyingObj.Fly();
// fighter Pilot related code
IFlyable flyingObj2 = new FighterAeroplane();
flyingObj2.Fly();
// UFO related code
IFlyable ufoObj = new UFO();
ufoObj.Fly();
// **All the 3 Above codes are genaralized using IFlyable,
// Interface Abstraction**
// Fly related code knows how to fly, irrespective of the type of
// flying object they are.
// Similarly, Fuel related code:
// Fueling an Aeroplane
IFuelable fuelableObj = new Aeroplane();
fuelableObj.FillFuel();
// Fueling a Car
IFuelable fuelableObj2 = new Car(); // class Car : IFuelable { }
fuelableObj2.FillFuel();
// ** Fueling code does not need know what kind of vehicle it is, so far
// as it can Fill Fuel**
其他回答
让我用简单的代码示例来尝试一下
抽象=数据隐藏+封装
// Abstraction
interface IOperation
{
int GetSumOfNumbers();
}
internal class OperationEven : IOperation
{
// data hiding
private IEnumerable<int> numbers;
public OperationEven(IEnumerable<int> numbers)
{
this.numbers = numbers;
}
// Encapsulation
public int GetSumOfNumbers()
{
return this.numbers.Where(i => i % 2 == 0).Sum();
}
}
抽象:抽象的意思是显示功能的哪一部分。
封装:封装意味着隐藏功能的How部分。
让我们举一个非常简单的例子
/// <summary>
/// We have an Employee class having two properties EmployeeName and EmployeeCode
/// </summary>
public class Employee
{
public string EmplpyeeName { get; set; }
public string EmployeeCode { get; set; }
// Add new employee to DB is the main functionality, so are making it public so that we can expose it to external environment
// This is ABSTRACTION
public void AddEmployee(Employee obj)
{
// "Creation of DB connection" and "To check if employee exists" are internal details which we have hide from external environment
// You can see that these methods are private, external environment just need "What" part only
CreateDBConnection();
CheckIfEmployeeExists();
}
// ENCAPLUSATION using private keyword
private bool CheckIfEmployeeExists()
{
// Here we can validate if the employee already exists
return true;
}
// ENCAPLUSATION using private keyword
private void CreateDBConnection()
{
// Create DB connection code
}
}
控制台应用程序程序类
class Program
{
static void Main(string[] args)
{
Employee obj = new Employee();
obj.EmplpyeeName = "001";
obj.EmployeeCode = "Raj";
// We have exposed only what part of the functionality
obj.AddEmployee(obj);
}
}
简而言之:
抽象是一种帮助我们识别哪些特定信息是必要的,哪些信息应该隐藏的技术。
因此,封装是一种以隐藏对象的细节和实现细节的方式封装信息的技术。
我读得越多,就越困惑。所以,我的理解是:
封装:
我们通常从外面看到手表,它的组件被封装在它的身体里。我们对不同的操作有某种控制。这种隐藏细节和公开控制(例如设置时间)的方式就是封装。
抽象:
到目前为止,我们一直在谈论手表。但我们没有具体说明是哪种手表。可以是数字的,也可以是模拟的,可以是手用的,也可以是墙用的。有很多可能性。我们所知道的是,这是一块手表,它显示时间,这是我们唯一感兴趣的东西,时间。这种隐藏细节和公开通用特性或用例的方法就是抽象。
抽象和封装过程都会生成接口。
通过封装生成的接口隐藏了实现细节。
与抽象之前相比,通过抽象生成的接口可以适用于更多的数据类型。